
Embark on a complete 30+ hour monster-taming RPG adventure, now remastered for PC! Catch and train more than 100 Coromon, explore six diverse regions, and master strategic turn-based battles as you unravel a mystery that could change Velua forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 22 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The sun begins to dawn on Velua, a new day for the world and a new day for you, a freshly minted Battle Researcher of the global research society known as Lux Solis. It’s your first day and everything goes smoothly until a mysterious force attacks your latest workplace. Build up a squad of Coromon, track down the invaders, and grapple with a rising threat that endangers everyone on Velua!
True to our commitment to let you play how you want, the latest update brings color customization for Coromon, fruit-to-cake conversion using the brand new Lux Kitchen, and new Cake recipes to make!

Coromon is all about taming the eponymous wildlife and challenging the rest of the world: other wildlife, trainers, or titanic bosses!
Build a team from more than 100 charming creatures, defined by their elements, traits, and skills. Catch, train then set them loose on your rivals!
Master a stamina-based battle system where every action costs energy, so choose skills and attacks carefully. Deal damage, sap enemy stamina with status effects, or nullify them through dozens of conditions to emerge victorious.
Challenge friends online and see whose Coromon squads are the best of the best.

The first day at Lux Solis is just the first step in a much greater adventure. Soon you’ll be thrust into a story grand in scope and great of importance, as a mysterious, alien threat emerges. It’s up to you to help Lux Solis put a stop to their dastardly designs.
Pursue the antagonists’ trail across six major zones and cities, with dozens of interconnecting routes to explore. Each one brimming with quests, secrets, and items to find.
Explore the furthest reaches of Velua, from frozen glacial caverns to the depths of blistering deserts.
Play a key role throughout a fully-fledged classic JRPG narrative, complete with plot twists, turns, and revelations that not all is as it seems...
Coromon empowers you to create an experience just the way you want.
Difficulty is more than just stat changes. Each option changes the fundamental mechanics, making the game as challenging as you want.
Want a stress-free, chill playthrough? Immerse yourself in the story on the easiest setting without hassle, or focus on tactics, number-crunching, and resource management.
Want a more high-stakes challenge? Use the built-in Randomizer and Nuzlocke modes to put fan favorite twists on the creature catching experience.
Create the trainer you want, using hundreds of customizable elements like hair, fashion, and more.
Customize the look of your Coromon! Prefer a Potent’s color to a Perfect’s? Just set the right element.

