
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #99 · 3 markets collected
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
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Reviews
Themes across 1883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个题材我非常感兴趣,玩法前期也很有意思,但是七八个小时之后流程就开始很多问题。资源设置一坨狗屎,每个营地后期需要的物资完全随机,离生产地半个地图而且消耗非常快,运输速度完全跟不上。新资源我甚至还没有生产的方式,只是一次性获取了一些,营地就开始无限需求。真正意义上的发展的差有奖励发展的快有惩罚,发展挫败感拉满,限制发展的手段用的这么生硬这么离奇也是做的烂的可以。虚空造资源的代价就是虚空耗资源,而且资源平衡做的实在烂的不行。想体验一下的可以玩,到后期纯在赤石
Sehr schade habe mich echt gefreut aber das Würfeln beim Kämpfen ist absolut nichts. Schade das es keine Echtzeitkämpfe sind.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| #47 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超级好玩,总体来说游戏也很完整。直接就玩了三天,差不多通关了。整个设计也很喜欢!!而且只用在一个岛上面建,可以花更多时间注重整个岛的美观和优化产业链。 对这个游戏的一些想法和建议: 1. 仓库应该允许升级,可以扩大容量和增加线路。 2. 关于贸易: - 贸易站应该允许改变货物,而且允许贸易多种货物,并且可以自动售卖。 - 每个货物应该有个价格表展示可以卖的价格。 - 码头应该可以也可以交易货物。 3. 人口*3 和每个人口可以奖励的金额info很不清晰。应该展示building加成所带来的奖励。
Прикольная стратегия на пиратскую тематику. Достаточно понятная. Графика на очень хорошем уровне.
Поначалу игра шикарна: хорошая графика, много сюжета, всё озвучено, всё сделано качественно. Но я дошёл где-то чуть дальше середины игры и продолжать не хочу: * Производительность упала где-то до 40 FPS без генерации кадров; * Кроме строительства в игре есть только одна скучная, унылая и повторяющаяся сотни раз мини-игра; * Логистика стала не сложной, но скорее геморройной и местами чуть ли невозможной из-за нехватки места; * Хоть игра и выглядит хорошо, она всё более неудобна со временем — здания все похожи друг на друга с расстояния. Есть слой с иконками, но он не особо удобен. В целом, строительная часть поначалу просто отличная. Дальше вот уже не очень… А мини-игру с рандомом и кривым балансом видеть больше не хочу.
absolutely addicted to this game. If you like pirates, city builders, and automation with a bit of rpg elements then you will love this. Only negatives I have is sometimes finding the buildings you need can be a little rough when its crowded, and the little subtle movements during the animations can potentially cause sleight motion sickness.
"Capitaine, les voiles sont prêtes ! Direction Corsair Cove !" J'ai embarqué avec l'envie de vivre une grande aventure de pirate, entre exploration, trésors enfouis et batailles en haute mer. De ce côté-là, le jeu réussit son pari : l'univers est charmant, l'ambiance est excellente et chaque nouvelle île donne envie d'être explorée. On se laisse facilement entraîner dans cette aventure pleine d'humour et de découvertes. En revanche, deux éléments m'ont laissé sur ma faim. Les combats navals sont sympathiques, mais ils manquent d'intensité et de profondeur. Je m'attendais à des affrontements mémorables entre capitaines, mais ils finissent par paraître assez simples et répétitifs. Le plus gros défaut reste cependant le système de lancer de dés. Il est souvent extrêmement frustrant. On a parfois l'impression que la victoire ou la défaite dépend uniquement de la chance, avec des résultats qui semblent complètement incompréhensibles. Voir plusieurs mauvais jets s'enchaîner alors que tout était bien préparé donne parfois plus envie de jeter les dés par-dessus bord que de continuer le combat. Cette difficulté artificielle casse un peu le rythme de l'aventure. Malgré cela, Corsair Cove reste un jeu que je recommande. Son univers est attachant, l'exploration est plaisante et l'ambiance pirate est réussie. Avec un système de combats navals plus travaillé et un équilibrage du lancer de dés un peu plus juste, il aurait facilement pu devenir un véritable trésor. En attendant... je retourne hisser le pavillon noir. Et si les dés veulent enfin cesser leur mutinerie, peut-être que mon équipage verra le prochain lever de soleil.
