
In this survival game, players become contractors bound by mysterious forces, tasked with hunting dangerous Swarm. Battle to upgrade attributes, unlock contract powers, and buy weapons to craft your fighting style.
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The mysterious force found you to sign a contract because of your potential, hoping that you will perform the Swarm hunting mission and provide the power of the contract to help you become stronger. You can increase basic attributes through the power of the contract, or you can purchase props, skills, ammunition, etc. through the contract points to improve your combat effectiveness.
That's right—you pilot a Chariot! A majestic chariot always gives us more security. Fill your equipment slots with weapons and items and pour your firepower onto the enemy!
One point to note: our game demands more focus on build strategy. You'll need to figure out the best combinations within limited gear slots to ensure the most comfortable combat experience.


To enhance strategic depth, we've added a Route Map mechanic. You can choose paths rich with Elites, challenging higher difficulty for better economy; or you can opt for routes with more Encounters and Treasures, reducing combat difficulty while relying on luck to gain more resources.

Besides directly purchasing higher-tier items, you can also synthesize new gear by consuming 2 to 4 lower-tier items! Furthermore, you can use Mutated Runes for a chance to transform low-level items directly into higher-tier ones through luck!

Through smart combinations, you can craft devastating, infinitely powerful builds, such as the Endless Lightning Ball Stream!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 作为一款以“战车”为主角的类幸存者游戏,《猎虫者契约》给我带来了十足的新鲜感。一局20-30分钟的节奏非常舒适,完美适配碎片时间,单手操作和自动攻击让游玩过程轻松解压。 游戏最吸引我的是其丰富的构筑系统。从火焰到寒冰等多种元素武器可供选择,通过合成配方组合出强力神器,看着自己的流派从无到有、伤害爆炸,成就感直接拉满。特别是取消了局外成长,每局都是全新的公平体验,让专注单局构筑的乐趣更加纯粹。 双人联机是游戏的加分项。我和朋友尝试了合作模式,一人火力压制一人策应支援,共同对抗虫潮的体验比单人游玩欢乐很多。不过游戏的美术表现相对简单,路线选择的多样性也有提升空间。
可玩性很高,2.5小时过了简单难度,有一定学习成本,但玩明白了就简单了,很爽!
Contract of Swarm Hunter, developed and published by ZYI Game, is a compact yet surprisingly layered action-roguelite that blends fast-paced combat, build experimentation, and strategic route planning into a single loop. It begins with a simple premise: as a newly contracted hunter, you’re thrust into a world overrun by the Swarm, a hostile force that spreads across the land like an invasive plague. To push back against these creatures, you harness the power of your contract—an ability that enhances your attributes, unlocks new gear, and fuels your mounting strength run after run. The setup is straightforward, but it’s the execution of its systems that gives the game a surprisingly robust sense of depth. At the heart of the experience is your “Magic Chariot,” a customizable platform that holds your weapons, support modules, and special abilities. This slot-based loadout approach forces you to think carefully about what you bring into each mission. Every slot carries weight: a weapon might provide raw power, but equipping another could give you wider coverage, more control, or crucial survivability. As you collect items during your run, you’re constantly reevaluating your build, replacing weaker parts with stronger ones or adjusting your strategy depending on the enemies ahead. This constant micro-decision making keeps the tension high and ensures that no two builds feel quite the same. The route map system adds another layer of intentional strategy. Before committing to a path, you can choose whether to enter zones filled with elite enemies, high-value loot, or lower-risk, lower-reward encounters. Each path influences the flow of your run—whether you lean into danger for the sake of rapid growth or play more cautiously to preserve your health and gear. These branching decisions make each attempt feel meaningful, inviting players to experiment with different approaches based on their current build or risk tolerance. Some routes pay off handsomely with rare items, while others test your endurance with overwhelming enemy waves, giving the game an unpredictable rhythm that keeps players engaged. Resource synthesis and item upgrading further enrich the progression. Lesser items can be fused into more powerful gear, and the mutated rune mechanic introduces a gamble: you can attempt to upgrade items directly, but failure is always a possibility. When an upgrade succeeds, the thrill is palpable; when it fails, it reinforces the game’s roguelike spirit, where risk and reward constantly intertwine. These mechanics make progression feel more dynamic than simple loot drops, and they reward thoughtful planning rather than blind luck—though luck, as in most roguelites, still plays its role. Combat itself is chaotic and energetic, defined by swarms of creatures that press in from all angles. The game leans into spectacle—explosions, projectiles, and colorful effects fill the screen as you carve through hordes. Despite the frantic nature of the action, the game maintains a readable structure that allows you to strategically position yourself, kite enemies, and trigger abilities at key moments. When your build comes together—when your weapons synergize, your chariot hums with power, and mobs evaporate under your firepower—the payoff is immensely satisfying. Visually, Contract of Swarm Hunter keeps things relatively straightforward. Its presentation is clean and functional, focusing more on clarity and readability than narrative embellishment. There isn’t much story beyond the premise of the contract and ongoing battles with the Swarm, but the game is clearly designed with gameplay first in mind. For players who prefer lore-rich environments or character-driven narratives, this sparse approach may feel thin. But for those who see roguelites primarily as mechanical playgrounds, the lack of narrative doesn’t detract from the moment-to-moment excitement. The game also includes cooperative multiplayer, allowing you to tackle the Swarm with a partner online or over