
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Aug 25 → 48.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.5Kreviews | 86% | — | $38.1M |
| $39.99 | 1.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2571 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Depois de 92.8 horas e contando em CONTROL Ultimate Edition, tô rejogando pela terceira vez e ainda fico de boca aberta com esse jogo. O mapa da Antiga Casa em si é bem confuso, mas basta parar e ler as placas nas paredes que você se acha tranquilamente. A física e a destruição de cenários continuam um absurdo de impressionante. Arremessar uma fotocopiadora em tempo real, ver o papelame voando e a sala inteira virando pedacinhos no meio do combate nunca perde a graça. As dinâmicas de movimento, o realismo e o peso da Arma de Serviço fazem qualquer outro jogo com telecinese parecer brincadeira. E a história? Nem vou me estender sobre o Remedyverse, mas a quantidade de referências, conexões e documentos espalhados pela Antiga Casa só prova o nível de genialidade da Remedy. Veredito de quem tá na terceira jogatina: 10/10. A Antiga Casa é impecável, Jesse Faden lendária e eu aqui completamente ansioso por Control Resonant.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #53, worst US #94 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros: + Mysterious and fascinating sci-fi and eldritch horror theme for the setting/lore (This, and the connection to Alan Wake, was the strongest aspect that kept me playing) + Great aesthetic design + Cool combat and map traversing abilities* Cons: - I wish there was a flashlight - Combat was very frustrating at default settings - Frustrating combat is made worse with the boss fights - The flying enemies that can dodge your attacks are a stand out as annoying to fight against - No reliable way to sustain or replenish health in combat - Interactions between characters leans towards the cringe - I experienced a couple of graphical glitches with my playthrough, causing artifacts and flickering Not Sure: ~ Lots of collectibles, which I like, but a lot of them is reading material and videos/voice recordings that over stay their welcome, which I felt was too abundant. ~ Character progression was rewarding, but was few and far between, and felt like it takes way too long to get the resources to progress. * My biggest issue with the game was with the combat as a whole. Admittedly, the third person shooter aspect, the Launch ability, and other individual elements are well made, but the the combat packaged as a whole was some very frustrating gameplay. It seems like the developers defaulted the game at the hardest difficult setting, and added an Assist Mode allowing you to adjust the difficulty. The "difficulty" generally feels unfair and unfun rather than challenging and stimulating, so I recommend playing with the Assist Mode settings to tailor your experience. However, turning on Assist Mode felt like an admission of defeat, and my gamer pride caused me to play through the game without it, which unfortunately probably made me like it less.
I like the cosmic horror, fast paced combat and really nice graphics. Runs nice and smooth. Solid game.
Boring
TAKE CONTROL!
Good game, gunplay is meh abilitys and combat viarity is where the game really shines. Visuals are great, as good as you can have them inside of a gray ass building. Story is also great though it is quite hard to wrap your head around, so youtube explenations it is. Overall very good
Control Ultimate Edition foi mais uma grata surpresa da Remedy. Depois de terminar Alan Wake 2, eu fiquei completamente maluco pra entender melhor esse universo compartilhado e resolvi finalmente dar uma chance ao Control. E valeu muito a pena. A maior qualidade da Remedy continua sendo a mesma: narrativa. Os caras criam um universo tão esquisito que você passa o jogo inteiro pensando "que porra tá acontecendo?", mas de um jeito bom. Escritórios burocráticos, objetos amaldiçoados, dimensões paralelas e uma quantidade saudável de maluquice. Não existe outro estúdio fazendo esse tipo de viagem. A gameplay também é excelente, principalmente pela evolução da Jesse. Você começa relativamente limitado e termina praticamente uma entidade sobrenatural. A telecinese é, de longe, a melhor mecânica do jogo. Você deixa de enxergar o cenário como cenário e passa a enxergá-lo como munição. Mesa, cadeira, concreto, empilhadeira, extintor, inimigos... tudo vira um projétil. A Service Weapon é muito divertida, mas, pra mim, ela acaba sendo quase um complemento. O verdadeiro espetáculo é sair desmontando o ambiente inteiro na base da força bruta. A progressão acompanha muito bem isso. Você realmente sente que está ficando cada vez mais poderoso, e o jogo sabe introduzir novas habilidades sem deixar tudo repetitivo. No final da campanha você está voando, desviando, explodindo salas inteiras e controlando o campo de batalha de um jeito muito satisfatório. Visualmente, mesmo sendo um jogo de 2019, ele ainda impressiona bastante. Joguei tudo no máximo, com ray tracing e 120 FPS, então meu hardware obviamente ajudou, mas dá pra ver que a Remedy já fazia um trabalho técnico absurdo naquela época. O único aspecto que envelheceu mal são as expressões faciais. A Jesse parece emocionalmente anestesiada o jogo inteiro. Ela faz praticamente a mesma cara em qualquer situação. As DLCs têm uma diferença enorme de qualidade. Expeditions eu achei completamente esquecível, parece mais um modo de desafios do que uma expansão de verdade. Já AWE é excelente. Como joguei Alan Wake 2 antes, foi muito legal perceber todas as conexões entre os dois jogos. Em alguns momentos, inclusive, gostei mais da história da DLC do que da campanha principal. Agora vem a pior parte do jogo: o mapa. Meu amigo... que negócio horroroso. É facilmente um dos piores mapas que já usei em um jogo desse tamanho. Em vez de ajudar, ele atrapalha. Várias vezes eu me perdi não porque o cenário era complexo, mas porque o mapa simplesmente não conseguia me orientar. No Alan Wake 2 dá pra perceber que a Remedy evoluiu muito nesse aspecto. Aqui parece que o mapa virou um boss secreto cuja única habilidade é fazer você andar em círculos igual um idiota. Também existem algumas side quests completamente esquecíveis e as Board Countermeasures parecem puro conteúdo para encher linguiça. Fiz algumas sem querer e nunca senti vontade de completar todas. Mesmo assim, quando Control acerta, ele acerta muito. O combate é extremamente divertido, a progressão da Jesse é excelente, o universo é fascinante e a Remedy mostra mais uma vez que ninguém mistura narrativa e bizarrice como ela. Não foi um jogo que me fez correr atrás do 100%, mas foi mais um que aumentou ainda mais minha vontade de acompanhar tudo que esse estúdio lançar. Se você quer entrar no universo compartilhado da Remedy, eu ainda acho que Alan Wake 2 é a melhor porta de entrada. Mas, depois dele, jogar Control deixa de ser uma recomendação e passa a ser praticamente obrigatório. Nota: 8,5/10.
