
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 581 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Garbage. $29.99? Game should be $9.99 and I'd still wait for 50% off. Obvious cash grab by Relic. Didn't even bother to copy/paste over some music from COH to fill the dead air. Very vanilla defense game, shallow. There are so many better games on steam to spend $30 on. There is no story. They put in the least amount of effort possible to create this. The fact this is a "standalone" game is a joke. I own COH3 and after I purchased this, there was literally no download required of this "standalone" game. At best this should have been a DLC for COH3 for $9.99. Even with that I'd happily pay for more story missions in COH3 but that would take more effort.
Here are the cons: -Matchmaking is a joke as it doesn't update the lobbies in real time. -Elitists want SPECIFIC players with GOOD PVP stats or they leave/ kick you from the lobby. -There is significant delay when occupying buildings or certain units as the command to enter will be acknowledged and they will run into said building or unit but their character models will continue to run in the direction of whatever they are trying to occupy for a few seconds until they update and finally show as being inside whatever they were ordered to enter. -The price for this GAME MODE (don't care that it's a standalone) is too high for something that should've been a DLC or an expansion. -If you bought the DLC factions you will not have access to them in this GAME MODE. (I am sticking to calling what this is and refuse to acknowledge it as a standalone title.) -Each match is about 13 waves which is a bit short imo. The few good things: -Persistant Perk System that you can benefit from during a match which boosts unit stats, cooldowns, improved defense offense, etc. -Perk Points is really the only incentive to get Gold Medals (highest award for surviving all waves before opting for Endless Mode.) -All Units have variable stat changes to fit the theme of this GAME MODE like faster repair time, faster build time, more damage to armor, more damage to inf, etc. If this GAME MODE were less than $20 or $15 then I'd say go for it. But if that's too much for you or you already bought all the Faction DLC's for the base game and don't want a simple GAME MODE all on its own for nearly $30 then wait a few months or just give this a HARD PASS. Not sure who at Relic thought making this GAME MODE by itself and not part of the base game was such a good idea other than a quick cash grab.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 581 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can see this being a 10$ DLC for COH3 players, and 15$ as standalone. 30$ is absurd for a single game mode, with 4 factions and 5 maps. Little fun game, get it on a big discount.
(RU/ENG) RU С чего бы начать, наверное с того что это каким то чёртом не длц а типо отдельная игра хотя по факту это могло быт крупное обновление но нет, отдельная игра. Довольно сомнительный ход от Relic но что есть то есть. Начнём с плюсов: На определённых волнах мы получаем карточки (типо механики рогаликов) это юниты, пассивные и активные способности, интересно ли это? Да, но иногда из-за подобного рандома выстоять против противника нелегко особенно в соло. У каждой фракции свои особенности как и в COH3 соответственно и карточки особые для каждой фракции. Сбалансированные юниты для этого режима игры хотя не все и некоторым юнитам нужна доработка. Боссы интересные но некоторые через чур сильны, те же снайперы американцев или Вирбильвинд вермахта. Случайные события которые добавляют напряжения игре. Мета прогрессия между играми. Минусы: Случайные события британии это кошмар, бесконечные артобстрелы, заградительные арт обстрелы, куча авиации которая выкашивает твою пехоту и ты теряешь всю пехоту на волне и даже отступить не можешь без потерь. Британия в принципе как противник самая дисбалансная, противостоять им на высоком уровне сложности в одиночку и без мета прокачки практически невозможно. Бесконечный режим вообще никак не награждает хоть ты 20 хоть 30 волн переживи получишь от силы +10-15 очков умений, проще несколько игр до 12 волны дожить. У всех на старте есть инженеры но не у африканского корпуса у них сразу легкий бронетранспортёр который откровенно так себе без улучшения брони которое в прокачке умений открывается не скоро. Аванпосты прикольные но они не пополняют пехоту автоматически и их прокачка сильно ограничена, жаль что в зависимости от выбранной фракции они никак не отличаются и прокачка их во всех фракциях одинаковая. Выбор юнитов кажется очень ограниченным, словно большинство юнитов из доктрин там просто не доступно. Некоторые пассивные способности абсолютно бесполезные те же мины, вы просто не успеете поставить мины да и боеприпасов на них не хватит, как вариант поставить их между аванпостами и штабом но опять же слишком затратно по боеприпасам а врагов будут просто орды. У штаба и аванпостов хп очень низкое и практически нет брони. К сожалению из-за малого количества контента, карт и ограниченного количества особенностей режима игры, рекомендовать я игру могу только если на неё будет скидка в 50% и больше, слишком дорого для продукта с такой наполненностью и ценой. В целом то мне понравилось но лучше бы эта игра была в раннем доступе тогда было бы понятно почему так мало контента но раз уж это полноценная игра то и отзывы