
In the year 1905, Albert Einstein published the theory of special relativity, suggesting that nothing could move faster than the speed of light. What if any mortal could break that constant? Stretch it beyond its limits? Would human beings finally be able to find a way to cheat death and win over immorality?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a really fun puzzle platformer that's all about controlling gravity. The physics are nice and smooth, the art is neat, and the soundtrack is great.
自分の周りだけ時間が動いていて、そのうえ上下左右に重力の向きを切り替えられる機能がついて、どうにも忙しいがアクション好きにはちょうどいいかも。 エンディングまで辿りつけなくても泣かないなら買い [spoiler]よく見たらIGSって怒首領蜂IIの会社じゃないか!?[/spoiler]
Очень милый паззл-платформер, в котором с наивной простотой рассказана глубокая история о человеческих амбициях, долге и самопожертвовании. Сложность головоломок колеблется от почти детских в начале игры до зубодробительно тяжелых ближе к концу, особенно если вознамериться собрать все ачивки. Брать игру за полную цену советовать запрещает мне толстая жаба, но если вдруг Constant C залетела к вам в библиотеку с очередным Humble Bundle и жанр пазл-платформера вам небезразличен, дайте игре шанс. Только будьте готовы к трогательной развязке. Ведь мужики не плачут, да?
Great game, better if you have a gamepad. The gravity control is genius.
Wow! This is an amazing puzzle platformer. Not as much of a brain breaker as something like Braid. But a very good game. Tight controls, great puzzles, and a surprisingly interesting little story too. Highly recommended!
When I look at this game in my library I have to wonder why I even bought it. I bought this game over 3 years ago and I cannot for the life of me recollect why I had the feeling this game was good or what attracted me to it. The developer is completely unknown, the screenshots look fine, the trailer is a tad bombastic and shows off the main mechanic of the game fairly well but it's still a very standard puzzle game. But boy am I happy that I did buy this game because this is easily [b]one of the most polished puzzle games I've ever played.[/b] Constant C is a puzzle game but with 2 extremely compelling and well-rounded mechanics: gravity switching and time dilation. Gravity switching is a fairly obvious one but the time switching mechanic is easily one of the most impressive puzzle mechanics I've seen. There world has frozen in time and only a small radius around the character has time flowing at normal speed. This means any object within that radius would move as normal but the moment it leaves the radius it instantly freezes in place. Unlike some puzzle games where the main mechanic is used sparingly because the level designer couldn't come up with puzzles good enough to use it well, this game is almost ENTIRELY around these mechanics with a couple of small and (again) REALLY well rounded twists to the time dilation mechanic. The level of polish on display here is INSANE. Since the time dilation is a fairly confusing mechanic, great pains were taken to make it extremely obvious and easy to know which objects are currently being affected and how they would move if you were to bring them into your field. The level design is amazing with a slow ramp up to some REALLY challenging puzzles later on that will rack your brains which also require a fair degree of platforming precision. The music is quite good and muted for the most part making for a good background while you conjure up solutions to these conundrums. In fact I have but a SINGLE complaint about this game and that is the platforming isn't precise enough because the character moves a bit too weirdly since he maintains almost all momentum in the air in the direction you point him even after you let your analog stick go making some platforming sections that require some precision a tad difficult. This is one of the puzzle games that you NEED to play. It's innovative and well-used mechanics are on par with some of the industry's best and the degree of polish and love put into this game make it a very enjoyable experience. The game lasts about 6 hours (I replayed it twice because I stopped playing at a certain point to play something else) so for $5-10, this game is definitely worth it.