Классная графика, геймплей и несексуализированные женщины еееее
Хочу начать с графики она просто великолепна, очень много атмосферных и запоминающихся локаций.🌌 По освещению, теням и отражению тоже всё на высоте но в паре мест встречается баг (визуальный) с черным квадратом на весь экран ( багу уже 6 лет) кроме этого не с чем больше не сталкивался.🌅 Сюжет это одна целая загадка, постоянна недосказанность и куча тайн которые ты получаешь с заметок или с засекреченных данных бюру.📰 Если бы меня попросили описать игру одним словом то я бы без замедления ответил "Лабиринт" это слово как нельзя лучше описывает данную игру.🌀 Куча проходов и новых троп которые открываются со временем и моментами очень легко потеряться но в это есть свой шарм который подкреплён сюжетом.🏃♀️ Побочные задания не плохие но всё упирается в наматывания кругов ( ты задание нашёл но в данный момент не доступно по тем или иным причинам) Плюсом к этому надо ещё помнить двери в которые ты ранее не мог зайти (уровень допуска был ниже положенного) и добавкой ко всему нету маркеров закрытых дверей или побочных миссии.🔒 Много информации надо держать в голове и плюсом следить за сюжетом.🙇♂️ По мере прохождения у тебя копится куча вопросов сюжетных и своих личных, это очень хорошо погружает тебя в игру и заставляет понимать главную героиню которая так-же пытается во всём разобраться.📓 Игра не легка для восприятия но определённо заслуживает внимания.🔎 С уверенностью могу рекомендовать данную игру🥇 Оценки игры: Цена 7/10 ⭐️ Сюжет 8.5/10 ⭐️ Визуал 10/10 ⭐️ Геймплей 9/10 ⭐️
Что же... Контрол игра хорошая, не смотря на свою "старость", первая игра с РТХ лучами (говорю я играя на АМД, хы), ладно, честно я не жалею что зашёл в неё (купил по скидке, но всё же), игру бы я оценил в 7/10 Графика сама по себе хороша, сюжет незамысловат, но и к персонажем ты как-то не привязываешься, они что есть, что нет, просто выдают очередные поручения тебе, ну и может подсказывают что-то, как и везде Система боёвки... не плоха, есть разные и оружия и модули, хочешь через щит или кулак, хочешь предметами кидайся, меня устраивает Хил страноват, но пойдёт Доп. задания типа аля : на нас напали, отбейся - было прикольно, а потом забивал каждый раз, всё равно я уже иду по опр. заданию Т.к. это головоломка, порой думать особо и не надо, но в некоторых моментах попробуй догадаться, например в дополнение с Неко, где кубы расставить и куда прийти если ты всё собрал - нравится, но порой слишком просто, хотя в целом средний баланс между - нифига себе и.... пойдёт Дополнение про где есть алан вейк и "Тайлер дерден" Вообще в кайф, (просто из-за мемов и самой механики, хотя ночью играть не ахти, то темно то весь белый экран) Не понял я моменты, где тебе надо было заходить в заражённые комнаты? Типа ты заходишь, получаешь урон, забираешь предмет и пока? Обидно что никак нельзя убрать это И конец подкачал, слишком.... простой, типа в начале нам говорят ты директор, ты отказываешься (частично) всю игру, потом просто.. принимаешь, сражаешься с врагами 30 уровня, хотя только что были 7, а потом после этого конца дальше играешь против врагов 7-8 уровня, не очень Из явных прям таких минусов я ничего не нашёл, просто где-то средне, где-то хорошо, прям чего-то что отталкивает нет, довольно спокойная и методичная игра, за часов 30 более чем реально абсолютно на 100% пройти собирая и пылесося все локации на все книги и читая их (хотя это не чутка не понраву, но и плюс, что всего пару достижений на 100% собирание предметов таких)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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