
Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies!
Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress.

Explore Constance's non-linear interconnected world and discover countless secrets, abilities, upgrades, characters, side quests, and inspiring moments.
Using your brush techniques will corrupt your Paint. If you become fully corrupted, negative effects await you, so be wary!
Use inspirations that you find on your travels to sketch in your journal. Your sketches enhance and customize Constance's capabilities. By gathering materials, you can upgrade your sketches into even stronger artworks.
Upon death, choose how to continue your journey. Do you want to persevere through the challenge, at a price? Or do you return to a safe point and explore other unbeaten paths?
The inner world is strongly connected to Constance's mental health journey, with each colorful biome and its unique set of enemies and characters representing different aspects of her psyche and personal history.
Experience playable flashbacks about personal struggle, creativity, work-life-balance, and inner purpose. Step into Constance's socks to uncover her past!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 3Kreviews | 83% | — | $1.4M |
| $19.99 | 252ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Una belleza de juego cuidense
I enjoyed this game a lot. The art and animation are beautiful. It has a heartfelt and relatable story, at least to me. The story is told through interesting mini-game sequences that are completely different from the main gameplay loop. On a surface level it could be compared to a Hollow Knight or Ori game, but I feel like there's enough here to make it feel fresh and different in a world filled with Metroidvanias. It's quite challenging, but not overly so and keeps a good balance throughout the whole game. I was able to get 100% on my save file without tearing my hair out or getting stuck for too long. It was exactly what I needed right now in my life and I hope the devs go on to make another interesting game like this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 31 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Italian, Spanish - Spain, Polish, Russian, Thai +4 more
| $19.99 |
| 39ratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu d'aventure "hollow knight - like" très beau et doux. La DA est belle et les messages abordées sont importants donc très belle expérience.
I was thinking a lot about whether I would want to recommend Constance or not, in the end I decided that I would. Starting off with the things I enjoyed would be the sound design / overall aesthetics of every enemy and interactable NPC's that we meet throughout the game. Exploring and figuring out each new movement type or ability to help traverse in different area's was easy to understand, although took some getting used to. The meaning and storyline aspect were short yet informative on our playable characters life and mindset (as it is what the game is about). During these gameplay moments, I enjoyed the change of style for the gameplay. Allowing us to control a cursor, fit in photos of a photo album. These where good additions as once more, it let us connect with our character. Lastly, the puzzles/parkour/challenges where designed to be fun and I would say it hit their mark. To think of a con to this game, my only gripe would be that the boss fights would end up feeling repetitive having a few main attacks before their cycle would repeat and would ultimately end up as a battle of endurance. My final thoughts is that, although quite short, it is a wonderfully animated game with good world building with fun challenges and exploration.
Единственное, что мне понравилось, это рисовка, сама игра совсем не завлекает и очень скучная, зря потратил деньги.
Very nice game, beautiful art and music, fun gameplay too and the the story is good too. I just wish it was a bit longer.
Constance é um jogo lindo! É um jogo que me toca bastante com sua mensagem sobre burnout, depressão e ansiedade e eu acho que a forma como foi trabalhado isso no jogo foi muito bem feito, até me lembrou um pouco Omori sobre a forma como esses temas são trabalhados. O mundo é vivo e cativante, os personagens são carismáticos e divertidos e cada um é extremamente divertido de se conhecer. As mecânicas são divertidas e as Habilidades de Pinturas juntamente das Inspirações tornam a jogatina ainda mais divertida. Mesmo com algumas limitações, como o ataque básico não bater para baixo ou para cima, reservando isso para o Repique ou para a Investida de Tinta, há realmente poucas vezes no jogo que você precisa bater para baixo ou para cima e nessas vezes a Investida de Tinta resolve a situação facilmente. Os chefes são bem projetados e são bem posicionados também, gosto de como todas as 3 áreas podem ser acessadas mesmo se você não possuir uma habilidade específica de outra área, como o Mergulho na Parede das Câmaras Criptas, o Corte de Tinta (não lembro o nome) da Acadêmia Astral ou o Repique do Circo Caótico, você pode acessar essas 3 áreas livremente mesmo sem uma dessas habilidades, tornando a exploração muito mais livre e com diversas possibilidades. Eu por exemplo, fui nas Câmaras Criptas primeiro, peguei a habilidade na Acadêmia Astral, fui para o Circo Caótico pra pegar a lágrima e depois voltei para a Acadêmia Astral para procurar a lágrima de lá, mas sei que outros jogadores devem ter feito caminhos totalmente diferentes. E oque falar da MÚSICA? Simplesmente perfeitas! A trilha sonora é impecável e eu amo de paixão. Admito que o primeiro momento que eu parei pra prestar mais atenção na música foi na batalha do Brian, a partir daí eu comecei a apreciar mais esse mundo artístico que é a OST de Constance e eu estou apaixonado. O Motif de Inner Canvas toca em praticamente TODA música importante pra história do jogo de alguma forma, só não arrisco dizer que toca em todas as músicas pq n lembro se realmente toca. Mas Inner Canvas, Inner Resolve, Violin Recital, Cutting Ties, Cutting Ties: Reprise, Lost in Thought, Persevere e se não me engano Devourer of Worlds, Voids e Many-Handed Overture também possuem o motif principal do jogo. É de uma observação e de um detalhismo que verdadeiramente me lembrou Silksong. O Motif do jogo está presente em todo canto e é um motif LINDO de se ouvir. Me estendi demais, mas enfim, JOGUEM CONSTANCE! Esse jogo é muito lindo e ele merece que vocês deem uma chance pra ele. Não escutem aqueles que falam mal do jogo por "achar parecidos com jogo tal", Constance é um jogo com identidade própria e original e MERECE que sua linda arte seja vista e apreciada pelas pessoas.
전체적으로 미묘함. 재미가 없는 것도 아니고 있는 것도 아니고 할거 없을때 할만하지만 할인 안하면 추천 안함 그리고 지도 더럽게 불편함
Good game I hope to see Arabic language support in your future games as well
La DA est tout bonnement incroyable, le jeux donnent un peux de challenge sans te faire souffrir pendant 4h juste incroyable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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