
Embark on a complete 30+ hour monster-taming RPG adventure, now remastered for PC! Catch and train more than 120 Coromon, explore six diverse biomes, and master strategic turn-based battles as you unravel a mystery that could change Velua forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 22 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
More than ten years of development have shaped Coromon into a complete 30+ hour monster-taming RPG. Catch and train more than 120 Coromon, master strategic battles, and explore a handcrafted world packed with memorable places and details to discover.
Coromon Remastered optimizes the entire journey for PC, with a presentation designed for larger screens. Clearer menus and battle details make everything easier to understand at a glance, while mouse-hover information and quick battle actions make every interaction faster and more natural.
Your first day as a Battle Researcher for Lux Solis should've been straightforward, receive your first Coromon and begin investigating Velua’s six Titans. But when outsiders wielding an element unknown to science attack a laboratory, your assignment becomes something far more dangerous.
Travel through six distinct biomes, each with its own challenges and mysteries. Begin among the fields around Hayville, then journey to a thunderous city, through a haunted swamp, into a guarded desert palace, beneath a volcano, and across frozen mountains toward ancient ruins.
Between your main objectives, meet the people who call Velua home, help solve their problems, and leave the path for side quests, secrets, and minigames. Upgrade your Gauntlet to open blocked routes and reveal hidden items, then take to the water as even more of the world opens around you.
More than raw power! Build your Squad around Skills, Traits, and held items. Then adapt to entry hazards, weather, and status effects to outsmart any opponent you meet, whether it's a wild Coromon, rival Battle Researchers, or a mighty Titan.
Master a stamina-based battle system where every Skill costs energy. Spend too much and your Coromon will need to rest, giving its opponent an opening.
Hunt for rare Potent and Perfect Coromon. Their distinctive colors make them stand out, and they can earn additional bonus stat points which you can distribute yourself.
Evolve a Coromon for higher base stats, or keep it unevolved and enhance its Trait with additional or stronger effects.
As you track down each Titan, the scope of your mission grows. Every region brings a new crisis, an unexpected discovery, and another clue to the outsiders’ plans. Cross paths with new allies, survive dangerous expeditions, and venture into places no Battle Researcher was ever meant to reach.
As the pieces connect, you uncover a power capable of changing Velua’s natural order. And by the end of your journey, only one question matters: who, or what, is really in control?
Coromon lets you shape the adventure around the way you want to play.
Looking for a relaxed playthrough? Make shops and recovery more forgiving, or reduce the pressure of battle and focus on exploring Velua, building your squad and following the story.
Looking for higher stakes? Combine built-in Randomizer settings with configurable difficulty rules to change encounters, trainers, Skills, Traits, items, evolutions and even the order of the Titans.
Create the Battle Researcher you want to be with a wide selection of outfits, hairstyles, facial hair, headgear and colors.
Give your Coromon new looks with unlockable Skins earned through collecting, battles, side quests, minigames and other gameplay challenges.
Continue beyond the story in the endless Battle Dome, where Coromon Rush, Trainer Rush and Titan Rush challenge you to see how far your squad can go. Test your strategies against other players in ranked, casual or custom 3v3 and 6v6 battles.
We’re an independent studio that started with a big dream: to create the ultimate retro monster-taming adventure we always wanted to play, with the care and quality-of-life features we value in modern games.
We believe in handcrafted worlds, memorable places and thoughtful details. That philosophy shaped Coromon, brought Coromon Remastered to life, and continues to guide us as we build Coromon: Rogue Planet. We’re incredibly proud of how far that original dream has taken us, and grateful to everyone joining us on the journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.3Kreviews | 86% | — | $3.4M |
| $4.99−75% | 430ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pau no cu da nintendo
It's "just" a pokemon copy, but it has some interesting concepts and is weirdly addictive.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Spanish - Spain, Italian, Russian, Japanese, Korean, Simplified Chinese, Arabic, Indonesian +6 more
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pray to RNG catch mons fight mons good game
very intresing game and story line.its not a pokemon copycat as the varying mechanic and puzzle make it feel like a whole new genre. kept me playing for hours on end. not really replayable after 100%, however it has so much gameplay that it does not matter. i have over 35 hours and still have only compelted 35% of the acheivments
I was looking for a gameplay experience as similar to Pokemon Crystal as I can get on PC and Coromon was the closest match and it did not disappoint.
очень хорошая игра, мало требует, клёвый сюжет, очуменая графика, а с последним обновлением всё стало еще лучше
I had a great time with Coromon and it really feels like a love letter to the classic monster catching genre. It takes the familiar Pokemon formula and adds so many extra game features that I wish the mainstream games would adopt. The sense of humor throughout the journey kept things light hearted and I found myself laughing at the witty dialogue more than once. Found the story dragged on a bit by the end though.
Honestly I wasn't expecting much when I first started and the beginning of the game was not very compelling, however, the game really picked up after Hayville and the introduction of a world ending virus was pretty interesting as well. I wasn't a big fan of the starter's designs, but their evolutions look great. I feel as if Ixqun and the ending was a little bit rushed, but overall a pretty decent game that I initially just wrote off as a Pokemon clone.
While I've only started this game, having progressed past the first major boss, I do have a few first impressions: This game is as much of a puzzle game as it is a creature collector. If you enjoy puzzles as well as a very simple yet difficult-to-master battle system, this game will be right up your alley. Something very notable about how this game functions is how customizable the difficulty is; while I feel as if the battles themselves are difficult yet engaging, you are able to change many various aspects of the game to make it as easy or difficult as you want. As for the game design itself, the environments of the game are a little simple, but I find the collectable monsters of Coromon very delightful. The pixel art on display in the game is beautiful, which just about makes up for the otherwise generic "Forest Area" or "Cave Area" or "Swamp Area." The game also has a myriad of nonstandard types and a type chart that is very different from other creature collectors I have played, which shakes gameplay up a decent amount. One of my favorite parts is the music, though; while much of the area music doesn't leave much to write home about, the songs that play during battles (wild encounters/trainers/boss fights) are incredibly well-crafted and are a joy to listen to every time I end up in a fight. While I have barely scratched the surface of this game, I can strongly recommend it to anyone interested in a demanding yet rewarding turn-based creature collector RPG with a heavy focus on puzzles and strategy.
I really wanted to give this game a good review, because it caught me like rarely another indie creature collector did. Beautiful animations, great designs, concepts, and music, and combat works well for the most part, interesting story so far too... everything is almost perfect. They even have a shark starter Coromon. The reason I give this my final thumbs down is the second major boss fight wrecking my near endless patience and I've grown so frustrated I don't see myself touching this game soon. Here's why: I am aware it's made unusually difficult on purpose and that's not a bad thing. My usual team couldn't do much, so I trained one coromon with advantage over the boss. Failed multiple times. I trained three more of different typings and matchups to fill my team for this one fight only. Failed multiple times. I looked at forums and discovered one or two specific Coromon can win this with ease. It's a good idea that you cant brute force your way through, but having this little of a chance with the majority of Coromon, in addition to the grinding necessary to even hurt the boss... not so much. I tried anyway and trained one more Coromon from lvl 10 to lvl 28 (still underleveled but viable) and tried the order of steps the forum recommended. The game crashed not once, not twice, but FIVE times on FIVE different occasions in said boss fight, and not in the middle, no. I was almost winning, every time. I checked my PC, I checked my graphics. I've had more patience with this game than an IT guy in a retirement home, but the frustration this caused in me is starting to overshadow the great time I had with Coromon up til then. If it wasn't for the crashes, I would've beaten it and come back with a better review and a finished story. Shame.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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