
Chip is back and this time he's teamed up with Melinda to try and solve even more puzzles built from a combination of new and old monster, hazards and game elements created by Vladimir Gerajkee The Puzzle Master.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to like this game. I generally enjoyed the first, even with some annoying levels, and this was pretty cheap so it seemed worth a shot. And admittedly, there are some good moments here, especially with being able to drop items on the ground. Being able to move teleporters was a fun idea too. The game shines when it uses some clever combinations of this. The problem is that there's a solid amount of levels with serious problems. Hiding things that will kill you underneath blocks happened a couple times in the original, but is far more common here. There's one level where there's just a hidden death trap at the end of something that is going to take you several minutes to get to, and it's completely invisible. And there's quite a few levels that tend to be just "hey, do you get this mechanic? Do it. Okay, do it 30 times with no margin for error." There's good hard, but this game dives too much into the bad version of hard like those things to have me recommend it. It's a weak no here though, as some are still going to be fine with that and the game is really cheap. It just ended up not being for me.
i really love what this game is trying to do-- it's a great "long-awaited sequel"-- but a LOT of the levels feel purposefully time-wastey or simply don't make sense on a difficulty scale when compared to the levels surrounding it. lots of really cool stuff (the logic gate elements are awesome) to work with puzzle-wise, but for some reason a ton of levels feel like amateur Mario Maker creations, full of enemy spam, haphazard design, and easy-to-make mistakes that set you all the way back to the start. on top of that, the game comes with basically no options, which would be fine personally, but the audio mixing is SO BAD. there are SFX that are louder than the sun exploding, all while the music plays on a MIDI piano heard from a house down the road or something. Lack of proper keybinds/shortcuts for the level editor is also frustrating; there's no "enter/exit" level editor button, and to leave testing and go back to editing you have to go to the game's File menu. it's not executed super well, especially considering how much constant iteration designing puzzles requires basically... Cool game. but it truly does feel like it came out of the early 90s- often for the worse- and that makes it really hard to recommend. with some modern improvements & tweaks (and more consistently good level design), this'd be an easy recommend
2d arcade bir bulmaca oyunu atari oyunlarından serinin 2. si nostaljik güzel
Before I say anything else, this game is much better than the first. There are a lot more levels that I would consider "clever" or "fair" in this one compared to the previous. Item dropping and swapping adds a nice element to the puzzles and does change how you go about levels. And most other new additions to the game are actually pretty neat. However, a lot of the same pitfalls that the original game runs into, this game repeats. ESPECIALLY in the second half of the game. There are some frankly pathetic levels in this one which at some points dethrones the worst of Chip's Challenge 1. As a complete package though, this is the better game by a significant margin in my opinion.
Chip's Challenge 2 is a tile-based action-puzzle game. It improves on its predecessor in pretty much every way. Like the first game, you navigate Chip (and this time, in some levels, his girlfriend Melinda, with slightly different mechanics) through a level, avoiding deterministically-moving enemies and collecting computer chips to open the gate to the exit. I recommend trying Chip's Challenge 1 first (it's free). If you like the overall concept, you'll like Chip's Challenge 2. It has better level design than the first one, and has a lot more elements and game mechanics. Like the first game, there's a skip-level option. There's also a DLC, which enables you to play the community-designed level pack, which doubles the size of the game and has even better level design. If you like puzzle games, and don't mind (or enjoy) when they have timing-based elements, then you will likely enjoy Chip's Challenge 2. The price is very reasonable, especially considering the amount of content.
