
Company of Heroes 3 combines heart-pounding combat with deeper strategic choices in a stunning Mediterranean theatre of war. In Company of Heroes 3, every battle tells a story...what's yours?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Company of Heroes 3 brings the series' acclaimed authentic and tactical gameplay to a stunning new setting. Immerse yourself in two epic campaigns, four unique multiplayer & co-op factions, and a breathtaking new theatre spanning from the sweeping deserts of North Africa to the rolling hills of Italy. Join the Fight with new features such as Full Tactical Pause and our Dynamic Campaign Map, which enable you to take complete control of the battlefield.

The legendary strategy franchise is back! Company of Heroes 3 is the ultimate package of action, tactics and strategy. Take charge in the heat of real-time battle, then command as a General guiding the overall campaign where every decision matters.
Overwhelm your opponents with four unique factions and all-new international Battlegroups. Command ground, air and naval forces and build supply lines to crush enemy advances on the new Dynamic Campaign Map - no two playthroughs are ever alike! Play at your own pace across campaign and skirmish modes before diving into blistering multiplayer action. Discover the untold stories of a stunning Mediterranean theatre featuring next-generation destructible environments, all powered by Relic's proprietary Essence Engine.

Company of Heroes 3 delivers the next generation of acclaimed tactical gameplay. Beloved combat mechanics collide with authentic new gameplay features, making for the deepest tactical experience to date.
Make use of daring flanking moves to expose enemy side armor, experience all new infantry breaching mechanics allowing you to flush enemy units from their garrisons, and master elevation to enhance your line of sight and gain the upper hand.

Welcome to the Mediterranean - a breathtaking new theatre filled with untold stories of war. Engage ferocious enemy forces across Italian mountain passes, breathtaking coastal vistas and the sweeping deserts of N Africa. Stunning visuals deliver authentic and highly diverse environments designed to keep you on your toes.
Mountainous maps will require uniquely different strategies from coastal towns, with verticality now greatly affecting units’ line of sight (True Sight). Desert plains will call for careful reconnaissance and daring armored maneuvers. On this new frontline, intelligence trumps speed and clever use of local terrain will let you bewilder your opponents and route them from the field.

Experience the biggest single-player campaign in franchise history. The new Dynamic Campaign Map delivers full ‘sandbox-style’ gameplay, allowing players to command the overall war effort and experience an unprecedented level of strategic choice.
Establish vital supply lines before deploying rear guard defenses to secure your advance. Launch air and naval strikes to weaken and scatter enemy forces or liberate a nearby town to develop a Partisan spy network. Choose your forces and upgrade your veteran companies to match your playstyle. Meanwhile, the optional Full Tactical Pause feature allows players total control over the pacing of single-player action. Plan your attacks, then effortlessly queue up lethal precision plays that will give you the edge in battle.

Company of Heroes 3 promises to delight even the most ardent WW2 enthusiasts thanks to the largest number of launch factions in the series to date.
New army customization mechanics will allow you to call in the help of a varied cast of specialist units. Take up the fight with new elite squads including the American-Canadian Special Service Forces, the revered Gurkhas from the Commonwealth and many more.
From devastating tank destroyers to clandestine recon vehicles, Company of Heroes 3 features the largest roster in the series to date. The super-light Weasel, the armor-sniping Nashorn, and the Chaffee Light Tank are just a few of the units making their debut. Also, let's not forget revamped classics like the M3 Recovery Vehicle Halftrack, which can now be used to repair and steal abandoned enemy vehicles!