у неё соответствующие настроению игроков. ENG Where should I start? I guess it's because this isn't a DLC, but rather a separate game. It could have been a major update, but no, it's a separate game. A rather questionable move by Relic, but it is what it is. Let's start with the positives: On certain waves, we get cards (like roguelike mechanics)—these are units with passive and active abilities. Is that interesting? Yes, but sometimes this randomness makes it difficult to stand up to the enemy, especially solo. Each faction has its own characteristics, just like in COH3, and the cards are specific to each faction. The units are balanced for this game mode, although not all of them are, and some units need some refinement. The bosses are interesting, but some are overly powerful, like the American snipers or the Wehrmacht's Wirbelwind. Random events add tension to the game. Meta progression between games. Cons: Britain's random events are a nightmare: endless artillery shelling, tons of air power that mows down your infantry, and you lose all of them in a single wave, unable to even retreat without losses. Britain is generally the most unbalanced enemy; facing them on high difficulty levels alone and without meta-leveling is practically impossible. Endless mode doesn't reward anything at all; even if you survive 20 or 30 waves, you'll only get 10-15 skill points at most. It's easier to survive a few games until wave 12. Everyone starts with engineers, but not the Afrika Korps. They start with a light armored personnel carrier, which is frankly so-so without the armor upgrades that aren't unlocked quickly through skill leveling. Outposts are cool, but they don't automatically replenish infantry, and their leveling is severely limited. It's a shame they don't differ depending on the chosen faction, and their leveling is the same for all factions. The unit selection seems very limited, as if most of the units from the doctrines are simply unavailable. Some passive abilities, like mines, are completely useless. You simply won't have time to place them, and there won't be enough ammo for them. Another option is to place them between outposts and the headquarters, but again, it's too expensive, and there will be hordes of enemies. The headquarters and outposts have very low HP and virtually no armor. Unfortunately, due to the limited content, maps, and game mode features, I can only recommend the game if it's discounted by 50% or more. It's too expensive for a product with this level of content and price. Overall, I liked it, but it would be better if it were in Early Access; then it would be clear why there's so little content. Since it's a full-fledged game, the reviews are consistent with the players' sentiments.
This has no business being a standalone game. It's boring, repetitive, and without any depth. It would be fine as a cheap DLC for Company of Heroes 3, as a game mode. Overpriced and not at all worth it.
Company of Heroes 3: Final Stand is... okay. I don't have any prior experience with the Company of Heroes franchise, but this caught my attention because I enjoy roguelites and wave defense games. From my perspective, I actually appreciate that this was released as a standalone experience rather than simply being added as another mode to Company of Heroes 3. That said, I find it difficult to justify the price. The overall package feels underwhelming and more like an unfinished game mode than a fully realized standalone title. With only five maps and limited progression, there just isn't much to keep you coming back. The core gameplay is enjoyable, though, and there's definitely a solid foundation here. If the developers continue to add quality-of-life improvements, more content, and expand on the existing systems, Final Stand could become something really worthwhile. For now, it's a fun concept that feels like it needed more time in development before being released.
Quick thoughts. I'd make a CoH3 Wave Survival game with the following features. - No Difficulty Selection (You choose wave strenght, Weak, Strong, Extreme, Impossible.) You get rewarded for surviving the wave depending on your selection. - Building only during Preperation Time (Instant build, Instant upgrade.) - You can start the wave when ready (You do not gain passive income, at the end depending on the wave you get resources) - the card picks are set on first pick. You have to pick a hero type character to start with. Then you will get passive buffs / abilities for that character. After 6 Waves you can choose a new hero and get 6 more upgrades or you can upgrade already chosen hero to become stronger with 6 more upgrades. - Enemies will look at your hero and setup counter tactics (1 hero is more likely to get countered. 2 heroes give you a tactical advantage.) - Make a challenge mode where if u have a lot of something dynamic events will start to even the odds. a lot of bunkers? X bunkers get destroyed by 5 V1 missiles. What they made. - Spawn nodes with a set of troops to spawn. - Attack Waypoint on HQ. - Random unhinged upgrades that seems like they look at what you have in your pool and give an upgrade according to it. - A tiny perk tree which kinda chooses your strategy for you. What did they not do? - Make new models. - Make a better AI. - Make an interesting wave defense DLC. This feels like a fan made mod which someone made over the weekend. Not worth the price.
