
Cosmic Cavern was published in July 1980 by Takaya Arita, currently a professor at Nagoya University. This “Tactical Digging Game,” which existed two years prior to Dig Dug as the original sandbox game, has now been dramatically powered up!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
It's not for everyone--the play control and general game concepts are quite archaic. It is however historically interesting and lovingly ported/updated. The game is only similar to Dig Dug on a surface level as it's more of a base defense situation that needs to be approached with a unique strategy. As a museum piece it'd be nice if there were some more supplemental materials (interviews, original source code, translated articles) either in-game or as an external download. Either way, I'd love to see more of this kind of update on steam instead of barebones roms running on bad emulators.
In the year 1980, Cosmic Cavern aka the first "sandbox" game was released. Nowadays, we tend to associate the term "sandbox" with franchises such as [i]Grand Theft Auto[/i], [i]The Elder Scrolls[/i], and [i]Minecraft[/i]. So, you're probably wondering how a game designed for use on a computer with 48KB of RAM can be compared with what's available today. To put it simply, a "sandbox" game allows players "absolute freedom within the limitations of the game-world." It sounds almost contradictory doesn't it? Please, just hear me out. The concept behind the sandbox is that players are allowed to make use of any tool or technique, without resorting to cheats or modifications. In GTA, if you're being chased by the police, you can't just flap your arms and expect to fly away, but you can steal a helicopter. Cosmic Cavern is just as much a sandbox game, despite its lack of vehicles, weapons, or locations. The goal of this game is to get a high-score, but the approach is left entirely to the player. When you start Cosmic Cavern, there are three things to note. At the bottom of the screen is your base. If the aliens reach this location, the game is over. At the top of the screen are the aliens. Before long, they're going to fall into the holes on both sides of the screen. When an alien falls, they're momentarily stunned, and you can safely dispose of them. Of course, if an alien falls on you, or you run into one while it isn't stunned, then you get devoured. Like most early arcade games, there's no "completing the game". The aliens will continue to spawn until the base falls, or you get eaten. The key to surviving this game is in digging. By creating paths, players can manipulate the aliens to slow their descent. Something as simple as a staircase can make the alien problem far more manageable. However, after scoring a few points, the aliens will become capable of digging their own paths. Keep in mind also that while you can dig as much as you want, the effects are permanent. If you accidentally dig a hole, you can't just grab a shovel and refill it. Getting the most out of Cosmic Cavern involves a lot of experimentation as well as an understanding of its mechanics. Exploring the inner workings of this game is really satisfying. There's so much that goes into something as seemingly mundane as a path. Looking past its clearly outdated graphics, this game is perfect at being deceptively simple. All you need are the arrow keys, but there are so many ways to play the game. The MZ-700 mode (included in this release) allow players to set bait. The intended use of this item is to distract aliens for easy disposal. However, it can also be used to block aliens from below. Unlike dirt, bait can't be dug through, so it can be very handy for harvesting adversaries. At first I thought that this technique was game-breaking, but eventually the aliens are able to dig out alternate paths, just by sheer force of numbers. All in all, the presence of bait adds dimension to the game, giving clever players an additional tool to assist in developing their strategy. Gem and heart power-ups also appear in every game. Their location is hidden (and random), but its worth digging around for them. Gems double your current point total, and hearts fill random spots with dirt. The usefulness of the heart is debateable. While it could resolve a terrible situation, it could also ruin a well-constructed path, but hey... it's worth 500 points. Exclusive to this port is what can be considered the "arcade" release. It has quaint early 80s graphics and music, and there more changes like stunned aliens being worth extra points, if you collect two or more in a row. Also, unlike the previous versions of the game, walls can be created while digging. This gives the player far more space to develop paths, though again, aliens can dig through them if they have to. For the newcomer, this is the game-mode that they're likely to play first. In my opinion, all three versions of this game are worth checking out. I've never been particularly fond of puzzle-games. All too often, there's only one solution. Cosmic Cavern appeals to me because there's no perfect method for solving the game. The aliens always win in the end. Even with this in mind, I'll keep retrying to get a few extra points or test different paths. In my view, this is what sandbox gaming is all about. Nothing is pre-determined, but players have all of the agency they need, to craft the game into their image. While it's sensible to point out that this game isn't for everyone, I believe that it succeeds in what it sets out to do. [i]If you liked this review or want to see more recommended games, be sure to follow our curator group: [url=http://steamcommunity.com/groups/Original_Curators_Group#curation]Follow Original Curator Group[/url][/i]
Fun classic PC game updated to a 'modern' version while also keeping one of its alternate ports within the game. Defend your base, dig up powerups and score boosting items, and above all, be ready for when things escalate to new, terrifying territory.
This game is fun and crazy addictive to boot! It's a great port, and unlike a lot of other, lazier ports, doesn't run in an emulator. You can get the full, original, cosmic cavern experience. Which you may not know you want, but actually, you do. Many people, like myself, would never get the opportunity to play this game otherwise, which is a shame, because it's awesome. There are some difficulties, the game has its refresh rate, and thus its game speed, tied to your monitors, so if you're running at anything beyond 60hz, it's difficult to play. You can manually set the framerate using 3rd party software, so that's not much of a problem, but still, something to note. In any case, the dev is excellent at responding to posts on the community forum, and did say that a patch is in the works. Something like that. Beyond that, which, hey, may be a bit annoying, this is a hearty recommendation. This game is a lot like a diamond, deep underground, and worth seeking out.
個人的に思い入れのあるゲーム 当時小さかった私は雑誌を見て妄想したモンです (当時はプログラムを雑誌を見て打ち込むのが当たり前) mz80が家に来る事は叶わなかったが、これらのおかげでプログラムの基礎を覚えた クリエイターの人ならデモプレイを見るだけでも価値あり
This is a charming port of an ancient 1980 game called Cosmic Cavern with similar mechanics to Dig Dug. Unfortunately there's no fullscreen mode and there's a critical bug whenever you encounter a stone (happens often during normal gameplay). This bug causes the game to freeze. This happens frequently enough that completing a level is a challenge. Because the game is unplayable, I can't recommend it. It would be better for retro gaming fans to play Dig Dug on an emulator.
Reluctantly going thumbs-down here, I've played quite a few Mindware games and I like them, they are nice bits of late 70s/early 80s gaming nostalgia, plus they include the original PC/Apple 2 verisons with NES-style remakes.. This one is another fun and challenging simple game, but this one has a lot of problems with unresponsive controls, both with keyboard and controller. If you can get it cheap, either by completing a bundle or on sale for a couple bucks, it's worth a try if you like Mindware's games or classics like this one. Just be prepared to be frustrated by the controls. (Also, some people complain about no Fullscreen option. There IS a fullscreen option available, you have to navigate to the game options menu to find it-use the keyboard to do so)
まさか39年前にMZ-80Kでやったゲームそのままでプレイできるとは・・・
Controller support.......................☑ Original Sharp Mz-80 mode........☑ Arranged Sharp Mz-700 mode....☑ Sprecial mode.............................☑ Co-op mode................................☑ Is this a tower defense game? ....☑ Is this like Dig dug ......................☒ Great port, great game. Check also SPACE MOUSE 35th Anniversary edition from the same developer.
很好玩并且杀时间的策略游戏(对,真的是策略游戏),并且作者重置之后的画面很好看(丑萌)
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