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uwielbiam czelendze czipa cudna dopieszczona gra stymulujaca umysl polecam kazdemu niezaleznie od plci
The game is a metaphor for working in IT and eventually becoming trans
[h1]🎮 Reseña de Chip's Challenge 2[/h1] [h2]Resumen del Juego[/h2] Chip's Challenge 2 es ese “reinicio/secuela” retro de rompecabezas por cuadrícula que llega con cara de inocente… y te roba la dignidad en silencio. Es estrategia pura disfrazada de arcade 2D pixelado: cada paso cuenta, cada error se paga, y el juego se deleita viéndote reiniciar el nivel como si fuera una rutina de cardio mental. La propuesta mezcla Acción (en el sentido de “reacciona YA o mueres”), Aventura (porque avanzar se siente como expedición arqueológica a tu paciencia) y Estrategia (porque si no planeas, el nivel te plancha). Es un clásico de culto con vibra noventera: top-down, movimiento basado en cuadrícula y puzzles tipo sokoban que no te preguntan si estás listo, solo te empujan al abismo. La primera impresión es clara: “esto se ve simple”. La segunda impresión también: “esto es una trampa”. Y la tercera ya es tu cursor temblando sobre “Reintentar”. [h2]Llaves, Trampas y Humillación Táctica[/h2] Lo Bueno: ✅ 🧠 Puzzles tipo sokoban bien a la vena: estrategia por cuadrícula que castiga y enseña a la vez. ✅ 🛠️ Incluye editor de niveles: cuando el juego ya te rompió, tú puedes romper a otros. ✅ ☁️ Steam Cloud: tus progresos y tu sufrimiento viajan contigo, qué detalle. ✅ 🏆 29 logros de Steam: para certificar oficialmente que te dejaron sin autoestima. ✅ 🎴 Cromos de Steam: porque nada dice “victoria” como un cromo mientras reinicias por 40ª vez. Lo No Tan Bueno: ❌ 👥 Un jugador: ideal si quieres discutir contigo mismo… porque no hay nadie más. ❌ 🧍♂️ Comunidad miniatura (2 jugadores actuales): tan retro que hasta la población es de los 90. ❌ 🧩 Difícil y sin piedad: si buscas “casual”, aquí lo casual es perder. ❌ 🎬 Presentación austera: pixelado y clásico, sí; espectacular, no. (Esto no es un show, es un examen.) [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Movimiento por cuadrícula preciso: cada decisión pesa.[/td][/tr] [tr][td]Dificultad / IA[/td][td]9[/td][td]Duro y metódico: el enemigo real eres tú improvisando.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Entre niveles y editor, hay material para rato.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Pixel retro funcional: cumple, no deslumbra.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Esto va de puzzles, no de novela épica.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Vibra de clásico de culto noventero bien marcada.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Efectos simples: claridad antes que fuegos artificiales.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin estorbar: correcto y ya.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es un juego de actuación: y se nota.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Enfocado en mecánicas; no presume variedad temática.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]2D retro: corre sin drama en casi cualquier cosa.[/td][/tr] [tr][td]Rejugabilidad[/td][td]8[/td][td]El editor y el reto invitan a volver (aunque duela).[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.0[/b][/td][td]Un rompecabezas exigente y clásico: más cerebro que espectáculo.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] Chip's Challenge 2 es un juego que no necesita inflarse: sabe lo que es y lo hace con mala leche estratégica. Si te gustan los rompecabezas de cuadrícula, el sokoban y esa sensación de “lo tenía… LO TENÍA…”, aquí hay una experiencia retro sólida, con editor de niveles y el tipo de dificultad que te obliga a pensar, no a spamear. Ahora, seamos controversiales: esto no es para todo el mundo, y el juego ni lo intenta. Con 2 jugadores actuales, la comunidad se siente como una reunión familiar donde solo fueron dos primos… pero con 134 recomendaciones totales queda claro que el que entra y conecta, se queda. No por cariño: por orgullo. [h3]Recomendación de Compra (Recomendado si te gustan los rompecabezas difíciles)[/h3] Puntuación Total: 7.0/10 Número de jugadores activos al momento de hacer esta review: 2 Descuento máximo registrado: N/A Veredicto: [i]Cómpralo si disfrutas sufrir con propósito; evítalo si buscas relax.[/i] Si quieres un puzzle retro, exigente, con logros, cromos, nube y editor para extender la tortura creativa, vale la pena. Si tu idea de estrategia es “a ver qué pasa”, este juego te va a educar a golpes… y ni siquiera va a pedir disculpas.
its fun and good :)
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