
Botlike - loot and shoot your way through hordes of robots or die trying. Play as S.I.R. - a grumpy old warbot on his path to revenge. Use your ever-growing arsenal of weapons, upgrades and powerful items to defeat an evil and totalitarian robot league. Grab your top hat and let the rampage begin!
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Languages: English**languages with full audio support
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[h1]Обзор | Короткая аннотация на английском языке[/h1] [quote] Если вы сочтете обзор достойным, то еще больше обзоров такого уровня или лучше вы можете найти [url=http://steamcommunity.com/groups/YMIReS]Подписавшись на Группу[/url] и [url=http://store.steampowered.com/curator/31787316/]Куратора[/url]. Приятного ознакомления! [/quote] [h1]Доброго времени суток, Дорогой Друг! [/h1] В жанре пиксельных игр не так много действительно качественных. И очень редко встречаются такие игры, которые способны надолго привлекать ваше внимание и производить реально мощный эффект. Botlike - a robot's rampage – это одна из таких игр. С виду она может показаться обычной пиксельной аркадой, где все, что надо делать это бегать и стрелять (отчасти так оно и есть ^.^), но если присмотреться, то можно почувствовать «вкус». «Вкус», которые понравится гурманам и не только… [h1]Сюжет[/h1] Перед нами постапокалиптический мир, где место и функции людей заняли роботы. Идет четвертое тысячелетие от Рождества Христова, но покоя в мире нет. Вы – боевой робот S.I.R, который воспротивился системе и решил свергнуть тоталитарную систему роботов, чтобы сделать мир лучше. Готовы претерпеть невзгоды, чтобы привнести счастье в мире S.I.R? [h1]Геймплей[/h1] Игра представляет собой аркаду, шутер в формате 2D. Все начинается с базы, где у вас есть возможность пополнить запасы, купить необходимое оружие и передохнуть. Далее по телепорту вы отправляетесь стан врага. http://steamcommunity.com/sharedfiles/filedetails/?id=1346502842 У боевого робота S.I.R инвариантность оружия зашкаливает, тут вам и ракеты, дробовики, лазеры, плазменные пистолеты, скажем так все, о чем можно мечтать, играя в шутеры. На протяжении всех локаций по уровню вам будут предложены товары, которые можно купить за валюту (гайки от врагов), собираемую в процессе игры. Что можно купить? Усы! Табак! ТРОСТЬ! Чувствуете, да? Юмора не отнять разработчикам. Лично меня порадовала такая тематика игры. Также в этих «ларьках» можно приобрести и другие товары, но куда им до накладных усов! http://steamcommunity.com/sharedfiles/filedetails/?id=1346502790 Помимо множества видов оружия и прикольных «феничек», игра может похвастаться прокачкой главного героя с помощью установки дополнительного оборудования. Тут вам и магниты, особое поле, которое вас будет оберегать, модернизация вашего обмундирования, что в комплексе сделает вас сильнее и выносливее. http://steamcommunity.com/sharedfiles/filedetails/?id=1346502870 Как я понял, на данном этапе есть 2 уровня в игре, которые позволяют уже понять концепцию игры и постичь ее сущность. На первом уровне вас будет ждать грозный босс. Пройти вам его будет не просто, готовьтесь заблаговременно к встрече с ним. [h1]Графика[/h1] В данном разделе не буду описывать саму графику, т.