
A humorous and bizarre puzzle game! Absurd plots, strange puzzles, and unexpected endings await you. Find the only survival ending and help the protagonist trapped in a strange world return home.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A humorous, slightly scary, wordless puzzle game. The story unfolds in an otherworldly world designed in reference to Utopia, in a fantastical and grotesque style.
Multiple effects of items
Each item may trigger unexpected effects in different scenarios.


Rich animation
The game uses a lot of hand-drawn frame animations to enrich the gaming experience.

New way to solve puzzles
On top of the traditional puzzle gameplay, add the design of wrong endings, after triggering the wrong endings will be resurrected in the same place and start again. The game has a total of three chapters, and each chapter contains more than 6 wrong endings.

Achievement Collector
The game has a total of 47 achievements buried in 3 maps, 19 scenarios, and 23 endings for you to explore.

I've always loved the warmth and simplicity of classic cartoons. The art style of this game is inspired by those vintage animations — minimalist lines, pure colors, and exaggerated movements. These elements contrast sharply with the game's dark narrative setting. Both the story and characters are original, aiming to depict a bizarre and twisted world.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Thai, Simplified Chinese, Traditional Chinese, Italian, Russian, Korean, Spanish - Spain, Danish +91 more
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
I really enjoyed Consumables. It is silly, fun, and includes some macabre moments that had me laughing in surprise. It is a small game, with 3 chapters that each contain 5 or 6 scenes. The goal of a chapter is to discover the survival ending and move ahead. Along the way, you are likely to discover more than a few fatal endings. Your progress is automatically saved if you leave a chapter while still alive. However, when you die, the chapter resets. This mechanic results in quite a bit of replay as you try this and try that. I did not mind this, as it reminded me of The Henry Stickmin Collection (which was delightful). Consumables has original hand-drawn art with a bizarre quality that feels a bit like Isoland. The soundtrack consists of instrumental music that changes based on the scene. There are no voice-overs or dialog. The game is simple to play. You gather objects into inventory and then use them in creative ways (often with surprising results). It is not clear which items on a screen can be picked up so you will need to do some extra clicking to find everything. Items are used by dragging and dropping them on a scene. Some inventory items (like food or matches) are consumable. When you use one of these items, it respawns and can be replaced. Other items (like swords) are collected once and used multiple times. Your inventory is limited to one of each item. Consumables does a nice job of supporting achievements. A screen is provided for each chapter to show your progress. Between the achievement icons and the descriptions on the Steam store page, it is easy to determine what is needed for each scenario. Completionists will need to figure out how to kill themselves in various ways and then how to reach the survival ending. I hit only one roadblock which cost me quite a bit of time. I made an erroneous assumption after a fatal ending and, as a result, missed a collectible that was needed to progress. Adjusting for this, it took me under 5 hours to finish Consumables with 100% of the achievements. I did have the game hard lock on me when I tried to use an inventory item after the character who needed it had flown away. This required a shutdown and a game restart but I did not lose progress and did not try that again! I recommend Consumables to those who want to take a break from serious quests and play a simple game of discovery that is aesthetically pleasing and very entertaining. I hope to see more from SpringBone in the future! [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
Charming and surreal experience, aside from some technical issues I enjoyed my playthrough, occasionally even giving me a few good laughs. The puzzles don't actually make much sense, granted they are not too difficult, you just have to figure it out where everything goes. In theory it should be a relaxing game, but every death resets the level, so I feel the game has a lot of unnecessary frustration to it, just wasting time at that point. If it's not too late, maybe don't reset the game on death (unless you think it would break the game somehow, and I imagine It probably could) It took me about 2 hours to finish and get most of the optional interactions, about 50 minutes of that was artificial length due to level resets, so I would say it has around 70 minutes of content if we include the optional animations. The puzzles were not necessarily logical, but they were still fun to complete because there are so many silly animations, and frankly, I personally really like the art style. It kinda has that "book for kids" look, and yet the game has some dark and mature undertones to it, including something like bloody animations. There are 3 levels that have some limited exploration, generally you get a map with like 6 rooms, and you can backtrack between them while finding items and helping characters. I am sure you played many similar games, not too different from Cotton Game releases, just with an unusual look to it. [h1] Pros: [/h1] (+) Has many silly animations and some funny interactions, as well as some interesting dark undertones. Personally I liked the art style even though it looks simple on a surface. It's short, although I actually thought it would be shorter, you can get maybe 70-90 minutes out of it, which is okay for the price. (+) Many optional deaths, good achievement support [h1] Feedback: [/h1] [u]Death Resets[/u] - if you die the level resets, so you end up playing each level potentially more than 5 times from the start, even though there really is no need for it. Assuming it won't destroy your code, you should just reset the player prior to the optional death. [u]Technical/Glitches/Puzzle Design[/u] - is there no way to force Fullscreen? I get that you can't stretch the animation, but I would like for you to at least hide the bars. If you give meat to the dancing bunny, it will freeze the game. Some animations and items can respawn after the puzzle or the room is already completed, for example you can destroy the glass with the sword over and over. You had some hints in act 1 that were for act 2, so a little misleading. [b] Overall Thoughts: 7/10 [/b] As a short surreal experience I think it works pretty well. Yea it could really use a few changes just to make it flow better, but it still managed to make me laugh, I liked all the randomness and unexpected moments. It's a bit cheaper than similar games, and maybe a little worse overall in technical terms, but for the price it's a fair experience, I hope you make more. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
[h1]手描きのちょい不気味で奇妙な物語[/h1] 日本語対応 全実績解除済み 本編中に言語が出てこないタイプのポイントクリックアドベンチャー 異世界に行ってしまった主人公を元の世界に戻してあげる事が 目的ではあるけれど死=実績タイプなので 色々な行動を取ってみて試していくのが良い ステージ毎に実績が確認できる場面がありそこで予想を建てて ああでもない、こうでもないとアイテムを組み合わせていく ステージは3つありアイテムも手描きで取れるのか 取れないのかぱっと見で解りづらい所があるのと 自分が使うのか、物に対して使うのか(ドラッグ)が 2通りあってそこで手こずる人もいると思う 一部実績に関しては結構意地悪かも? ワンコインで奇妙な体験がしたいならアリな一本だと思う [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] 毎日更新してます! [/code]
非常不错的游戏!!! 很喜欢这种脑洞打开的感觉!!! 另外附上 全 成就!实况一枚!! https://www.bilibili.com/video/BV1SR5jzDEQx/
シュールでユーモラスな世界観を背景に繰り広げられる短編ポイント・アンド・クリック・アドベンチャー。 メインキャラのデザインは「チャーリー・ブラウンの画風を真似た」と称しており、たしかに、チャーリー・ブラウンによく似ている。好意的に見るのなら、『ピーナッツ』のかわいらしくもアンニュイで内省的な雰囲気を取り込みたかったのだろう。 設定に関しては劇中でほとんど解説されないものの、ストアで詳しく紹介されている。それによれば、社会諷刺的な要素を含んだディストピア的な寓話なのだそう。へえ。 謎解きはそうした作品のノリに合わせてやや非論理的でファンタスティック。とはいえ、理不尽な飛躍が求められるほどのものではない。そこがまあ歯がゆくて、プレイしやすくはなっているのだけれど、逆にこっちが驚くほどの意外さは見られない。 そうしたぶっとびきれさな具合は、ストーリーでもギミックでもゲームの全編通して見られ、なんとも歯がゆさが残る。 アニメーションと死にパターンの豊かさは明確な美点であり、これがなければ無味乾燥なプレイになってしまっていただろう。 ゲーム面だけいえば、ギリギリオススメにしたい愛嬌を備えているのだけど、わりと高頻度(一時間で二回か三回)で起こる進行不能バグには、現状サムズダウンせざるをえない。とはいえ、開発者はアップデートにもそれなりに意欲であるようでここは今後は改善を期待できるところかもしれない。 ちなみに日本語訳はちょっと怪しいものの、ゲームプレイの主要部分はほとんど非言語的であるため、特に支障はないはず。
很有意思的解密游戏,有点猎奇,很开脑洞。 工作室在小黑盒很活跃,还贴心发表了很多通知指南。
This little point-and-click adventure is as simple as they come. The entire game is played with just your mouse: you click to explore, collect items, and drag them onto the screen to use them. There’s almost no story to speak of; you play as a man who gets sucked into a strange world through a television. The game is divided into three short chapters, each unlocked after completing the previous one. Every chapter consists of a small map with around six single-scene locations. You can revisit these areas at will, as they’re always accessible. Visually, the art is quirky and full of oddball characters, but it’s not particularly innovative. The active play area is a small square centered on the screen, surrounded by a dull gray background. Still, the character animations are expressive, and every action—correct or not—comes with a short, often humorous visual payoff. The core mechanic revolves around item collection and usage, but instead of traditional inventory management, items are represented as cards displayed at the bottom of the screen. You drag a card onto the main area to try it out. If the item is usable in that location, the game automatically triggers the correct action. If it’s not usable, your character might perform a silly animation or gesture involving the item. One engaging element is the achievements. Each chapter has multiple hidden achievements, some tied to progress and others unlocked by using unusual item combinations. These achievements offer an incentive to explore and experiment, even if the game itself is fairly forgiving. You can’t really fail—dying only sends you back to the map, and some single-use items can be recollected. While it’s not a game that breaks new ground, it offers a relaxed, mildly humorous experience with just enough interactivity to keep you clicking.
好久没给男人花钱了 这游戏我很久前对它一见钟情就期待 今天看到上了赶紧买来试试 作者人很可爱所以浅浅写个玩后感吧~ 玩法类似朝圣者 就是指尖点击解谜 每一个小场景里会有一些可以获得的物品 用在该场景或其他场景中来解决谜题 画风抽象可爱 音乐符合设定 具体场景有多少我还不知道 毕竟刚玩 死亡会回到原点并获得成就 死法还蛮搞笑的 游戏共47个成就 成就党狂喜 游戏中也会有明显的提示 解谜都不算难 全年龄适宜 小建议: 1.全屏呢?不知道是我没找到还是没加 2.第一章右下角河那里显得空了 可以加个场景 比如用一条船去第二章之类的🤔不过我还没通第一章 所以也只是从构图角度来提想法 其他的等我后续玩完了有想法再来说 总之是款可爱的解谜小游戏 喜欢画风的闭眼入吧~好玩的~ 最后的最后 玩个梗 🤣给作者投喂糖果🍬好玩
呜呜呜呜呜呜呜呜呜呜呜呜呜呜我是笨蛋我过不去TAT
A hidden gem of a game! find items and use them in trial and error until you succeed to move onto the next chapter, I love the weird atmosphere so much, I hope it gets more recognition, really enjoying it so far, short and sweet
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| LaserCat | $1.7K | 101 | 90% | $0.99 |
| Prompt | $1.7K | 50 | 92% | $2.00 |
| Greed Knights | $1.7K | 121 | 74% | $0.89 |
| 骸心 Mainbody | $1.7K | 123 | 93% | $0.99 |
| Anime And Your Life | $1.7K | 115 | 63% | $0.49 |
| Chicken Labyrinth Puzzles | $1.7K | 230 | 68% | $0.49 |