Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Conviction Chronicles Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 2, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $222K | 674 | 61% | $14.99 | |
| approximately $265.2K | 621 | 82% | $8.99 | |
| F2P | 30 | 63% | Free | |
| approximately $883 | 16 | 94% | $2.99 | |
| approximately $769 | 11 | 73% | $4.99 | |
| approximately $181K | 607 | 68% | $14.99 |