Feel the blistering impact of every mortar shell and naval bombardment with Relic's state-of-the-art Essence Engine. In Company of Heroes 3, every location becomes a fully destructible sandbox, opening up limitless tactical gameplay options for you or your enemy to exploit.
Bring fortified buildings crashing down onto enemy squads, then witness enhanced destruction mechanics at play as soldiers exploit fresh ruins as dynamic cover. Stunning new rendering and particle FX technology depicts fire, sand and smoke like never before. Brilliant new soldier animations combine with enhanced AI, delivering realistic squad reactions to the battlefield. Optimized for DirectX 12 and multi-core CPUs, Relic's new engine technology will deliver cinematic action to rival any Hollywood blockbuster.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 40.2Kreviews | 57% | — | $37.2M |
| $59.99 | 2.4Kratings | 76% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1441 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can not in good conscience give this game a positive review. It got sold and still is under the guise of a game offering "deeper strategic choices" -- the campaign mode while not without its issues is cool but basically abandoned at its release in favor of a few multiplayer/skirmish DLCs. Which is an absolute shame because I would've loved to get a proper narrative expansion exploring some of the other fronts or even expanding on the existing campaign. Alas we live in the era of the cashgrab and the re-release. Instead we get a cheap definitive edition, a little spit on the classic release and slap an inflated pricetag on it calling that good enough and expecting people to be thankful for the effort. It's such a hugely lost opportunity that instead of delving deeper into or expanding the bounds of what is there, we just get some cheap regurgitated multiplayer drivvel priced like it's premium content. Had I known in advance that there was zero intention to address the campaign or add content to it, I probably would not have bought the game in the first place. The only thing I can do at this point is to warn others so they can make an informed decision. Buyer beware.
Media