LAN. This addition significantly enhances replay value, as coordinating builds and strategies with another player adds new layers of synergy and chaos. The short-session structure makes it easy to jump into a run, either solo or with a friend, without committing to long play sessions. It’s a game designed for experimentation—something you can play for ten minutes or two hours depending on your mood. However, the reliance on randomness can occasionally undermine the sense of control. A bad sequence of item drops, a poorly timed spawn, or an unlucky synthesis failure can derail an otherwise promising run. For some players, this unpredictability will feel unfair or overly punishing. The game’s numerous overlapping systems may also overwhelm newcomers before they discover the satisfaction of creating cohesive builds. Ultimately, Contract of Swarm Hunter is a fast, engaging, and replayable action-roguelite that balances strategic depth with accessible gameplay. It offers satisfying build crafting, meaningful route choices, and explosive combat encounters, making each run feel distinct and rewarding. While it lacks a strong narrative backbone and can occasionally veer into unpredictability, it delivers exactly what fans of the genre crave: experimentation, progression, and the thrill of carving a path through overwhelming odds. For players who enjoy refining builds, mastering systems, and diving into short but intense sessions of chaotic action, this game is a solid and entertaining addition to the roguelite landscape. Rating: 7/10
A challenging roguelite where you choose a vehicle and craft gear into stronger versions, relying entirely on skill since there are no permanent upgrades. The game falls into the “survivor/roguelite” genre, so you likely already have an idea of what to expect. You begin by selecting one of the two available vehicles, while the others are unlocked by completing stages. Each vehicle has slightly different stats, but none stands out as significantly better than the rest. They are generally divided into two types: the tank and the sword casket. The sword casket is considered a harder mode because it offers fewer weapons. Next, you choose a contract, which provides both a positive and a negative perk. For example, a contract might increase your damage while lowering your critical rate, or give you extra health at the cost of defense. Additional contracts unlock when you meet specific requirements, which are displayed when you hover over a locked contract. Progression occurs through a map, where you select your next destination after completing a stage. The map itself, however, lacks uniqueness or variety. Nodes are straightforward: the most common standard battles requiring you to survive for a set time, elite battles against stronger waves, chests with free loot, encounters that grant perks, and boss fights at the end of a path. Gameplay is simple and does not demand much effort. You primarily move around, collect coins dropped by defeated enemies, and occasionally reach orbs that provide extra money or health. Firing is automatic, targeting the nearest enemy. Each coin you collect contributes to both your budget and your experience bar. When the experience bar fills, you can select one perk from a random set of three after the battle. These perks affect your stats, allowing for improvements to defense, critical chance, damage, and more. After choosing your next node, you enter a shop where coins can be spent on items, runes, and weapons. The shop offers a random selection of three items at a time, but you can refresh the offer for a small coin fee. Items are automatically placed in the appropriate slots on your vehicle, though slot availability is limited. Any items that do not fit drop into your inventory, which also has limited space. The shop’s offerings depend on the vehicle you have selected. While items remain consistent, a tank can access four weapons and four runes, whereas the sword casket mainly receives sword upgrades. Occasionally, a tank weapon may appear for the sword casket, but only one can be equipped. Items and perks can stack, but this does not apply to weapons. Instead, the game features a synthesizer, which allows you to combine a weapon with a rune to create an enhanced version. For instance, merging a lightning bolt with a thunder rune produces a weapon with an electrocution effect, while combining a shooting star with a poison rune results in a venomous attack. The codex tracks all combinations, though the result is only revealed after creating it at least once. The sword casket has its own combinations and requires additional resources. Instead of acquiring new weapons, the sword possesses three upgradable attacks. These upgrades enhance damage, piercing—how many enemies the attack passes through—and bounce—how many enemies it ricochets between. A particularly rewarding feature is that when you successfully create two identical combinations, you can merge them with a specific additional item to forge an even stronger weapon. This process can continue toward a final, ultimate combination, though it demands substantial resources. Overall, the game is challenging because poor build choices can leave you struggling against faster and stronger enemies in later stages. Speed is crucial, as enemies not only move quickly but also attack and dash aggressively. Unfortunately, there are no permanent upgrades to ease progression; success relies entirely on your build and skill, and when you die, you have to start from scratch.
构筑成型后挺爽的,怪群做得挺不错,包围感+不同的群体出现方式(有包围圈、也有侧面包围的冲锋类型敌人)。 这个类幸存者游戏更看策略性一些,背包管理元素+合成+路线图选择都需要一定的策略才行。 虽然比吸血鬼幸存者那种类型的游戏更难一些,但可玩性更强,而且构筑选择也多了很多,目前只玩了2个小时多点,但内容探索度感觉还没到20%。内容上面感觉还挺丰富的 别的游戏都是各种人物+幸存者,这个是坦克+幸存者,还带点独特的风味,希望后续可以出一些皮肤,这样会更炫酷一些。
Bu hayatta kalma oyununda oyuncular, gizemli güçler tarafından bağlı, tehlikeli Sürüleri avlamakla görevli sözleşmeli çalışanlar rolünü üstlenirler. Niteliklerinizi yükseltmek, sözleşme güçlerinin kilidini açmak ve kendi savaş tarzınızı oluşturmak için silahlar satın almak için savaşın.
