
In the year 1905, Albert Einstein published the theory of special relativity, suggesting that nothing could move faster than the speed of light. What if any mortal could break that constant? Stretch it beyond its limits? Would human beings finally be able to find a way to cheat death and win over immorality?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've play this game on Desura. Puzzles are well design. Make your hurt your brain when you are struggling, but also feel very smart when you finally figure it out. I highly recommend this game to anyone that wants an interesting and challenging puzzle platformer, or anyone that just like something new and fun. Music is fantastic. The new Time Attack Mode really is very intense. There are also a lot more new Levels in Time Attack Mode!
Great puzzle game with good level design and nice soundtrack. You play as a robot in a space station, unlocking abilities to control gravity and time as you go. Around the robot is a small radius that affects time/gravity, and you can control that on a larger scale as you progress through the game. These abilities affect items to help you platform and collect parts to save the space station. [Added]: this game will make your brain hurt :p It's not a forgiving game and you will have to restart the level sometimes if you are unable to reverse a mistake, but the good thing is they designed the rooms to be broken down in short intervals so so far I have not gotten overly frustrated. Learning in this game is very rewarding - every time I die (oil splatters will remain on the screen as a reminder!) I come back armed with what I learned and the game will congratulate you on that every single time and it is oh so satisfying. You also gradually unlock the backstory of the space station and yourself, which is another nice touch. Really enjoying this game so far, and hope others can give this little gem a shot as well!
我是正版游戏受害者·· 不兼容Win8/8.1/10、 各种闪退崩溃 使用兼容模式+管理员进程仍然无解、讨论那里从去年开始就有人说 然而盗版却没问题·· 这个游戏貌似从发布开始就没有更新过、 并且开发商已经500+天没有登陆过Steam 在官网联系也没有收到过答复 http://steamcommunity.com/id/ConstantC 所以如果你是Win8/8.1/10系统、并且要玩这个游戏的话请不要购买
The descriptions and preview video for this game are misleading. Yes, you play a mighty space robot with superluminal powers of gravity manipulation and time-distortion, fit to solve platform puzzle mazes and collect trophies. However, under your matte-black stealthed paintwork, your body is biomechanical blancmange. Your ninja-coating is actually a sweet sugary crust coloured with squid ink. You will want to run away from many environmental elements. You will be afraid, and you will die. A lot. So much so, you will even get achievements for dying the most. The levels are fairly well-designed puzzles involving physics which is quite "oily". Moving about feels like gliding on an oil-slicked surface; rarely will you be able to get objects to move the exact same way twice. You mainly interact with environments by moving near things to cause them to move, and by adjusting gravity in three directions. Causing objects (and you) to fall about. Haphazardly chaotic at first, then merely dangerously with more skill. This will cause you to die a lot, because touching almost anything which moves within your time-distortion field causes it to summarily destroy you with great violence. Sometimes falls no more than twice the length of your character's height cause you to explode. Anything falling on you causes you to explode. Touching anything which looks remotely harmful causes you to explode. Thankfully there are no lives in this game, and restarting the level is a matter of waiting out the inevitable explosion animation (which is mercifully short). It is likely the restart button will be pressed early and often in anticipation of subsequent attempts. You will also lock yourself into various puzzles from which your only way out is suicide in order to restart. To give a basic impression of the game would be to say players spend most of their time quietly contemplating static puzzles, before dying over and over trying to solve them within the confines of the physics engine. Eventually, the frustration at things never quite falling the way you want them to will make you quit for awhile, unless you're being paid by the level, or suffer from obsessive-compulsive disorder. At the time of writing, the "kickass soundtrack" hasn't kicked in yet. Don't be fooled by the upbeat tune in the preview video, I've not heard anything like it after hours of play. So far the music has been very soothing, minimalist, or so atmospheric as to be barely present. The writing comprising the plot is an interesting dichotomy, because there are many child-like elements interspersed with mature ideas. In my view the exchanges and monologues don't last quite long enough to be satisfying, and unfortunately there is no voice acting. Perhaps because the dialog is not the game's strongest point. There has been a little foreshadowing of the only other active character in the main storyline. It gives away very little as to why characters do whatever they are doing, and without playing more even I won't know what nefarious deeds have wrought the situation onboard the superluminal project space station... only time-travel will tell (see what I did there?). However, I'm not sure I have the patience to complete Constant C levels at a rate which would keep me interested in the story. My seven-year-old would become frustrated with this game in about ten minutes before going back to playing Minecraft-esque games where the feeling of achievement can be much stronger. This game is like a cross-pollination of: "Super Meat Boy", "Splosion Man", and "Braid", so if you're buying for children, perhaps try those before playing Constant C or frustration and engagement failure await you.
