
Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 10 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun auto battler, the descriptions always give me a chuckle. It does reward creative thinking but can be quite punishing if you aren't paying attention. E.g. I was very excited to try out my new "curse of pigs" spell. Confidently turned a horde of a thousand geckos with pointy sticks into a horde of rampaging wild boar. Lesson learned. Next game as said geckos burning every forest i came across to flush out a druid. He was on the other side of the map, being quiet inside my territory. Hours until i bothered to check.
I'm bad at structuring reviews so I'll just put everything in a list What I like: - Rewards clever thinking, but punishes carelessness. Overextended too early and left your citadel without a guarding army? Stolen by bandits and you're wiped off the board, forces you to think tactically - Lots of variety in armies, no two will play the same and almost all of them are fun, the 2 gnome(?) factions being the exception. Some standouts for me are the High Cultist, Voice of El and Necromancer - No two games will feel the same ever, you can play the same faction 5 games in a row and it'll still feel fresh because of factors like terrain, nearby resources and neighbouring factions - Gameplay is simple and easy to learn but still rewards a strong knowledge of the game, I recommend you try to play each faction at least once, so you know which enemy does which, who needs what and how long it takes for them to become a real threat - Multiple planes of existence is always a fun mechanic What I don't Like: - Very RNG heavy, some factions are borderline unplayable if you can't find a resource deposit or unlock a ritual soon enough - Factions have a tendency to snowball which often leads to games where one becomes a dominant superpower and the others are just barely surviving by holing up in impenetrable citadels, which leads to dull late games that last hundreds of turns as while one side has obviously won it just can't physically be declared winner, I usually resign or go on suicidal last stands when this happens - Dwarves are just really annoying Overall: 8.5/10 very addicting but makes me want to smash my PC, would sacrifice thousands of people again
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Banger Strategy game. Every faction truly is unique and not just a reskin. The game is absurdly lightweight and fast to run and end turns are usually like 5 seconds or so. One of the best round based strategy games I've ever played even tho it has the aesthetics of a rock with googly eyes
this game is not a ordnary strategy game but a immersive empire builder with multiple different planes to travel to. it tickles my autism right
i played this for 10 hrs straight n got absolutely nowhere, 11/10 worth every single ♥♥♥♥♥♥♥ penny, i haven't had this much fun and entertainment playing a game in so long
There is no tutorial for a massively complicated 4X strategy game. ) :
there's a small learning curve but once you get into the swing of things this game becomes extraordinarily addictive, experimenting with different classes and subclasses beyond that is simply an absolute blast
Complete garbage, no tutorial. Wish I could refund.
I will be perfectly honest. I have no idea how this game got to 8 hours of gameplay. I still feel like i barely know a thing and i've only played the one class and maybe 2 different ages of time. I'm not a guy that really enjoys strategy games anymore, long past since the days of "one more turn" of the civilization games and the joys of Command and Conquer. My friend had to drag me almost literally but definitely figuratively kicking and screaming into this game. Its a lot of fun to my suprise. There is for me, someone who doesn't play pc strategy often, a sharp initial learning curve that extremely gently smooths out into a wonderful natural learning curve that. don't got more to add yet. It's fun.
Sometimes you get wiped in the first few turns by a swarm of deer, other times some idiot on the other side of the world wipes you by opening a portal to hell, and other times you get wiped by a sneaky 500 stack of hobbit zombies that you didn't see slowly shuffling into your capital; you never win at Conquest, but it is fun every time!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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