к. итак понятно, что это пиксельная игра в 2D, но отмечу следующее. Прорисовка уровней меня подкупает. Здесь все до мелочей создает антураж, который преисполнен сюжетной линией. Приятное освещение и игра теней, а местами и хитрость разработчиков, в виде леса, который прячет противника – все это импонирует и качественно оформлено. http://steamcommunity.com/sharedfiles/filedetails/?id=1346502908 Анимация в результате взаимодействия с окружающим миром тоже на уровне. Взрывы, перемещения и прочее играют на руку приятному восприятию игры. [h1]Звук и музыка[/h1] Саундтрек игры не богат, но те композиции, что вы слышите, качественно созданы и играют вкупе с сюжетом+графикой+реализацией на 100%. Сложно сказать, что именно в них так цепляет, но я попытаюсь. Любое действие, например, в кинофильме подкрепляет музыка и звуки, улучшает его восприятие. Так и в этой игре, каждая композиция к месту и заряжает! К звукам претензий нет )) [h1]Локализация[/h1] К сожалению, русского языка нет. Да и вообще, нет пока никакого языка, кроме английского. Местами бывает сложно, без русского языка, но интуитивно догадываешься, о чем идет речь. Минус ли это игре? Думаю, на данном этапе нет, пока она в раннем доступе, но разработчикам стоит задуматься о языковой локализации перед релизом своего продукта. Иначе это сузит рамки желающих покупать данную игру. [quote= YroMIR ReviewS] Сюжет игры – 7 из 10 Геймплей – 7 из 10 Графика – 8 из 10 Звук и музыка – 10 из 10 Локализация – пока без оценки Суммарная оценка - 8 баллов. [/quote] ___________________________________________ [b]Abstract in English[/b] It's amazing! My admiration is not because I love the genre of this game, I play a lot of games. In the genre of games with pixel graphics, there are not enough quality products. To maintain quality in such games should be: content (script / story), soundtrack, arcade elements, additional things (achievements, all sorts of jokes, elements of product uniqueness). What brings me to admiration in this game? 1. An unpretentious, but extremely fascinating story. 2. Music written by Patrick Delaney and Dennis Meyer is always in the theme, according to the game and conveys the spirit of the gameplay. 3. The complexity of the game allows you not to relax and with a sense of accomplishment to finish the process. 4. Additional things - tobacco, mustache, cane, etc., which can be purchased in the game give brutality and originality. The game is definitely good. You should pay attention to it, and if you are a fan of this genre - a pixel arcade, it is obligatory to buy. The rating of game 8/10. I hope for further development of the project and good luck to the developers!
