
Experience the ultimate WWII RTS platform with COH2 and its standalone expansions. This package includes the base game, which you can then upgrade by purchasing The Western Front Armies, Ardennes Assault and/or The British Forces. More info in the "About This Game" section below.
Modeled estimate, not a reported figure. How we estimate →
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About




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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English*, French*, German*, Italian, Polish*, Russian*, Spanish - Spain**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
excellent jeu
jeu cool
.
Nice WW2 to play with kids
A brutally unforgiving RTS masterpiece wrapped in a frustratingly greedy monetization scheme. Company of Heroes 2 remains one of the most intense, strategically demanding, and deeply rewarding real-time strategy games ever created. Unlike traditional base-building games where you can just mass-produce a giant blob of tanks and right-click the enemy base, this game demands absolute, unrelenting tactical focus. The combat is incredibly lethal and dynamic; a single misplaced squad of infantry can be entirely wiped out in a split second by a well-placed artillery shell or a flanking machine gun. It forces you to constantly utilize cover, manage sightlines, and even battle the harsh Russian winter itself. When you successfully execute a coordinated flanking maneuver and watch an enemy heavy tank brew up in flames, the adrenaline rush is unmatched. However, to experience the full breadth of this incredible tactical sandbox, you have to navigate a monetization system that feels incredibly dated and greedy. While the base game is solid, a massive amount of the game's actual strategic variety—including entire factions, specific commanders, and unique tactical abilities—is locked behind a wall of DLC and microtransactions. It can be deeply frustrating for a new player to load into a multiplayer match and get completely stomped by a highly specific, premium commander ability that they don't have access to unless they open their wallet. It is a brilliant game buried under a very "pay-for-options" business model. Despite the heavy monetization and its age, the fact that thousands of players are still actively grinding the multiplayer ladders today speaks volumes about the core gameplay loop. For many veteran players, the gritty, heavy, and polished feel of CoH 2 still completely outshines the newer Company of Heroes 3. The steep learning curve will absolutely punish you, and you will likely lose your first dozen matches in spectacular fashion. But if you have the patience to learn the intricacies of its brutal, chaotic combat, it is an RTS experience that you will easily sink thousands of hours into. 9/10 — I lost my entire veteran rifle squad because I looked at the minimap for two seconds.
More of the same good ol' Company of Heroes strategy fun, with a handful of small changes when compared to the first. Some key differences: - Most captured points are no longer for a specific dedicated resource type. Instead, your Engineer unit (and some infantry) can 'reinforce' many captured points to focus them on either munitions or fuel. This allows you to tailor your captured points to your own build's needs. - The skill/tech tree has been revamped. Instead of picking between three branches depending on your faction, you now pre-select up to three 'specialists' that can be chosen from in-game, with each specialist having their own unique unit and support abilities. This adds an extra layer of depth and customization without being too overwhelming. - Infantry units die much easier when compared to CoH, and even anti-tank infantry can get destroyed by a tank if not supported with proper AT. In the original CoH, a single AT infantry unit could wreck a tank on it's own. While this change is more 'realistic', it does trivialize the use of standard infantry later game when playing skirmish matchups. - New unit management UI tool for easier control. Instead of a small shield that has to be hovered over which can easily be overlooked, each unit is now clearly listed on your screen for quick selection. If there was one complaint I have, it's the introduction of microtransactions. The first CoH did not have any special unlocked items or microtransactions of any kind. With the change to Specialists and other 'enhancement' unlocks or skins for the multiplayer skirmish, they've added a microtransaction system to 'help' you unlock things faster. While not essential for playing the game, it does feel a bit 'pay to win' when compared to the original.
5454+6556+
Coh2 is a great squad based game although the tanks hits still confuse me a little bit.
Yes, i like
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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