
HordeCore is a kick-ass side-scrolling shooter set in a post-apocalyptic world. Play alone, or as a team - and destroy, survive, craft, and explore!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Не супер-пупер круто, но для инди игры пойдет. А Здесь будет кошка, люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
和朋友玩,一上来就各种卡掉帧,然后就是恶性bug,通关条件都卡住达不成,严重影响游玩
간단하면서도 은근 개꿀잼이네요 대신에 한글화는 다이렉트게임즈에서 밖에 안되어서 다이렉트게임즈로 실행시켜서 언어 한글로 바꾼다음에 스팀으로 다시하면 스팀에서도 한글나옵니다 근데 스팀으로하다가 설정 건드리면 다시 영어로되기때문에 설정건드리면 안되고 다 한글로 나오는데 카드게임은 이상한 스페인어로 나오네요 어쨌든 게임자체는 가볍게 즐기기좋아서 저는 매우 맘에들어요 처음에 할때는 노멀모드로 해보고 한번하고나면 하드모드로해도 쉽게 클리어될만큼 게임난이도는 낮은편입니다
The action in HordeCore can be mindlessly entertaining, but the game is riddled with baffling design decisions. While you automatically pick up crafting supplies by walking over them, you have to press the "A" button to pick up weapons, armor, and consumable items. "A" also happens to be the button for your first character's special ability, which can lead to you accidentally using that special when you are trying to pick up items in a hurry. Why does the collectible card game exist? It's not particularly fun, and its tournaments waste nodes on the map. Why does crafting or cooking require you sit through a timer (lasting a couple of seconds) before you can do anything? You can only craft or cook at your home base, where game time does not pass, so this serves absolutely no purpose other than to annoy the player. Why does stepping on a twig in an optional stealth section trigger the same extended flood of zombies that setting off an sustained alarm does? And why does this also draw more zombies that running around guns blazing? You can spend significant resources to get items you can equip on characters that bestow some unique ability. These items are single-use, and the game doesn't bother to tell you the ability that they bestow. This seems to exist as pure end-game game padding, with the player expected to grind away to get multiple copies of each item so they can test them out on each character until they find which items they ultimately want each character to have. The crafting system seems to exist just to fill a check box for a zombie survival game. You can dismantle junk items for a single random crafting component. You can then use a number of those components to create the same kind of junk items that you already have too many of. You can use skill points to unlock higher level weapons and armor, but the whole system just feels half-baked. The cooking system has its own weird decisions. You can unlock higher level cooking recipes through a skill purchase, but the higher tier food recipes appear to be worse than the default. At least for me, the limiting factor on food was by far the amount of wood used, not the raw meat. Yet the advanced recipes seem built around consuming more wood and other crafting resources so you can use less raw meat. I could go on about all sorts of annoyances. The armor you can equip can add to both your armor stat and your max HP, but the game never explains how the armor stat works, so you are completely in the dark as to which armor is actually better. Some armors show the armor stat and then the HP, with other armors show the HP and then the armor stat. The game floods you with weapon pick-ups, that are all identical because there is only one weapon in each tier for each class with no variations. But really there are other negative reviews that explain the issues with the game better than I've done.
co-op absolut unverständlich ich sehe feinde die bei mein panter sind und in angreifen, und er sieht feinde bei mir die die mich angreifen? ( so kann man sich gegenseitig nicht mal verteidigen oder beschützen ). und das ist sehr verwirrend - wieso macht man sowas? das Level im levelbaum ist auch unsinnig co-op, da man e keine beilegter hat ! und so 4 punkte gleich zu Anfang verschwendet. die Story wie das karten Game gehen auch co.-op nicht.. also kauft es euch nur für solo ! wer co-op will ist hier falsch aufgehoben und wirt eher entseucht .
idk, it's a mobile game, not for pc in my opinion
[h2] Do Not Waste Your Money [/h2] Unfortunately, this game was a huge disappointment for me. I hate to say it, but don't waste your money on it — it's probably the worst game I've ever bought on Steam. I regretted buying it almost immediately after playing it. The trailer made it look okay, maybe a bit clunky, but trust me, the actual game looks and plays far worse. Just check my playtime — I'll never play this game again. I even hid it from my library just to feel a little better about the purchase. It claims to have full controller support, but that's not true. The default input settings are so bad that I couldn't even play local co-op properly with a friend. And the multiplayer is barely functional. Sadly, I didn't try the game until after the two-week refund period had passed. So here I am, posting my first negative review ever. I hope this review helps others avoid the same mistake I made.
It's a cool game if you are patient but I wouldn't recommend it. Every aspect of gameplay is, at some point, buggy (either in solo mode or online multiplayer) and can make the game freeze or crash. Especially if you, or any other player, is using a controller.
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нет
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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