TLDR it's terrible. It feel like they cut corners everywhere they could. And if you only want the skins, you will need to play borning and repetetive mode for a realy long time, I would guess that around 10h for 1 fraction. If ur fovourite content creator said that they like the gamemode check if they are sponsored. First of all, I have to say that the person that thought that removing basebuilding from base defence mode should GC. Even tho the enemies are randomized every game feels the same, every map feels the same, everything feels borning. The thing that is different are the units, both from the base game, and from each other. The units differ from counterparts from the base game in the most lazy and borning way. I still haven't every unit but already tried krieg marines. They got rid of the tower, yes the tower that is core to making them work in multi, the defensive structure that would be perfect for this mode, Whos idea was that XD? Also tiger ace can't get 4th star for some reason. Why? Cuz no fun allowed. And btw I didn't see any positive changes in any unit the best they did was not changing anything at all. If u compare units in this mode some units are ultra trash some are broken, there is 0 balance 0 fun choices, you have to take the broken thing if you want to win, it also makes the game rng in the bad way. Back to maps, in all of those enemies come from one side from 3 spawn points, it makes all of the maps fell the same, they could not give us a map with base on the middle where enemies come from all sides or something simmilar to the one single player mission in coh2 where u had to defend a bridge and they attack you from 2 sides, it was so peak. Also if you thought that u will see or get to use some new cool units, like they showed 221 with 20mm guns in gameplay demo. You will be disapointed I still have not seen any new unit, 0 campaign exclusives, 0 units hiden in game files, only the bosses are a bit diffrent. The AI, is just stupid asf, AT guns even preaty often ignore ur tanks just move past them. The random events, those just make make the game even more annoying, they spam them all the time making it another repetetive thing. They put 0 creativity in the upgrades, ur units have more hp, more dmg in buildings, all the things that are easiest to code. 0 new content. Also wish we had something cooler to defend that emptied 105 emplacements and a tent, they could railgun, planes, bunker, armored train, some building, trucks, ships, but ofc they gave us tent to defent I think that making a gamemode like this fun is realy ambicious project, they would need to add a lot of new stuff to make it interesting, but if executed correctly it could be entertaining for houndreds of hours, But they did not even try, campaign missions were 100 times more entertaining than this, and the progression was better 2. Only positive thing is that u get packet of skins for every fraction in price of one pack if you pay with game currency, but this means that everyone will have them, or would cuz at this point I belive that many people will refund or not complete the challanges. If you like this mode and dissagre with my opinion honestly I don't give a sht there is something wrong with you, It got spawned only cuz ppl begged in yt comment sections for new PvE content for years, I think the best relic could do is realese another campaign, but not dynamic one for sure. Or even new game on the same engine, Imagine Company of Heros 3 Easter Front, where Russia fight vs Germany with new campaigns, multi and fractions. If you never played company of heros avoid this is the worst place to start
かなり厳しい。 レリックは昔はすごいゲーム会社だったのだが、今回も擁護が難しいレビューになってしまう まずローグライトとしてだが、バランスが悪い上に運ゲーすぎる。 このゲームはものすごく大雑把にいうと 対戦車砲 > 戦車 > マシンガン > 歩兵 > 対戦車砲 というユニットの相性を楽しむゲームなのだが…… ローグライトモードだと相手はバランス良く歩兵、 軽車両、 と出してくるのに こちらはまともな対装甲ユニットをひけない場合があり、このばあいゲーム序盤でかなり苦しく積みが確定する。 そもそも定期的に自軍を強化する要素をもらえるのだが、それも パッシブでどっちか ユニットアンロックでどれか 使用するアビリティでどれか みたいのがきまっているっぽくて、 ゲーム序盤で使用アビリティもらっても……みたいな感触がある。 せめて最初からどの陣営も ・基本の歩兵 ・陣地や車両を修理する工兵 ・歩兵を止めるマシンガン ・止まった歩兵を攻撃する迫撃砲 ・対装甲ユニットである対戦車砲(弱くて軽量でもいいから!) を配ったほうが「腕でカバーできるよね」って感じでユーザ体験がいいと思うのだが、 そういった配慮がなく、ドイツアフリカ戦線だとかなり微妙な使い勝手のユニットしか最初からもらえない。 スレスパのストライクと防御がイマイチなのはどのカード選んでもそれより強いデザインだから許されているのであって、 「いやそれ弱いっしょ……」「かみ合わねえよ……」みたいな外れを引かされるとかなり萎えてしまう。 報酬を選ぶのも2択でどちらか、というのもユーザに不利でおもしろくない。 種類が少なすぎるので、安定したランにならない…… 例えばだが…… 1回目のユニットアンロックが 普通の工兵と クソ高いグアスタトリ分隊 で、対歩兵能力をもとめてしかたなくグアスタトリ分隊を選び、 なんとか初期から出せる250輸送車の備え付けのマシンガンと虎の子のグアスタトリで序盤をしのいでいて、 そろそろ敵に強力な対空トラックとかがくるあたりで 対空トラック と 歩兵砲 の選択 を強いられたとき、どっちを選んでもハズレの状況がキツかった。 初期からいる対戦車車両分隊じゃ心許なすぎる! はやくまともな対戦車砲ををくれよ! という気持ちになった。 このランはあっさり敵のグレイハウンドとかに対応しきれず負けた。 ある意味では補給のおぼつかない軍のロールプレイともいえるが、ローグライトを求めて得たい経験ではない。 そもそもとして、このゲームはCOH3のアプデとして追加されるべきで、1500円程度だったらお!いいじゃんとなるのだが…… 実際には3000円の別ゲー扱いという、謎すぎる売り方を行っている。 それでいてFINAL STANDを起動させると、開くのはCOH3なので混乱する。 (Steamで開くゲームを押し間違えたかと、最初開きなおした) いったいどうしてこんなことになったのか…… せめてゲーム部分がおもしろくてまともならば、よかったのだが……
30 dollars for a mod? This should be (AT MOST) 10 dollars. There are only 5 maps. Its fun, but where is the content for 30 dollars? Also, there is hardly anyone playing it. I do not recommend spending money on this (Unless its on sale) and I have every Company of Heroes game.
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