
"Whosoever is acknowledged by the elves will receive the power to change the world." These are the words of a forgotten legend…
Modeled estimate, not a reported figure. How we estimate →
Media

About













Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
终于通关了,感觉比梦幻模拟战难,有些关卡就很阴间很劝退。
Хорошая игра.
我說... 這難度是認真的嗎? 我選一般 第十二關就卡死了 BOSS攻擊50幾 防快40 打我直接秒,我打他甚至扣0滴血
每一关都给了限制条件玩的很郁闷 其次就是物品价格太贵了 更难受的是越往后通关条件越苛刻
如果玩过梦幻模拟战一二代,那么这款游戏可以马上上手。让我梦回90的一款不可多得的好游戏。 说说优缺点:音乐很带感,转职系统好评;画面立绘有点粗糙了但考虑到独立游戏又觉得可以接受,不影响游玩体验;ui有待提高,引导欠缺,以及各类数值的具体意义如果有个详细的介绍会更好;以及,大家伙都提及的,选关系统,少了选关系统角色的养成就难以尽善尽美了(通关还是要合理分配经验的) 总体而言,对我而言不可多得的战旗好游!
遊戲滿好玩的 (帥哥也很多),玩了玩著時間就過去了 思考要怎麼要做掉敵人很快樂,但被敵人做掉就很不快樂www 一開始玩還不了解機制,遊玩時不斷在"懷疑人生"跟"懷疑人生的路上"反覆橫跳 但在之後了解指揮官範圍的機制後,狀況就好很多,這告訴我們遊戲教學要仔細看ˊ_>ˋ PS:遊戲雖然好玩,但也有勸世的部分,給準備玩但怕碰壁的人一些建議: [以下關卡為A路線] 1. 第8關開始後,遊戲難度會往上跳,這是懷疑人生的開始,請做好心理準備 2. 在13關之前請努力練里徳,至少練到2轉以上,不然13關會因為條件限制而很容易死局(然後就要重玩了) 在遊戲最一開始有幾關有不死生物的關卡,可以多給里徳去淨化 3. 16關的那個友軍(避免劇透 不說人名),AI設定不知道怎麼搞的 你花時間救完他之後,他會給你來個地圖逆時鐘聖地巡禮,強制跑去打怪(然後接著被怪打死 GameOver) 請看好他
Conviction is a good classic tactics game. If you've played Langrisser, that's what you're getting. Which is great because we don't get enough that build off of that series. The story is simple, but fun, and the music has that funky 90s sound that fits so well. I'm glad that there are several types of objectives that missions can have, so it's not always "kill all the enemies." Sometimes the objective is to just survive and keep specific characters alive. Lot's of ally units show up at different times to, or you find yourself in the midst of a large scale battle. Each mission is different and interesting. Unlike something like Fire Emblem, there's no permadeath, so as long as a character's death isn't a fail state, feel free to be more daring at times. That said, it is a bit on the tough side, even for a tactics game. A good piece of advice is to remember that some battles aren't meant to go so well for you. The game can also be slower, which comes with the Langrisser territory. Each character is a commander and can hire generic units to fight alongside them, and you will want to move them all to stay close to their commanding unit for stat bonuses. Conviction was made in RPG Maker which might be apparent from some of the tilesets, but don't let that put you off. It's damn impressive what they've done with the engine for this game. Also, the translation is sometimes awkward, but never enough to hurt your understanding or enjoyment of the game. You get a lot of strategy goodness for the price point. If you like these kinds of games, this is a no-brainer. Visit the curator page for more indie games to check out! https://store.steampowered.com/curator/39780758/
I tried to enjoy the game but the damage calculation is impossible to figure out... sometimes it almost seems like there's some bug
正統回合制SLG,難以相信是用rpg maker所做出來的 劇情不錯安排得宜,不過個人感覺可以再多一點喘息用的互動時間(例如第八章後的對話房間) 避免玩家在章與章之間找不到喘息的機會 文本方面稍微有些部分會感到納悶(例如為何完全不懷疑靜、雪為何會知道靜的名字) 但除了這類細節外,整體安排都能讓玩家很快的掌握各角色性格 還有不得不提的美術,這遊戲的美術不管是立繪乃至行走圖,都給我一種大廠風範 圖畫的非常用心且細緻,把整個遊戲烘托到了更高層次的風味 還會繼續玩下去,能肯定還有更多更多驚喜在等我發掘... 最後,SLG部分,是頗有難度(笑 很慶幸自己選的是"普通"難度 基本上普通難度是"前期不能有大錯"(職業選擇、金錢預留等),"現場不能有大錯"(該戰) 推測地獄難度應該是"全部舉動完全不能有錯誤" 這方面(第八關XD)的難易度應該是可以調降,擬調降方向可以設計成上一關給更多金錢(上一關有可能因NPC打死部分魔物而少$) 或是回合條件放寬為15~25回合(按照過關速度給予不同獎勵) 又或是15回合後不game over,而只是出現非常強悍的三騎,讓玩家一邊逃一邊攻略剩下的雜兵 喜歡挑戰的玩家推薦選擇普通進行挑戰,困難比較像是二周目有了所有知識後(例如知道敵人出沒時點)再進行較好 總之是款非常不錯的SLG遊戲,非常期待開發者往後能出產更多優質SLG作品
這款遊戲太好玩了,大家一定要去玩! 我從白天玩到晚上再從晚上玩到白天,真是太爽了!!! 男帥女美,而且具有濃濃的台味,真不愧是所謂的台灣獨立遊戲。 我還救了爺爺可惜系統說爺爺是一定要死掉的,我們就圍繞著爺爺還活著的爺爺墓碑旁邊說村長爺爺我們會記得您的一邊瀟灑地離去,只留爺爺在微風中心神複雜地看向天空。 里德的CG大量產出,讓里德粉絲狂喜,不過我比較喜歡靜,他CG好少還在B路線被雷亞特幹掉幹。 現在我的仇敵是雷亞特,請讓我在有生之年能夠幹掉這個王八蛋,拜託了作者!!!!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Sailaway III | $84.7K | 164 | 70% | $15.99 |
| EBOLA 2 | $84.7K | 230 | 69% | $14.99 |
| Cucked by My Wife | $84.7K | 289 | 67% | $7.14 |
| Piece by Piece | $84.7K | 183 | 90% | $11.99 |
| ギルド探求団へようこそ! | $84.6K | 1.2K | 98% | $3.99 |
| Raiders of the North Sea | $84.6K | 235 | 88% | $14.99 |