We're honored to be able to provide Coromon to you, a game we've poured our heart into. Coromon is our tribute to the classics of this RPG sub-genre. While staying loyal to the core gameplay, we wanted to add new features but also keep the iconic retro look, with a modernized pixel art style.
Thank you for checking out Coromon. We hope you will enjoy the game as much as we enjoyed creating it!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.1Kreviews | 84% | — | $3.4M |
| $4.99−75% | 430ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game enough to give it a positive review, but I will add to the pile of complaints about the puzzles and minigames. I've done a playthrough and a half and every time I run into a puzzle or minigame, i just feel like the game gets worse. even just including an option to skip them if you fail enough times in a row would solve everything for the dumb or older people like us. with that said, i do like almost everything else about it. decent qol, sans the ability to reorder moves. nice designs. moves make enough sense once you get out of the pokemon headspace. plot is fine, but not really what any of us play these games for. overall, absolutely recommended. hoping they fix the puzzle/minigame stuff in the sequel and port it here like they did for the remastered graphics. the devs clearly do care about their game, so i'm hoping they also care about player experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Spanish - Spain, Italian, Russian, Japanese, Korean, Simplified Chinese, Arabic, Indonesian +6 more
| $19.99 |
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| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't beat the game because of a minigame. Never mind Coromon battles, catching mechanics, or anything else that is advertised to make you buy the game, this is literally a gauntlet of painful minigames that don't work and you will either slam your head into a wall until you get lucky or, like me, just give up because I don't want to play a cocaine-fueled version of the Mario Party jumprope minigame in my Pokemon clone.
Jugar a Coromon es como volver a los Pokémon de Game Boy, pero sin muchas de las cosas pesadas que tenían antes. Todo es más cómodo, más rápido y más claro desde el principio. La historia está bien, el juego es bonito y mola poder personalizar a tu personaje y cambiar el aspecto de los Coromon Los combates son fluidos y en general se juega muy a gusto. Lo que menos me gusta de estos juegos es que cuando derrotas a un entrenador ya no puedes volver a pelear con él, así que al final acabas subiendo de nivel casi siempre luchando contra Coromon salvajes, y eso puede hacerse repetitivo (Estaria bien que te podrían pedir la revancha como en otros Pokemon clasicos) En general lo recomiendo sin problema, sobre todo si te gustan los Pokémon clásicos. No innova demasiado, pero como experiencia cómoda y bien hecha funciona muy bien, es volver a jugar a la GameBoy pero en steam y mas moderno y pulido
Unplayable atm. The remaster reintroduced an old bug for me which binds every button on my controller to every in game command. So one button is use and back simultaneously. Bc of this i can't reconfigure the bindings ingame as well. I use a Dualshock 4 which never had a problem in any other game.
Pixel font is eye torture. Would not recommend if you value your eyes.
Juego de 10 de inicio al fin, te consume el alma y te lo sana. El platino es divertido, esperando la siguiente update y el roguelike🗣🗣🗣
Ein grandioses Spiel! Alles, was ich die letzten Jahre bei der Konkurrenz vermisst habe, ist hier untergebracht und noch einiges mehr. Das Kampssystem ist anders als gewohnt, aber leicht verständlich. Die Bossfights sind knackig und hart, aber nicht unfair. Die Story ist interessant, aber nicht aufdringlich. Ich LIEBE es, dass es unterschiedliche Schwierigskeitsgräde und Einstellungsmöglichkeiten gibt - Nuzlock oder Randomizer Challenges sind also nicht nur durch rom hacks möglich, sondern schon im Game einprogramiert und durch entsprechende weitere Mechaniken gebalanced, dass man auch optionale Quests trotzdem abschließen kann. Mit 77 Spielstunden bin ich jetzt bei 75/80 Errungenschaften und habe die Story durch. Ich wünschte ich könnte alles nochmal von vorne erleben, nachdem ich die letzte Woche aber nichts anderes getan habe, als dieses Spiel zu spielen, ist es gerade auch gut, dass es rum ist. Große Empfehlung! Ich gehe jetzt Gras anfassen.
I really wish they'd given us the option out the gate to update or not. The overhaul/"remaster" is not to my liking in any way. I didn't pay for this remaster, I paid for the old experience. It lags something fierce. I should not need to minimize/reduce fullscreen to play the game that ran OK previously... I also prefer a silent protagonist that doesn't really respond, but that's a personal preference. It feels like they added more text? I just quit and uninstalled as soon as I jumped in to peek at the new update. Simpler is sometimes better. I DO appreciate accessibility features, that's ALWAYS important. But as it stands it is a schlog, over-developed and following Sun Haven levels of store bloat. I never enjoy secondary currency for in-game stores even if you can earn that in-game currency (right now its rate is too low to be worthwhile). You can disagree! But I cannot recommend it in its current state. I think devs really need to consider OPTIONAL updates. Especially in this economy when most people cannot afford newer consoles, can't upgrade, or how easily PC games can break because the software and hardware differs from machine to machine. If we can roll back updates as a baseline we can figure out and address what's wrong individually or submit for review for better fixes.
Pokemon, but somehow worse.
I reluctantly started a play-through, cause I was stuck with a crappy laptop for a fortnight. And, I'm glad I did. I think Coromon makes a valiant effort to address the shortcomings of a (very popular...) existing monster catcher... And, I enjoyed it. Notably, I like the Potential system that allows for better 'roleplay' of monsters, I like the SP system that manages monster moves and usage, I like the status conditions (they feel fair) and I like the moves system that allows you to infinitely choose a monster's move set on the fly. The game has many crashing and bug problems though, graphical glitches that require a restart and several cases where my save state didn't save correctly. These were probably the worst of my problems. Additionally, I feel the game needs to withhold content from the Player. Pretty much every Coromon (at all evolutions) is catchable, which cheapens the feeling of having your own monsters when you can just catch them later. This goes the same for items. I also feel it's missing some grounded sense of reality. It pretty much launches the player straight into a crazy world. And, I feel it misses the oppurtunity to introduce the player to the world. It lacks breathability. In the same sense, the story is incredibly bland, the map is strikingly linear and player choice is limited outside of your Coromon. Last thing... I think Coromon could benefit from a new game plus, where players can choose from their caught Coromon to start a new game. I would love to use my 'potent'/'perfect' or just late-game coromon from lv.1 at the start of the game. You could up the 'normal' difficulty of trainers and allow players to keep their items, new oppurtunities abound. With these criticisms... Buy this game on sale, no less than 50% off!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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