Botlike is a 2D shooter roguelite that tries some interesting things, but seems to fall flat in a lot of ways. The character movement is clunky in a way that doesn't feel challenging, but feels frustrating. The humor in the game is a little in your face, but it doesn't feel earned. The upgrades cost lavish amounts for the amount you earn from killing opponents. It feels to me like a slightly more polished Flash game. In its current state, I can't recommend Botlike for people interested in various roguelites.
系统应有尽有,爽快且具有难度,耐玩性强,几乎找不出缺点,素质极高,不容错过。
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Botlike – A Robot’s Rampage: ~~~~~~~~~~~~~~~~~~~~~~~ Mankind was eliminated over 30 millennium ago by the evil Robot League. After installing their new orbital station above earth, a strange phenomenon triggers a massive tidal wave that is heading towards Rust Town. Rust Town is inhabited by one grumpy, old warbot named S.I.R. As the mighty wave starts to crush down onto Rust Town, the S.I.R. contingency protocol initiates, which sees him being propelled sky high to save his metal! After landing safely on dry land, the grumpy old warbot is looking for revenge by going to war against the evil Robot League. Botlike – A Robot’s Rampage is a fast-paced 2D platformer game with rogue-like elements where you control a warbot named S.I.R. As you arrive on the main menu page, you’ll be able to choose between three modes of difficulty before starting your first run. This game is very challenging, so I would suggest selecting the lowest difficulty (civilian, in this case) if you are not used to play hardcore games. On your first go, you’ll be given a small rendition of what to do, which is basically jumping, dashing and shooting at enemies. Your warbot will always start the first level with a rifle; there are an additional nine weapons to collect (miniguns, sniper rifles, rocket launchers and others) throughout the game. These weapons can either be found on crates or purchased at the stores located within the levels. If you already have one of these weapons in your inventory, you can upgrade them by repurchasing them again up to five times. You can also purchase items at the store which will help your warbot to increase its skills (critical hits, double shots, healings etc) within that run. From the moment you spawn into a level, expect to have enemies coming from left, right and overhead! Most of the enemies will need to be next to you in order to inflict your warbot with damage. Be wary of the little yellow bots which run extremely fast; as soon as their reach you, they explode! You’ll come across a massive robot which will take more than a few shots to eliminate, and if you’re really lucky, you might encounter a champion, which is really hard to kill! You’ll die a lot in this game and it will take you a while to reach a boss fight, let me tell you! There are a few important things to collect in the levels. The first one is the