
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good, but the price is too high. I'm personally getting tired of paying these crazy prices for small DLCs "just to help out the devs". I feel like I'm being taken advantage of at this point. I should down vote it just based on that, but I feel like the content itself is passable, and doesn't deserve a negative review.
内容体量感觉较少,配不上这个价格,整体可玩度还行,希望早日更新更多内容或者开放创意工坊
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 582 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
科技点直接重置,直接白干,纯垃圾!
It's currently not too amazing, especially for its price. I can definitely see ways to get better; the ideas are there. The randomized unit selections and unit buffs allow you to veer away from a singular meta unit type being used at all times (except Wehrmacht bunkers...). The randomized enemy types require you to find ways to make your composition flexible enough to deal with everything, from long-ranged artillery to super tanky boss-wave infantry. despite your randomized unit selections. Some unit disadvantages can be covered by simply playing more creatively, given the unit and perk abilities. It's fun when it works. However, there are FIVE maps, four of which play the exact same because it's the same three-parallel-attack-lanes defense map. I don't know why it can't have even slightly different setups; a map with four lanes, map where the HQ is in the center and enemies come from every direction, maybe a map with single chokepoint but the enemies are super buffed and numerous. There's also nothing more to do after beating Expert3 difficulty; you could grind the perk points to get stronger, but to what end, if you already can beat the hardest content handily? It could get better with more stuff to do: more maps, some balance fixing, and a lower price point. All of which are expectations of an Early Access indie game, but this isn't one, which means there isn't actually such a promise.
发售一周了,没任何更新,美军射程BUG也不修,内容太少了,真是端着金饭碗都能给摔了。
I'm gonna have to leave a bad review - not because the gamemode isn't fun. But mostly because it's too little content for the price of admission. Basically goes like this: You get 5 survival maps After every match won you get points You spend these points unlocking buffs During a match, the game will offer you a card selection of units, passive abilities and offensive abilities after every boss wave. Is it fun? Yeah sure, it's cool to unlock buffs and things get easier the next match you play. But then again... it's just that. A 20min survival round and you're done.
与其说是收费的PvE模式,不如说是买四套便宜皮肤,但是这皮肤需要打电脑解锁。看上去肝了点,但是毕竟是可以只打单机就解锁,所以还行吧。同样是为了能有收费内容让游戏有收入,和其他游戏那些必须pvp还很肝的各种乱七八糟的赛季季票比,这个勉强可以接受。 内容上,目前模式有很多不太合理的地方,步兵进驻建筑的加成是很重要的,美军和国防都可以靠往房子里塞兵减轻反甲或反人的压力,但北非初始只有破车和反甲兵,初始有没有任何防御工事可以造,除非后面随机到海军工兵才好打一点。而英军虽然有不少加坦克buff的天赋,但是前期只能造工兵和幽默二磅炮,反甲效率和能力极其弱鸡,能不能打后期纯粹看随机的运气,毫无运营感。天赋还有bug,北非加坦克射速的天赋会倒扣射速,也是醉了。 最后我觉得还是支持一下吧,就当买皮肤了,毕竟也没有竞品可以替代,希望游戏能运营久一点别死了。
Nice coop game, wish it possible more than 2 players in team
The Final Stand is an ok DLC, nothing more, nothing less. Is it worth the price is subjective, but I've been hooked on it since buying. I've been waiting for some commanders to go on sale, but since its been a while from their release and they never went for less than 20% I decided to grab this one while my 30% off lasts. For some reason, you get it both in CoH3 and as a separate library entry, but in there achievements don't unlock, for now at least. So, what did I get for my money? Five maps, all the units randomly unclocking durring the mission, and several difficulty options. The start is a bit slow, you can hardly hope to hit Expert++ difficulties with your stock army, but completing missions gets you perk points, which you can use to upgrade your units, give them bonuses, upgrade outposts to better defend themselves, etc. You have to finish 12 waves, and after that you get the option to hit the endless mode, for now I've only managed to hit wave 17. My friend also started playing and we are having a blast. Some might find annoying that units and abilities are random picks in the mission, but being able to grab whatever you want might turn boring fast using always the same things. This way at least you are forced to adapt and use whatever the game randomly gets you to pick. Reminds of of selecting a random loadout in games like Helldivers.
Writing a review because once again, a Relic product is sitting with middling reviews because of issues that are sort of not quite exactly about the actual game or gameplay. This is a fun game mode. Is it a full game? Not really. Is it worth the price? That depends on how much you value skin packs, and if you already own Coh3 or not. But a lot of those things are personal/depend on if you are in an area where 30 USD is a lot of money (or not). The actual game mode is fun to a degree that, quite frankly, I found surprising. I do not generally play PvE RTS games anymore, because I find them too easy, but Final Stand is pretty challenging, at least before you unlock all the Perks (and you can always play perkless). There's a lot of RNG, but I like that in this style of roguelikey sort of game (don't comment arguing about genre, please I'll ignore it), it makes runs feel less repetitive. Sometimes you'll get screwed by the units/passives you get offered relative to what enemy waves spawn, but that's all part of the fun. Lots of things are rough around the edges; I'm sure other angry reviews will cover those so I won't go into detail. I will say, however, that it's clear Relic did this with limited manpower, and that they spent that manpower where it mattered: in making sure the game (mode) is engaging and fun. If you're worried about getting maximum bang for your buck, maybe this isn't for you. But if the price tag isn't particularly meaningful, or if you're already a fan of CoH3 and want a chill(er) wave defense mode to play solo or with a friend, this is definitely worth picking up. *My playtime isn't accurate as I launch the game thru CoH3 -- I left the game open via the Final Stand launcher long enough to allow me to write this review
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