「自キャラの周囲だけ時間が動く」という設定のパズルアクション。 重力の方向を変える事もでき、時間停止と重力をうまく組み合わせてステージ毎のゴールを目指すのが目的で、慣れてくるとただの箱をリフトのように乗りこなしたりもできるように。 難易度的にはタイミングがシビアな所が多々あるが、それ以外は理不尽な謎もなく達成感を感じられる良いゲームだと思います。 キャラが可愛らしく、日本語化されているのも好印象。 *Desura版とはUIや一部ステージ構成の変更などで違いがあるようです。 **実績の一つ「自分なりにやる」は「秒刻みフィールドを使用せず、6番目ポータル内部のあらゆる記憶装置を集める」ではなく、「秒刻みフィールドを使用せず、6番目のポータル内部のいずれかのステージで記憶装置を入手する」ではないかと思います(F1-9で解除確認)。
Well made game which tests your brain and your dexterity at the same time. It has nice art and pleasurable music. With the alternative physics and the logic associated this game gives an enjoyable and memorable gaming experience.
Game is cool... BUT! For many ppl It does not work with Steam client on. So no achievements, no cloud sync, no cards, no nothing... I thought the game will get an update fixing all that but that was long time ago. Workarounds suggested by the dev are not fixing this. I am very dissapointed. I voted for this in greenlight :/
Every now and then I come across games like Constant C, games I really like but yet my puzzle solving skills do not allow me to progress any further in game. So what do I do? I go on Youtube and watch a walkthrough or a let's play from where I stopped playing until the end, and that's what I did with Constant C. It got to the point that the amount of time and dedication I needed to put into this in order to succeed in various levels were just too much for me, I don't mind playing games that are hard by nature, but when it involves timing certain actions with precision, I just can't do it. Call me weak, whatever -.- In Constant C you play as an emergency robot that was made in the event of a failed scientific experiment. The game is a great platformer with a very unique mechanic, around your character there's this "bubble" and inside that bubble time happens. Well, this actually sounds weird but the plot of Constant C is that a science investigation on a space station unleashed some kind of anomaly that stopped time and it is by using this bubble device that you can actually make anything in the game. You might see a box in mid air a few meters away but once it gets inside your bubble it will react to gravity. Besides this you also have to manipulate gravity in order to get through the levels. The levels are filled with deadly traps and crates that you must use in order to survive those traps. Most of the levels takes some time to get used and figure out what you exactly need to do in order to succeed, and this was what frustrated me the most, I was just taking too long to figure out the later levels. You can select which level you want to play in a room, which you might call it a "hub", and that's where the AI that is your friend and that is helping you is located. In various levels you'll find "data tubes" which will serve to unlock later levels and pieces of video that tell you a bit of what happened in the space station when all the scientists were alive. Eitherway, Constant C has a very unique atmosphere to it but the art style reminds me of Stealth Bastard Deluxe so if you've played that you know what to expect. If I had to criticize one thing about the game, besides the fact that I found it immensely frustrating, was the fact that I didn't really liked the music but you might do. In the end, you can't go wrong with Constant C if you're a fan of the genre, you should totally get it and play it, if you end up getting mad, like myself, just give it some time or do what I did and watch some vids if you're curious about how the story unfolds.
What a great game...I love it!
its the worst game ive ever played i wanna kill it
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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