scrap metal, which is your currency to be used to purchase items, weapons and ammunition packs at the stores. Each time you destroy an enemy, a metal bolt of varying colours will appear where the opponent has fallen. A grey bolt will give you 10 credits, the yellow bolt will give 100 credits, and if you manage to get a blue bolt it will give you 500 credits in one go! The other things you must collect are circuits. They are mostly found in crates but can be dropped occasionally by an enemy robot. Then what happens after you die? Well, you’re going to lose everything except the circuits you collected. You respawn in Rust Town and will be able to do a couple of things. You can upgrade your warbot skills in the tuning workshop, but you must have circuits to be able to do so. There are 15 different options, and I would strongly recommend upgrading either your attack, your defence or your dash distance first. Then, look at the Merchant Discounts or even the Keep Scraps options so that the next time you die, you’ll keep a percentage of scrap when you respawn in Rust Town. There is also a poker machine and a store. If you still have a circuit left in your inventory, you might want to insert it into the machine to give yourself a chance to win a weapon to take with you on your next run, or purchase items at the store if you have activated the Keep Scraps option. The graphics are very good, as is the soundtrack. In terms of the controls, they work well either with a gamepad or with the mouse and keyboard. Personally, I think we need a bigger variety of enemy. It’s a challenging game; you can expect to be frustrated. This is a solid early access game and I look forward to seeing more content. Positives: ~~~~~~~~ + Great Pixel Graphics + Fun and challenging fast-paced gameplay + Randomized levels + Great update system + Good arsenal + Very addictive Negatives: ~~~~~~~~ - No achievements or trading cards yet - Can be frustrating at times What an excellent and challenging 2D platformer. S.I.R deserves to be in your game library! 7/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]EPIC “THE CPT FROGGY” REVIEWS UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
[h1]“Sorry,我做不到为所欲为”[/h1] 游戏由SteamCN鉴赏家短评活动提供,完整图文版评测可见[url=https://keylol.com/t381950-1-1]此链接[/url] [h1]综合评价[/h1] + 画面流畅,打击感强 + 音乐好评 - 难度稍大 个人评分:[b]7.5/10[/b] [b]简介[/b] Botlike是个带有典型Roguelike元素的游戏(希望没理解错,毕竟游戏标签中的“类Rogue”我不确定是否同样意思),每次新开局会随机生成游戏场景和敌人、没有存档功能、画面较为朴素等Roguelike特征都在它身上表现得挺淋漓尽致。游戏背景是玩家扮演一个名为“S.I.R.”的性格乖僻的战斗用机器人踏上复仇之路,一路神挡杀神、佛挡杀佛(为所欲为 [spoiler],最后被四面八方源源不断汹涌而来的海量小兵布下天罗地网将你团团包围,而孤立无援的弱势玩家只觉回天乏术被迫死亡,并在心闷气烦捶胸顿足的不稳定心理状态下,咬牙切齿恨恨点下“Restart”,再度开始冤冤相报何时了的惨烈对攻与无尽复仇。[/spoiler] [h1]Ⅰ. 界面与操作(建议查看完整图文版评测)[/h1] [b]综述[/b] 一进入战斗,最先会来到基地,在这里可以做装备的补充。打的次数越多、打的时间越久自然收集到的货币也就越多,下一次战斗也会越轻松。 Botlike中有4个获得装备的途径: [list] [*]打爆敌人直接掉装备 [*]用掉落的硬币在战斗期间去小卖部买 [*]探索过程遇到宝箱 [*]在基地用橙卡购买 [/list] [b]一、商店[/b] 基地的第一个交互点是商店。Ersatzteile在德语中的意思就是“Spare part”“备用零件”“可更换零件”的意思。