C correspond à une constante, la vitesse de la lumière dans le vide, soit environ 300 000 000 de mètres par seconde. Oui, ça envoie du lourd, la lumière. Quel physicien n'a donc jamais rêvé ne serait-ce que de l'approcher ? Imaginez des planètes a priori inaccessibles qui deviendraient tout à coup nos voisines. Dans [b][i]Constant C[/i][/b], des scientifiques s'y emploient depuis une station spatiale placée en orbite. Et, pour faire court, leurs expériences tournent mal... Vous voilà donc dans la peau d'un robot chargé d'une mission cruciale : redresser la situation critique dans laquelle ces savant(e)s ont placé l'humanité. En effet, le temps est complètement figé autour de la station orbitale et ce phénomène ne cesse de s'amplifier, tant et si bien qu'il ne devrait plus tarder à frapper la Terre. Or, pour les sauver, il vous faudra récolter les périphériques de stockage éparpillés au gré des quelque cent niveaux que comporte le jeu. Ces niveaux sont assez variés, le level design exemplaire, et les mécaniques plutôt nombreuses. Ou en tout cas exploitées de façon quasi exhaustive. Notre personnage est entouré d'une sorte de bulle, dans laquelle le temps reprend ses droits. Ainsi, tout ce qui y pénètre se voit contraint d'observer des règles élémentaires, au premier rang desquelles se trouve la gravité. A notre approche, les caisses tombent et les plateformes auparavant mobiles se meuvent de nouveau. Le coeur du gameplay réside en ce que nous sommes capables de modifier notre gravité. Et par conséquent celle des autres objets, si l'on se place suffisamment près d'eux : des plateformes et des caisses de tailles variées, comme je l'ai déjà évoqué, des lasers parfois mobiles qu'il faudra éventuellement bloquer ou bien des portes pivotantes. L'occasion de mourir ne manquera pas d'ailleurs, entre les scies circulaires et les lasers, même si votre plus grand ennemi est... vous-même. Et oui, ce robot est fragile ! Il suffira de bien peu, après un changement de gravité, pour qu'une chute lui soit fatale... Ce qui fait que le challenge est vraiment intéressant. Certains niveaux vous opposeront une sacrée résistance, a fortiori si vous souhaitez récolter tous les périphériques de stockage. Le jeu dispose en outre d'un mode Time Attack, qui devrait ravir les adeptes de compétition. En dehors de ça, les graphismes sont propres et l'I.A. qui accompagne notre progression assez attachante. Par contre, les musiques ne m'ont pas laissé un souvenir impérissable. [b][i]Constant C[/i][/b] est donc un très bon puzzle game, avec un gameplay solide et maîtrisé de bout en bout. [h1]Verdict : 4/5 - Très bon, une valeur sûre ![/h1]
Very good feeling when playing this game. The concept of manipulating gravity is well exploited and works very well in puzzles. Beautiful design and good music. A touching andentertaining little scenario. A great puzzle game that I recommand to play.
Temos aqui mais um para a categoria de "jóias escondidas". Constant C é um [i]puzzler[/i] muito bem feito, desenhado e projetado. O design do jogo, de forma geral, é espetacular, desde a arte que, apesar de simples, é estilosa e caprichada, até as mecânicas de jogo e o level design, que são super bem pensadas. Dá pra sentir a atenção aos detalhes pelo jogo todo e isso é muito satisfatório. O enredo do jogo também é simples mas bem amarrado, com um certo charme no modo como a história é contada e nas interações entre os personagens. Por algum motivo que é descoberto durante o jogo, você é um robô de resgate que está em uma estação espacial onde o tempo parou. Ou seja, nada se mexe e as leis da física não agem mais sobre os objetos. E aí está o toque genial de Constant C. O robô é equipado com um campo de energia em torno de si que permite que o tempo volte a correr normalmente, mas esse campo é bem limitado, então você precisa chegar bem perto ou tocar nos objetos para fazer com que eles se movam e você possa progredir através dos quebra-cabeças de cada fase. Isso, somado à outra mecânica principal do jogo, que é a manipulação da gravidade, torna os desafios muito divertidos e estimulantes. Não dá vontade de parar, mesmo em algumas fases onde o nível de dificuldade aumenta bastante e são necessárias algumas tentativas antes de conseguir passar. Na verdade, esse nível de dificuldade me pareceu muito bom. Não é nada impossível passar por todas as fases, mas conseguir pegar todos os objetos que destravam as cenas da história e conseguir desbloquear todas as conquistas são tarefas já bem mais complicadas. E posso dizer, vale a pena! A trilha sonora é agradável e combina com a atmosfera do jogo. Dá pra terminá-lo, inclusive com 100%, em até umas 10 horas. Como defeitos, posso colocar uma pequena imprecisão nos comandos, que nas fases e desafios mais difíceis pode incomodar um pouco, mas não é nada grave; e o fato de que parece que quase ninguém comprou esse jogo, o que torna um pouco mais complicado conseguir um guia ou dicas, caso você trave em alguma fase. Mas no YouTube tem uns videos bons. Pode comprar tranquilo, Constant C é um jogo excelente e que vale o preço para fãs do gênero.
E' un bel gioco. L'unica "pecca" se cosi la possiamo definire è il fatto che alcuni livelli sono vicini all'impossibile e serve un tempismo perfetto e non c'e modo di ricevere un aiuto/suggerimento. Non adatto alle persone che si incazzano dopo la 3a morte. Anche se penso di essere molto almeno 100 volte in un paio di livelli...mi è piaciuto... EDIT E' decisamente stressante come puzzle game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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