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Every market we collect.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Jul 24 → 25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil +3 more
| $59.99 |
| 954ratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NO
Company of Heroes 3 is way better than "Mixed" the mixed reviews are more of the way Relic is moving forward with its Battlegroups which is a kinda similar plan that they used in CoH2 than the gameplay itself imo it is a really good game and gives somewhat the feeling that CoH1 was giving me. It has some balancing problems but overall it is a very enjoyable RTS and its worth the try. Some additions i could hope RE could add: 1. Profile Progression with Levels 2. Dynamic Campaign with Skirmishes and a map or smth.
але ♥♥♥♥♥♥♥♥ вы че натворили? Как можно было сделать такой дизбаланс, +- 65/35 в пользу союзников, почему я не могу поиграть за своих любимых немцев без горлового каждую игру. Почему чтобы выиграть за союзника можно иметь 1 руку и 1 глаз, а за немцем надо сыграть в 5/10 раз лучше чем соперник, можно на даке раскатывать приматов, а что будет если соперник равный? Вопрос риторический За дак тебе тоже придется делать горловой, ведь примату достаточно нажать рывок и кинуть антитех гранату за секунду, и пока стрелки бегут им вообще ♥♥♥♥♥ на огонь и фугасы, они бессмертные, а дальше едет грейхаунд с картечью и убивает абсолютно все юниты, панцергренадиры сделают ему что-то пострашнее горлового. Мать разраба выебали в порту и у нее родился грейхаунд с чафи?
Esta reseña se basa en juegos 1v1 y 2v2 principalmente pero algunas cosas aplican para 3v3 y 4v4 también. El juego tiene mecánicas parecidas a company of héroes, pero es realmente diferente, cuando empiezas a jugar es fácil darse cuenta de que el juego tiene muy poco o nada de estratégico - táctico. Aquí no vale nada la cobertura, posición, lo único importante es sacar las unidades más fuertes y hacer blobbing. De hecho, el problema es tan enorme que para finales de julio de 2026 se sacará una actualización para corregir en lo que se ha convertido el juego “company of blobbings”. El juego se resume en: blobbing de infantería para pasar a blobbing de tanques, es todo. Pero hay otro problema aún mayor, el desbalance, el juego está claramente a favor de los aliados, unidades con un coste – beneficio muy notorio, unidades de tier 1 combatiendo y eliminando a unidades de tier 4 (aún sin nivel de veteranía) es ridículo, con un coste muy bajo de parte de las unidades aliadas, con daño enorme, resistencia enorme mientras que de parte del eje las unidades son más reguladas, es decir, si hace mucho daño, es muy débil, si es muy resistente entonces no hace gran daño. De esto fui dándome cuenta poco a poco. Cuando empecé a jugar, al revisar las listas de posición noté que uno de los mejores jugadores con varias facciones tenía como nickname “allies easy mode”, lo cual me intrigó. Después, en foros y videos noté la misma tendencia. Pero cuando empecé a jugar con la wherchmat me costó varios meses llegar a hierro. Después, empecé a jugar con otras facciones y cuando llegué a los británicos me di cuenta que era fácil de usar la facción, tenía mucha flexibilidad, es decir sacaba unidades anti – infantería y no quedaba descubierto anti – vehículos y viceversa. Me gustó mucho porque en company of heroes 2 sufría usando a los británicos, mi facción favorita, por lo que me costó algunas semanas llegar a hierro. Pero cuando llegué a usar a la usf fue mucho muy fácil. Unidades fuertes contra todo, muy resistentes, baratas, mejoras muy poderosas, habilidades que con otras facciones se requiere algún grupo de batalla, desbloqueo de edificios con unidades flexibles, es decir, útiles contra cualquier unidad o acción que el enemigo pudiese intentar de forma que tardé alrededor de 7 horas llegar a hierro, derrotando incluso a jugadores en nivel plata. Y tal vez dirás “es que ya conocías el juego y las demás facciones combatiendo contra ellas” y en parte un poco, particularmente las mecánicas, pero aún así las ventajas de los aliados son demasiado notorias, incluso ahora que conozco mejor el juego son más consciente del desbalance, a tal punto que sin conocer ningún orden de construcción, ni si quiera el nombre de las unidades o coste de las mismas, es más, jugando sin grupo de batalla fue demasiado fácil llegar a hierro. Además, no es que conociera las mecánicas del juego ni a las demás facciones porque cuando empecé a utilizar a la dak, fue muy parecido a la experiencia que utilizar a los británicos pero con menos flexibilidad. Resumiendo el juego podemos decir que Relic intentó poner nivel de dificultad al multiplayer como sigue: USF = Very easy mode. Británicos = Easy mode. DAK = Hard mode. Wehrchmat = Very hard mode. Lamentablemente, después de 510 horas, solamente sigo jugando porque juego con otras personas y porque me gusta el reto de saber que utilizando el eje mi adversario tiene ventaja, dependiendo de la combinación por ejemplo la más difícil wehrchmat vs usf, que utilizando a la usf contra wehrchmat es cuando e ganado a un nivel plata siendo bronce para llegar a hierro. En conclusión, si te gustan los retos, utiliza al eje, a la dak si quieres que sea difícil pero posible, y a la wehrchmat si quieres un reto realmente grande. Por otro lado, si quieres divertirte y no eres muy bueno en multijugador utiliza a los aliados, particularmente a la usf. Naturalmente, esta es mi experiencia y en niveles bajos, hasta hierro ocasionalmente plata y contra algunos oro, recomiendo en español a Mr. Dogo, el cual tendrá otras quejas contra el juego pero aprenderás mucho con el o pilchard tv. En inglés, helping Hans, havoc y tightrope, este último realiza muy buenos análisis de cómo funciona (y lo que no funciona) del juego.
不会做游戏赶紧解散吧,一群吃干饭的东西。
Selten so ein Haufen Dr..ck gespielt. Total unausgeglichen
This game and company has become a joke and shell of itself.
Несмотря на парашное соединение с серверами Реликов, в чем они сами не виноваты, играть в COH3 в мультиплеере сейчас это просто тотал ахуй. Спустя две части коха и проебанный DOW3 они, наконец, нашли идеальный баланс между стратегической и тактической составляющей, без попыток в добавление элементов других жанров. У игры был ахуевший по сырости старт, что очень сильно отпугнуло игроков. Но после развода с SEGA и длительного времени поддержки сейчас этих проблем нет, почти. Мультиплеер сейчас играется очень бодро, платные доктрины заводят и при этом они не дизбалансная срань, что уже победа. Вся четверка фракций ощущается по разному и дает совершенно разный игровой опыт. По сути главная беда третьего коха просто в том что он существует после второго. Здесь существенно больше элементов из первого DOW'а и гораздо большая масштабность в минус реализму и детализации, что мне лично нравится. Но такое нравится не всем и я могу это понять, особенно это не нравится тем кто много во вторую часть. да. Могу ли я рекомендовать игру? Ну если вы фанат игр реликов то я не знаю, почему вы еще не пробовали. Если нравятся соленые и токсичные RTS то это тоже хороший вариант, так как в игре есть соревновательный элемент и он постоянно улучшается баланс правками. Но особенно я бы рекомендовал игру фанатам первого COH и тем, кому в целом нравились ранние игры студии, тот вы найдете схожий вайб и, уверен, проведете много приятный часов в мультиплеере.
Наиграл пока что не много но мультиплеер просто вкуснейший , не понимаю за что хейтят игру. Говорят британцы имба - только что на вермахте вместе с тремя рандомами вынесли 4 британцев в мультиплеере. Чего то масштабного рассказать не могу , пока только втягиваюсь в курс дел, но мне все нравиться. Советую однозначно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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