虽然Botlike没有中文,但商品介绍里英文的用词还是比较简单的,没有用什么专有名词或游戏术语,加以图标辅助基本能快速找到自己想要的功能。 [b]二、抽奖机[/b] 在基地的准备阶段可以来这里碰碰运气,滚到三个双樱桃就有一件随机武器掉落,第一次耗费一张橙卡,第二次耗费两张橙卡,在获得一个武器后就不能再抽奖了。目前我还没试过连续抽三次,都是前两次就已经掉武器了。[strike]不知道第三次是按指数函数递增还是线性函数递增呢(滑稽[/strike] 经实验,前4次花费分别为1、2、3和5。 [b]三、传送器[/b] 一旦激活玩家就会进入游戏,在基地没有任何游戏相关的配置可以选择,开局一支枪,装备全靠打,杀敌全靠磨。 [b]四、小卖部[/b] 每场战斗获得的硬币我只找到这一种消费方式,就是去小卖部买道具或者武器。道具有补血、增加速度、增加幸运值、增强暴击等类型,武器则不再赘述。个人比较喜欢的武器是火箭筒,伤害高(还有范围爆炸伤害)还有击退效果(大兵无法接近),但打Boss还是用加特林好些。 [b]五、战斗界面[/b] 建议查看完整图文版评测 [b]六、常见兵种[/b] 建议查看完整图文版评测 [h1]Ⅱ. Boss相关[/h1] 建议查看完整图文版评测 [h1]Ⅲ. 主观评述[/h1] [b]一、第一印象[/b] Botlike给我的第一印象是和我在Steam商店界面看后产生的预期差不多,低画素的射击小游戏,不就都是这样的嘛。诶,音乐和SteamWorld Heist风格有点像,我都挺喜欢啊;诶,战斗画面很流畅喔,后期的逃闪打不会被游戏约束了。毕竟刚上手,接触到的都是新东西,操作、兵种和武器什么的就慢慢去熟悉。个人偏好的音乐和流畅的画面让Botlike甚至是略高于我对它的预期的,毕竟我看完商店界面决定选择评测它只是被它的画风和操作吸引,总感觉以前自己喜欢的某个游戏也有着类似的元素或者说视觉效果。 [b]二、印象改观[/b] 打了两个多小时逐渐发现不太对劲,等等,我怎么打来打去还是这几个大场景,为什么我每次都这么快死掉?标准模式的难度实在让我难以感受到乐趣,敌人轻轻蹭蹭就让我没了1/3的血,若被爆炸波及则不死也残血,三秒的持续攻击才干掉一只普通的小兵,它们集结而来群拥而上,我只能节节败退残血逃窜,标准模式对于一个想休闲割草求爽快的玩家来说还是太硬核了,一次又一次的Restart中我愈发失望,甚至想放弃评测重新审视生活。在一次刚刚从小卖部买完火箭筒出来准备大杀四方的时候,四下突然飞来几部飞碟从左右上多方向发来炮弹,来不及反应的我硬扛一发随便选了一边跳出包围圈,刚落地等候多时的自爆步兵就自爆了。我…… [b]三、印象再改观[/b] ……我以迅雷不及掩耳盗铃之势返回主界面,把模式调成CIVILLIAN MODE。再次进入游戏,感觉的确顺手了,数量奇多的小兵团体不再那么频繁地出现,初始武器的攻击了上升了两三点。当然即使更换了模式,Botlike也并没有变成无双割草那般以一敌千天下无敌,但终归还是能慢慢平稳地推进游戏进度,不会不时被小兵追着逃跑,游戏系统也终于有点心情去感受去了解。终于不是被敌人追着跑而是势均力敌地有来有回,这终于既不是横扫千军如卷席,这也不是东奔西窜濒危命,这只是在难度上比容易更难、比困难更易的又一种对游戏内容的选择。虽然没有玩到很后面的场景,我也不知道如果进度推到非常后面,画面中的一切是会在大背景下重复还是有其它大环境(诸如都市、雪地、沙漠等)或甚至是其它新兵种(真正足够庞大足以称为Boss)又或者是能够触发主线剧情(揭开S.I.R.这一行复仇之旅的真相)再或者这游戏仅是在无尽的随机元素中让玩家奋战至死,不过玩到现在我对这游戏已经表示满足。Botlike没有任何低于我预期的方面,在难度方面既然有CIVILLIAN MODE我也不再有怨言,在画面和音乐方面甚至超出我的期待,对再次游玩的意愿上我也够保持一定的积极性。当时的主动调低游戏难度成功挽回了Botlike在我心中的评分,也得以沉下心来聊一聊~ [h1]Ⅳ. 写在最后[/h1] 其实说实话,个人对于Roguelike好感度不高,主要原因在于其特征之中的进程单向性和不可挽回性劝退效果对休闲玩家来说还是挺明显的。这让我想起童年回忆的代表合金弹头 。对周末最大的期待就是用上那少得可怜的被允许的时间玩上一盘合金弹头,和邻居的小伙伴一起畅快淋漓地宣泄几十分钟,在敌人弱小得夸张和我辈强大到无畏之间获取着满足,获取着现实中人们都吝啬相给的认可和赞同。在那里,我不会因为某科低于90分而接受谆谆教诲,不会因为任何“不完美”而接受谴责,我有的,是迎面而来而又只能转身而跑的弱小敌人;我有的,是被无数次击倒也能轻松爬起的强悍身心;我有的,是不拘小节扫清六合席卷八荒的无双之力。所以我把合金弹头通关了一遍又一遍,所以我装上了无双大蛇,所以我选择了虐杀原形。对啊,辛辛苦苦打下的装备要提心吊胆地守着,好不容易在无数度轮回中熟悉操作,以为自己去到新的一片天地,却又被三方围攻我的Boss教做人。何苦呢? 的确,爽是王道之一,在个人评述里我的各种改观就是基于我对爽快酣畅的打击之追求和对傲视群雄的胜利之渴望。然而,在我们沉浸在举手抬足间造成遍地废墟时,是不是可以分点空间给点关注,允许一个势均力敌不相上下的对立者,甚至一个能够把我们打趴在地的劲敌,存在于我们的世界里呢?Botlike塞给了我一个答案。在这一刻,我不需要在Guns, Gore & Cannoli中寻求伙伴的合击,我不需要在Trine中思考关卡的奥秘,我只需要在电离子炮和钢铁拳头中拯救自己。Botlike这个游戏绝对没有我所说的那么不可思议神乎其技,它只是给了我这个休闲玩家又一个选择。哪怕这种选择我见过,它在Outland,它在Risk of rain,它在Guacamelee上出现过,但没有关系,我依然从Botlike身上玩到了它自己的东西,我相信你也可以。 [b]最后的最后[/b] 上面的“个人评述”是我个人比较直接的感受,而“写在最后”是我尝试带有更饱满的情绪去表达我对Botlike或者说给我类似感觉的游戏的定位和理解。我承认无法在自己的评测中体现专业度,而Botlike也并不是一个特别精致或者深邃的游戏(各项素质也能从完整图文版的截图,GIF甚至短视频中得出),所以在介绍完游戏内容后我更多是尝试去让读者从我的角度去代入、去体会。
