
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
기본 게임에거 그대로 공격 오는 라운드 방식에 선택도 90%가 기존에 있는거고 특성이 조끔 괜찬은데 너무 노가다고 이런걸 돈받고 파는게 기가 차네요. 그리고 요즘 멀티에 매칭 안되는게 너무 짜치네요... 기존 멀티처럼 방만드는 방식도 아니고 초대해야만 되는게 너무함. 무슨 90년대 게임인듯 (하루만에 패치해서 기존 멀티 처럼 방만드는거 패치했네요..매칭은 여전히 안됨.기존거도 안됫으니..) 그리고 무슨 독립 게임 어쩌구 해놨는데 웃긴게 기존겜으로만 해도 할수 있는데 그럼 따로 생긴거 안켜지더라고요 그런데 새로 생긴 게임으로 실행 하면 기존 겜하고 같이 실행됨 구지 따로 했어야 할 이유가 있나?
希望出专家4 专家5 ,新地图
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Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 582 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've always loved CoH (the original one mainly). I hadn't heard anything about Final Stand, so when I received a key from the devs to try it out I looked up a few youtube vids and thought "Yeah, this seems like a cool kinda mode for CoH that could work". I loaded up the game and it was pretty straight forward to get into, however after only playing one game I was already bored. It's probably okay to fill some time here and there, but it shouldn't be standalone, it really should be a free add-on to CoH3 - it's especially not worth A$44.
왜... 할만하지? 그래도 추천은 못 주겠다;
a buggy mess with too few units and abilities, after a short while the runs start to feel the same
It's currently not too amazing, especially for its price. I can definitely see ways to get better; the ideas are there. The randomized unit selections and unit buffs allow you to veer away from a singular meta unit type being used at all times (except Wehrmacht bunkers...). The randomized enemy types require you to find ways to make your composition flexible enough to deal with everything, from long-ranged artillery to super tanky boss-wave infantry. despite your randomized unit selections. Some unit disadvantages can be covered by simply playing more creatively, given the unit and perk abilities. It's fun when it works. However, there are FIVE maps, four of which play the exact same because it's the same three-parallel-attack-lanes defense map. I don't know why it can't have even slightly different setups; a map with four lanes, map where the HQ is in the center and enemies come from every direction, maybe a map with single chokepoint but the enemies are super buffed and numerous. There's also nothing more to do after beating Expert3 difficulty; you could grind the perk points to get stronger, but to what end, if you already can beat the hardest content handily? It could get better with more stuff to do: more maps, some balance fixing, and a lower price point. All of which are expectations of an Early Access indie game, but this isn't one, which means there isn't actually such a promise.
地图太少了就5张。建议12关改为20或者25关感觉更合适不想玩无极模式。然后就是单位国防的虎王应该要加进去还有卡牌太少了抽来抽去就这几样肉鸽就要做到肉鸽的样子你这肉不肉鸽不鸽的新鲜劲就那两三天
发售一周了,没任何更新,美军射程BUG也不修,内容太少了,真是端着金饭碗都能给摔了。
The Final Stand is an ok DLC, nothing more, nothing less. Is it worth the price is subjective, but I've been hooked on it since buying. I've been waiting for some commanders to go on sale, but since its been a while from their release and they never went for less than 20% I decided to grab this one while my 30% off lasts. For some reason, you get it both in CoH3 and as a separate library entry, but in there achievements don't unlock, for now at least. So, what did I get for my money? Five maps, all the units randomly unclocking durring the mission, and several difficulty options. The start is a bit slow, you can hardly hope to hit Expert++ difficulties with your stock army, but completing missions gets you perk points, which you can use to upgrade your units, give them bonuses, upgrade outposts to better defend themselves, etc. You have to finish 12 waves, and after that you get the option to hit the endless mode, for now I've only managed to hit wave 17. My friend also started playing and we are having a blast. Some might find annoying that units and abilities are random picks in the mission, but being able to grab whatever you want might turn boring fast using always the same things. This way at least you are forced to adapt and use whatever the game randomly gets you to pick. Reminds of of selecting a random loadout in games like Helldivers.
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