Not recommended at this time! Progression is just stupid with build 10 whatever, without needing it, just to get unlocks, and you need those for better ships and more buildings. Do I build 10 towers and storage, and then demolish them again just for a point? Why isn't it a science building that needs one of 4 production chains that grants points towards one unlock of one of the "classes"? You are gated behind the free pirates you have, you run out of events to do on the map where you can get some, those events don't respawn, they don't come to your island on their own, regardless you have a paradise and free housing. So if you fail one mission, where you lose a lot of pirates, you get soft locked, because you need more free pirates to restock your ship, but you don't have any, but you need them to get more. And that you lose a fight and pirates is guaranteed, because the "fight" has a random element with its dice/card stuff, so you will be run out of luck sometime! The "fight" and event mechanic is lacking, there is no strategy or anything, you do the same every time, which gets boring very fast! Scrap the dice and make a proper deck builder! Sure it's beautiful, but the design flaws are baffling!
玩到游戏后期了,就几个建议,第一:前期一定要先走蓝色线和紫色线,解锁两条线的终极设施,蓝色线的可以让所有船员消耗减半,紫色线的可以让所有采集点资源变为无限,只有解锁了这两个,尤其蓝色线的,才能养得起船员,切记前期不要雨露均沾和开太多据点,前期资源太紧张,第二,每个据点的中心和最高点一定要多建仓库,最少2到3个,否则后期没有转圜空间,第三,紫色光圈的肥沃土地只造刚需建筑,所有不要求肥沃土地的建筑千万不要建在上面。第一个档玩了30小时后面直接崩盘了,重启第二个档才舒服点
中下评 初玩很有意思,可以随意建造摆放很有乐趣,但是这乐趣仅仅只在初期。 从中前期开始,随着你升级船后需要的资源变动,你早期搞的许多产业链都直接变成了几乎无用的资源,建筑几乎需要重新规划,甚至大范围重建,你以为这只是开始?随着你解锁更多资源,你会发现许多资源在你前期的基地是没有的,你必须开拓其他基地并运过来,仓库不是共享且存贮资源有限,后期调用资源还只能靠人搬运非常麻烦。 或者新船直接造在新基地里,但是这又会衍生出一开始的问题,新基地依旧要面临更新换代后的资源换代,你基地越多,需要重新规划的次数就越多,如果你同时走4条海盗目标,假设你最少需要4个基地,那换代一次的工作量有多大可想而知。 而这游戏一共是有6级船的。 所以除非你提前有了“上帝视角”一开始就知道你需要什么资源,否则大范围重建基本是必然的,这对初次游戏的体验破坏是巨大的,而我玩这个游戏是想体验海盗的,而不是一直在基地里当设计师,但是实际上我大部分的游戏时间都浪费在当海盗营地设计师上了。 说起体验海盗,这也是这个游戏最大的问题,作为一个海盗游戏,海战居然不是即时制的,我只想看大船对轰,而不是PPT打牌。 就算不说战斗模式,就只说打牌,你翻来覆去就是那几张牌,所有的七海事件前期后期的区别只有数值的高低,玩法几乎没有任何变化。前期一张牌1~2,后期一张牌5~10,机制没有任何的改变,船的提升感受不到任何机制上的乐趣。 关于船,游戏中的船分4种,可以理解你想让某种船更擅长某种功能,但是你不能让船的功能上过于偏科,你可以让4个属性为5、5、10、5,但是不能是1、1、10、1,除了大前期外,对应的事件几乎只能用对应的船来做,否则要么失败,要么损失巨大,怎么,炮舰上的船员就不能擅长拼刺刀?快船上的炮就必须是烂炮吗?那你不如直接专门选模式开局,直接不要其他3种船好了,反正玩法上给你限制死了。区别只是你在一个图上放了4条看似自由的路线而已。 综上所述,除非你每次玩只走一条路线,完全当其他3条没看到,否则几乎没有重玩的价值,甚至一次游戏到中期开始就会很无聊了,因为你会发现核心玩法上跟初期比没有任何变化,而且还会破坏你已经规划好的家。
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