Botlike - a robot's rampage é um roquelike de ação cujo objetivo é destruir hordas de robôs – ou morrer tentando – e para isso você vai jogar com S.I.R, uma unidade de guerra ultrapassada que entende apenas de destruição. O game é indie, distribuído e desenvolvido por Binji, sendo seu único jogo plataforma Steam. O título possui mais 2 versões, uma de suporte e outra deluxe, cada uma com suas peculiaridades, também existem duas DLC’s. A proposta do game é clara e um tanto quanto direta, você deve destruir, destruir e destruir! Para ter êxito nessa tarefa, você vai contar com um grande arsenal, melhorias e itens poderosos que fazem muita diferença durante o gameplay. Até o momento a história é praticamente inexistente, sabemos que precisamos aniquilar esses robôs por serem de uma “facção” totalitária e cruel. Pelo visto, nosso personagem apenas se cansou disso e resolveu agir contra o sistema usando à mesma linguagem deles. Embora esteja em acesso antecipado – onde não é possível entrar nas opções para regular algumas funções – o game mostrou-se estável e está com o visual extremamente belo, à taxa de quadros está perfeita e em nenhum momento o fps baixou. A soundtrack é extremamente bem trabalhada e combina perfeitamente com o jogo, certamente é um dos grandes destaques do título. Não é à toa que ela também por ser adquirida por DLC. Botlike está completamente compatível com controles – que recomendo – é um jogo difícil, o cenário muda conforme você morre e os inimigos também, então é bem incomum você não ser surpreendido com algo novo toda vez que recomeça. É preciso agilidade, mas acima de tudo, é preciso estratégia! Não pense que é só sair atirando em linha reta.... Não, muitas vezes é preciso recuar, saltar e até mesmo sofrer danos para evitar a morte. Seja astuto. [h1]Entre os pontos principais do jogo estão:[/h1] · Morte permanente; · Boss (claro que não faltaria); · Muita ação!; · Itens de melhorias e um vasto arsenal; · Níveis aleatórios; Embora esteja incompleto, o título é surpreendente, ele nos conquista conforme vamos jogando, mesmo que num primeiro momento não lhe agrade, certamente isso vai mudar à medida que descobre suas possibilidades e desafios. Seus comandos são fáceis, padronizados e nem é preciso tutorial, basta apertar F1 quando iniciar o jogo e você vai ver o mapa de teclas e botões do controle. Recomendo, é um grande roquelike e tende a ganhar popularidade se for bem divulgado, potencial para ser um sucesso este jogo têm! Torço para que isso aconteça mesmo, é uma experiência incrível. Abaixo você pode conferir um pouco do gameplay. Não encontrei bugs, também não posso citar melhorias, já que o game me surpreendeu, então pretendo atualizar essa review quando o jogo for lançado oficialmente. [quote][b]+ [url=http://steamcommunity.com/groups/mamilosclub]Mamilos Club[/url] (Grupo no Steam) + [url=http://mamilos.club]Portal oficial Mamilos Club[/url] (Reviews, frees e news) + [url=https://discordapp.com/invite/mamilosclubsteam]Nosso Discord[/url] (Games, keys, news, sorteios e mais) + [url=https://steamcommunity.com/groups/mamilosclub#curation]Nossa Curadoria[/url] (Reviews dos mais diversos jogos)[/b][/quote]
Dead game. They even had the gall to sell a soundtrack that they never released. Do not buy.
