
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你这东西没有任何更新计划?
They charged 50 dollars for less functionality than a mod, theres also a major bug with progress not being saved because I've beaten the maps but it sayd I`ve never played them and the points for the "perks" havent been added to my account. Also wouldnt a bridge map make a lot of sense for a mode like this? Guess they just didnt think of it, thanks for all your hard work have 50 dollars
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| $336K | 601 | 73% | $29.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 582 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good, but the price is too high. I'm personally getting tired of paying these crazy prices for small DLCs "just to help out the devs". I feel like I'm being taken advantage of at this point. I should down vote it just based on that, but I feel like the content itself is passable, and doesn't deserve a negative review.
시간 때우기는 좋긴 한데 리롤 같은거 넣어 주시면 안되나요.... 거기에 최대 2명만 가능해서 친구들과 같이 하기도 그렇고 왜 별도로 게임으로 해놓고 본편으로 켜서 해야 하나요? 그리고 멀티 방 참가는 자꾸 실패하고 새로고침 버튼은 장식인가요? 나중에는 모르지만 일단 지금은 좀 많이 지나야 할만한 겜이 될꺼 같네요
发售一周了,没任何更新,美军射程BUG也不修,内容太少了,真是端着金饭碗都能给摔了。
在不同的电脑上玩 打出来的点数不同步什么鬼 换一台电脑 全部归零
простенький фанатский мод продают за деньги, контента нет, ничего интересного нет
ok i seen like so many negative review saying things like it can only be played single player or something it literly says that its singleplayer and co-op some of you dont seem to read through the whole thing. now lets talk about why i recommend this, i recommend it because you can battle bosses at the end of each few rounds which is fun. you can earn perks to help you whin the battles, one of the perk i like is upgrade outpost one of the upgrade can repair the outpost. you need to choose very carrfuly with what units and upgrades you want for example the upgrade i like is auto strife
It's currently not too amazing, especially for its price. I can definitely see ways to get better; the ideas are there. The randomized unit selections and unit buffs allow you to veer away from a singular meta unit type being used at all times (except Wehrmacht bunkers...). The randomized enemy types require you to find ways to make your composition flexible enough to deal with everything, from long-ranged artillery to super tanky boss-wave infantry. despite your randomized unit selections. Some unit disadvantages can be covered by simply playing more creatively, given the unit and perk abilities. It's fun when it works. However, there are FIVE maps, four of which play the exact same because it's the same three-parallel-attack-lanes defense map. I don't know why it can't have even slightly different setups; a map with four lanes, map where the HQ is in the center and enemies come from every direction, maybe a map with single chokepoint but the enemies are super buffed and numerous. There's also nothing more to do after beating Expert3 difficulty; you could grind the perk points to get stronger, but to what end, if you already can beat the hardest content handily? It could get better with more stuff to do: more maps, some balance fixing, and a lower price point. All of which are expectations of an Early Access indie game, but this isn't one, which means there isn't actually such a promise.
The Final Stand is an ok DLC, nothing more, nothing less. Is it worth the price is subjective, but I've been hooked on it since buying. I've been waiting for some commanders to go on sale, but since its been a while from their release and they never went for less than 20% I decided to grab this one while my 30% off lasts. For some reason, you get it both in CoH3 and as a separate library entry, but in there achievements don't unlock, for now at least. So, what did I get for my money? Five maps, all the units randomly unclocking durring the mission, and several difficulty options. The start is a bit slow, you can hardly hope to hit Expert++ difficulties with your stock army, but completing missions gets you perk points, which you can use to upgrade your units, give them bonuses, upgrade outposts to better defend themselves, etc. You have to finish 12 waves, and after that you get the option to hit the endless mode, for now I've only managed to hit wave 17. My friend also started playing and we are having a blast. Some might find annoying that units and abilities are random picks in the mission, but being able to grab whatever you want might turn boring fast using always the same things. This way at least you are forced to adapt and use whatever the game randomly gets you to pick. Reminds of of selecting a random loadout in games like Helldivers.
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