跟土豆兄弟差不多玩法的游戏,但是画面一般,好在追求爽快感没那么肝,构筑流派丰富还能和好友一起玩,还是挺不错的
坦克幸存者游戏,题材新颖,还加入了背包管理,比较考验搭配思路,移动和打击手感都不赖,每次打完小怪会自动收集经验,这一点好评,不会浪费掉,依旧是经典升级后三选一熟悉,像什么+伤害,回血率,暴击/爆伤等等,关键还得看商店刷新的道具,利用好可以提前构筑好流派大杀四方。
[h1]《猎虫者契约》简评[/h1] [h3] 战车主角的类幸存者肉鸽? [/h3] 在肉鸽弹幕类幸存者游戏扎堆的当下,《猎虫者契约》以 “魔法&剑修战车” 为核心的新奇设定,加上独特的无局外成长的设定,给我们带来了一场无需等待、上手即爽的虫族猎杀盛宴。它既有“土豆”式的快速成型快感,又融入爬塔元素与双人联机玩法(作者曾说可能会有更多人的联机模式推出),用丰富的元素构筑和合成系统,弥补了美术表现的短板,成为在碎片时间里值得一试的独立游戏。 [h3] 核心玩法 [/h3] 纯粹无肝,构筑乐趣十足可以一言蔽之。作为号称主打 “绝对不肝” 的类幸存者作品,游戏最突出的设定莫过于取消局外成长系统,就类似杀戮尖塔一样。这意味着每一次开局都是全新的公平体验,无需花费大量时间积累角色属性或解锁基础内容才能开始爽刷,进入游戏就能直接开启爬塔一样的猎杀时刻。从路线选择到武器拾取,从元件搭配到流派成型,所有乐趣都集中在单局流程中,一局时长仅十几分钟左右,如果是掌机玩家,特别适合通勤时来上一把。 玩法上融合了经典的肉鸽类幸存者模式与杀戮尖塔式的爬塔闯关模式,玩家操控战车在随机生成的关卡中穿梭,面对虫族军团,需依靠武器、符文与元件的组合构建自己的特有流派。爬塔过程中的多重路线选择进一步提升了随机性(参考尖塔)虽目前房间种类较少,探索多样性略有不足,但紧凑的节奏与丰富的构筑选项足以掩盖这一瑕疵。 [h3] 游戏特色 [/h3] 游戏的一个特色亮点在于自由度极高的构筑系统,有着非常多种元素武器,例如火焰、寒冰等。搭配配方进行合成出具有慷慨大方的数值神器,1+1大于2不再是梦。新手可以使用一种元素流派玩到底,非常无脑简单易上手,也可以选择多种属性搭配打出想象中的无敌combo,一切皆有可能。 [h3] 加分点 [/h3] 在同类幸存者游戏中,这款作品罕见地支持联机模式,为游戏增添了更多乐趣。双人模式下,游戏的快感更是翻倍。无论是一人重火力压制一人殿后,还是两人猥琐苟活都可以玩得很舒服,战车成型速度更快,爽感更足。 [h3] 总结 [/h3] 尽管在美术等细节上存在短板,但其凭借有趣的尖塔模式的无局外成长、相对肝度较低的成长模式、深度构筑与趣味的联机系统,成功在众多肉鸽类幸存者游戏中脱颖。尤其是无局外成长这一点值得点赞。通过每一局的排列与组合,带来无敌的爽感。若后续能扩充房间种类、优化美术表现,相信会成为喜欢肉鸽幸存者玩家的热衷之选。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote] https://store.steampowered.com/app/3270580/_/?curator_clanid=45134494
这是一款类土豆兄弟的平面肉鸽游戏。 游戏的画面一般,地图角色和敌人都是纸片风格,不过美术素材稍微差点意思,总体来说质量一般。 背景设定是开装甲载具打虫子,但基本可以无视,进地图就是干。 玩法上和土豆兄弟类似,玩家选好载具就可以进入游戏,每个载具都有不同的属性,类似土豆兄弟的角色。 游戏有个类似爬塔的流程,不过随机事件少,大部分都是战斗。 战斗玩法就是土豆兄弟的玩法了,每次战斗都需要撑过一定的时间,打死怪物之后都能获得金钱,之后就可以在商店购买武器和道具。 武器和道具种类较多,有火,冰,雷,激光等等,高级的武器都需要进行合成。 不过载具可以装备的武器和道具种类是有限的,所以如果搭配还要看载具属性。 有局外解锁,不过基本上就是用角色通关或者完成高难度就行,比较简单。 有中文。 总体来说是个小品级的类土豆兄弟玩法,喜欢土豆兄弟玩法的话可以试试,消磨时间还算可以。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] 遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url] 点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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