这是一款优质的横版闯关游戏,丰富的武器,有力的打击,像素但不缺乏精致的画面,让我们没有理由拒绝它。 很多横版闯关游戏,最大的弊端在于关卡的重复性所产生的枯燥。其中,大部分横版闯关都用了剧情和彩蛋以及多结局来掩饰这些问题。而这个游戏解决这个问题的方案,在于关卡的随机性,每一次重新进入关卡,你都会发现它是如此的与众不同。 另外一个有趣的是它充实的属性机制,玩家在关卡内获得的某种卡片,可以在准备区[spoiler](或者是机器人村?)[/spoiler]找最大个的机器人升级属性,包括子弹数,血量等等。这些属性无疑带来了游戏的丰富度以及乐趣[spoiler](然而暴露了这个游戏需要爆肝的事实)[/spoiler]。 武器的丰富度以及各种武器的搭配操作也让人眼前一亮。不同的武器有不同的属性,而不同的属性对于不同的敌人效果也有略微的区别。使用最恰当的武器针对特定的敌人也是这个游戏的一大乐趣,也是考验玩家技术与意识的一个要点。 与武器丰富度对应的是敌人的丰富度。首先敌人种类很多,飞的爬的,大的小的全都有。再者他们的攻击方式也比较多样化,可以从多角度损耗玩家的生命值。 由此可知,这个游戏的体验,不在于精致的画面,而在于爆裂般的打击感和丰富的游戏玩法[spoiler](像素党获得一本满足.jpg)[/spoiler]。 但是,我们需要中文。 We need Chinese.
An error occurred while updating Botlike – a robot's rampage (app running) no its not.... I also get only once instance of Botlike can run at the same time yes it said ONCE
Botlike A Robot's Rampage is a super hard Rogue-lite action platformer game with cool robot guy named SIR as the main character. You get weapons and have to shoot and loot your way through an army of bots on your way to kick the big boss bad guy's teeth in. As far as Rogue-Lite games go this is one of the hardest ones I've played yet but it is fun and enjoyable in it's own way. The weapons you get are okay for the most part with a few exceptions that are really awesome such as the Shotgun and rocket launcher. The shotgun is fun to use especially if you have it upgraded and it's very powerful. The rest of the guns are okay and all make the combat slightly different but none of them hold a candle to the power of that shotgun. As for the difficulty, it's harsh. I originally tried on medium difficulty and eventually had to drop down to the easy setting but doing so made it much more enjoyable. It's a rogue-lite game so you upgrade your character between plays and when you do that it makes each consecutive play slightly easier but it's very hard to start out on this one. I would highly suggest easy setting until your character has a few upgrades. Some of the other things that add to the difficulty are the dash mechanic. You have this nice dash move but when you use it you have to wait for the timer to replenish before you can dash again and that's fine but sometimes when you desperately need it and it hasn't recharged yet it can pretty much be the cause of your death, ending your current run. This dash can be upgraded as you play between matches in the "hub" section. That is another thing that adds to the harsh difficulty when starting this. Other thigns that add to the difficulty are that you are not able to really manuever while mid-air like in some platformers you can adjust slightly while still in the air from a jump. In this game you can't really, that's where the dash comes in but like I said above if your dash hasn't replenished you will end up taking damage or dying if you misjudge a jump or fall into the wrong thing. One other thing is that your enemies seem to spawn on both sides of you and when you combine all of these things together it can be overwhelming and frustrating. The pixel art is fantastic and the music fits nicely. The style of the art has a hint of steampunkishness to it that I really like and it's very nice to look at. The levels are procedurally generated and seem to take various sections and stick them together in various order with each different play. Overall I would say this is a decent Early Access title. It definitely still needs some work, especially in the balancing of the difficulty level. While any or even some of the things I mentioned above wouldn't be a problem usually, all of these things together can make for a frustrating start to your adventures. The more you play, the better you will get at the game but also the more upgraded your character will become making it easier. If you are easily dissuaded by hard games you might find this a bit much and might become very frustrated at least until you level up your character's stats, but if you enjoy a hard challenge this game will probably be right up your alley.
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| AudioBeats | $13.7K | 61 | 82% | $9.99 |
| 令和罕见物语 | $13.7K | 147 | 86% | $4.99 |
| SuperSpec Rallycross | $13.7K | 66 | 97% | $9.99 |