
Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies!
Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress.

Explore Constance's non-linear interconnected world and discover countless secrets, abilities, upgrades, characters, side quests, and inspiring moments.
Using your brush techniques will corrupt your Paint. If you become fully corrupted, negative effects await you, so be wary!
Use inspirations that you find on your travels to sketch in your journal. Your sketches enhance and customize Constance's capabilities. By gathering materials, you can upgrade your sketches into even stronger artworks.
Upon death, choose how to continue your journey. Do you want to persevere through the challenge, at a price? Or do you return to a safe point and explore other unbeaten paths?
The inner world is strongly connected to Constance's mental health journey, with each colorful biome and its unique set of enemies and characters representing different aspects of her psyche and personal history.
Experience playable flashbacks about personal struggle, creativity, work-life-balance, and inner purpose. Step into Constance's socks to uncover her past!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 2.8Kreviews | 82% | — | $1.4M |
| $19.99 | 252ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo estilo Hollow Knight, mesmas mecânicas, até o pogo está presente, mas em geral é um bom jogo, curti a história, por mais que seja superficial não deixa de ser legal. Dificuldade mediana, chefes são desafios maiores, mas o verdadeiro desafio está nos parkour, esses sim me deixaram irritado kkkk mas depois de algumas tentativas consegui. Em promoção vale a pena comprar.
I absolutely loved Constance! If you are a fan of games like Hollow Knight, you need to try this one. The movement feels super clean, the hand-drawn art is gorgeous, and the paintbrush mechanic is just so fun to play with. Bosses are definitely tricky, but never in an annoying way, it's just super satisfying when you finally beat them. Plus, the story actually hit me pretty hard
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 31 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Italian, Spanish - Spain, Polish, Russian, Thai +4 more
| $19.99 |
| 39ratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meh. Coming out of games like hollow knight, MIO: memories in orbit, etc. this game feels disappointing. To be fair, I am comparing it to titans of the genre, but if you have high standards for metroidvanias, this game will probably not satisfy you.
thumbs down if u played u know
peak gameplay. fun easy metroidvania. to recommend for people new to this genre of games because it is easier than other games like silksong
this review was written after i 100% a save file (not the steam achievements) Is the game good? Short answer : yes its a strong 9/10 thats made with the utmost care and love. Long answer : I would say that overall the game is very good, i struggled to find any real bad points and i will go on in depth on every aspect of the game here. Arstyle : 11/10 its amazing, everything is so colourful and alive, the whole world is like a painting, the animations are so fluid and smooth, the work they put in them is just incredible and i love everything about it. You can see all the love that went into every enemy, npc, animation, background ect, everything is overflowing with soul its truly incredible world design : 9/10 its pretty good, it feels pretty small but that might be the spoiled silksong player in me talking, every area feels distinct with its own gimmicks powers enemies bosses ect. They are decently interconnected but i feel that the fast travel points are either placed very awkwardly or it need a couple more. overall very good world design i felt immersed and enjoyed my time there. movement : 8.5/10 its also pretty good, i was able to do pretty much all the lategame platforming challenges without much sweat. The abilities feel quite good to use and are pretty diverse. The game also does find a lot of creative ways to use them which is a huge plus. But there is some jankyness that i cant ignore, its not something i can explain in the reviews but they dont feel to tight sometimes and they can feel pretty awkward some times. combat : 9/10 very good and enjoyable, it doesn't have as much depth as the platforming cause most of the abilities are primarily movement but its smooth and pretty responsive though it still suffers from the same jankyness that i mentioned in the movement section. Also the inspiration system that gives you perks is soo incredibly creative and i love it even if i think its balanced poorly (overpowered). the enemies are pretty varied and creative, most are pretty easy and enjoyable to fight overall good enemy design. bosses : 9/10 they are very good and pretty enjoyable and expect maybe one all the other ones have very predictable attack patterns which while hard to dodge are easy to recognize and master and that makes the fights very predictable and fun to fight (it lost a point literally because of one clown boss fight that is an exception to all the positive things i said). Also the final boss is designed so cleverly i love it. story and characters : 10/10 the story is very touching and talks about a lot of pretty heavy themes but i am gonna be honest most of it went over my head cause its very much a show dont tell which even if i cant understand i still love. The characters are overflowing with personality just like everything else in the game and i love every single one. lategame challenges : 8.5/10 i think the late game challenges suffer a bit from how short the game is cause if you go for 100% like me after finishing the story there is a small but noticeable spike in platforming difficulty mainly cause the game wasn't long enough for me to master the controls as much as they expect it from me, especially with how late they put the final ability, that being said they arent unfair and with a little bit of practice they arent that bad so overall not bad i would put the difficulty lvl of this game a solid 7/10 or about 8.5/10 if your going for 100%. most of the it comes from platforming not to say that the bosses are a walk in the park but this game is more of a platformer that a hack and slash. Also very important in has very good assist options to make the game easier, personally i turned of hazard damage when i was doing platforming (if you hit a hazard it resets to the closest safe space) just so i didnt have to do a run back when i attempted a hard platforming section a lot of times, in general the assist settings are much appreciated and a very good addition. overall it an amazing and fresh experience full of soul and emotion and i highly recommend this to everyone.
打完想着全收集,结果一堆难得要死的跳跳乐,上下全是刺下劈接冲刺,过了那里后面还有下劈接下劈,直接就是红温放弃了。boss打起来也很无聊。整个游戏玩下来真的很累,也就只剩画风和设定比较有意思了。
تقليد لهولو نايت و فوقه نظام الهيل خايس 2/10 عشان الرسم شوي حلو
Такс, купив її у бандлі з МІО, насправді з опису виглядала набагато цікавішою ніж МІО, але вийшло навпаки. МІО прям дуже крута, багато механік, великий світ, досить цікаві боси(на деяких прям помучився). І загалом сюжет прикольний. Тут ж ситуація слабша, взагальному можу оцінити десь на 7.5 з 10. Графіка гарна, є цікаві блоки з платформінгом. Є цікаві механіки. Загалом гралось цікаво, і світ досліджувати було непогано. Але сюжет досить плаский і взагалі не розкивається, ти мало проникаєшся проблемою ГГ + гра досить коротка, вот за 7 годин я пройшов, і це я ще окремо витрачав час на дослідження світу трохи додаткове. Тому якби її зробили більшою і підскрутили більше механік + розкрили краще сюжет вийшла б дуже гарна гра. А так середнячок який не є прям поганий але і не є топ. Брати рекомендую лише у бандлі з МІО, МІО 100% маст хев, а це якщо прям дуже подобаються метроїдванії то можна на 2 вечори.
فيها الـ(🐘)حق الدين رينج👍
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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