
Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and auto battle strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
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About

A fusion of deck-building roguelike and auto-battle simulator.
Legendary commanders from history return to the battlefield—this time in a fantasy world teeming with magic, curses, dwarves, and dragons.

Choose your battle rewards wisely, and craft your own deck by combining a wide array of cards and relics.
From cavalry units that break through enemy lines, to unyielding dwarves of steel, feral beasts, and ghostly legions—various synergies await your command.
Build the perfect synergy, cover your deck’s weaknesses, and strike at the enemy’s vulnerabilities as they grow stronger with every stage. Your journey leads to a final, decisive confrontation!<br>

Combat isn't the only thing waiting for you on this journey.
You might encounter quirky events, like a druidic group trying to protect a horde of rats, or a goblin salesman enthusiastically pitching long-term savings plans. You’ll also have the chance to take part in eerie experiments to customize your own cards—or simply enjoy the thrill of discovering powerful relics.
Every choice is yours to make. Will your decisions lead you to victory?<br>


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Russian, Japanese, Simplified Chinese, German
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the game and think it's fun overall but every time I play as a dwarf I want to gouge my eyes out of my skull.
Loved this little game. Highly recommend. A solid 9/10 if you don't expect an endless experience. I find the reviews are way too harsh. There is plenty of content to play for 10-20 hours and have fun. Certainly way more if you have time... but I am at a point in my life where I have limited free time and I won't try every character/strategy. This games respects that. The complaints on RNG are overstated. It's not like slay-the-spire where each fight is a clutch, and you're desperate for any +1 strength or double poison (slay is ultimate RNG on how 3 cards are OP and the entire run is just hoping to get them). In this game, you don't get punished forever because you skipped a block and lost 2HP at the start of the map. There are many more relics/cards/items. There are many viable strategies. Sometimes you find INCREDIBLE combos. Sometimes you don't. Sometimes you die in the first act and that's fine. (I played poorly? I got bad cards/relics? A bit of both really). This game is balanced for you to find things that synergize together. I like it that way. It's fun. It's great.
Decent turnbased autobattler/TD/strategy game with Slay the Spire aspects, but with less polish and seemingly abandoned before some features were fully fleshed out. I'd say that there were a lot of parts that weren't properly playtested or properly implemented. My review is positive because the game is cheap and I got enough enjoyment early enough in my playtime that the £9.99 price is worth it. TLDR; I'd say try the demo and decide for yourself whether the cheap price is worth picking it up or not. If you enjoy the demo, the base game is that but with an extra act, more characters and a decent amount of card variety. Disregarding all the negative parts that follow: I had fun playing this game. There is enough variety to make the game replayable, I'll say it again, the game is cheap and it has a FREE version in the form of the demo that gives you two acts of FREE content. Base your decision to buy on that. Anyway, my thoughts on the game: As of now, I am one of the few people to 100% this game and this is for good reason: winning 100 runs and reaching level 20 Penance takes a torturously long time. While most runs end up feeling the same if you're trying to grind up to Penance 20 by abusing one of the many buggy mechanics this game has to get a win. Would not recommend others putting themselves through that unless they actually enjoy the added difficulty of higher Penance levels and want to be forced to learn how to min-max the game and streamline their builds. As with any game - you will get better at the game even faster if you play on harder difficulty modes, if you stay on easy you won't improve as much. The only reason I completed it 100% is because I took a few long breaks from the game and came back to it when I wasn't bored of it anymore, 100 runs weren't done in a single block of time. A lot of the comments I see on RNG taking precedence are something that I agree with - to an extent as far as early runs go since you only get rerolls after you play enough to get the ember to afford it. Which makes the initial difficulty spike of the bosses hard to overcome without good luck. Act 3 normal battles and minibosses can be harder than the bosses of previous acts, possibly even the Act 3 boss too, with some battles being gimmicks like dps checks, stealthed enemies, enemies that mimic your last summon, or adding curse cards to your deck. IMO The game only really "starts" when you unlock the option to add two of nearly any cards to the deck at the start of a run. Since this is when you're finally able to start a run with a build already half done. This is a problem because ember takes so ♥♥♥♥♥♥♥ long to earn and the upgrades are too expensive, most people will give up before reaching this point - an arbitrary time gate on fun is not good game design. My thought is that this was done with the intention of eventually monetising it like mobile games do, but the game seems abandoned before reaching this point, probably from the lack of players caused by said choice in game design - see the irony here, classic greedy publisher choices ending up costing money instead - so the point is moot. The main reason this game is difficult is because unlike pretty much every other game, there isn't a guide on Steam to handhold you when you get stuck because of the nonexistant playerbase, it took many hours of trial and error to reach the point where I'd have to actually try to lose by picking a bad build or by trying a new mechanic. The game as it stands is "finished". Every "type" of deck can be built and won with, it just takes creativity, adapting your strategy and persistence to learn how to win in the same vein as any moderately difficult game. There is more build variety than other people are suggesting in other reviews, but there are no guides available to help you find them. Most of my enjoyment from this game came from finding all these different combinations on my own by just trying new stuff, thinking "could I build a deck centred around this mechanic?" but I also understand that most people want to have at least some guidance, especially when they find something too difficult to enjoy. The biggest issue with this game, is most people don't like to struggle bashing their heads against a deceptively difficult casual game with a massive difficulty spike, when instead they could invest their valuable time into learning something more fulfilling. For the average person, games like this one are generally played because they take less effort than something like an FPS or RTS and the effort required to learn the game well enough to win consistently goes against that grain. To play devil's advocate, losing lots of times is a staple of roguelikes in general, this isn't really any different from Slay the Spire in that regard. There are MANY bugs and unintended clashes in mechanics that cause things to function improperly. So many that I can't even remember them all. The one you'll see most often is bad pathing and summons getting stuck on the environment. One notable bug/exploit, to the player's benefit, is with the Letter of Recommendation and summons that add more units based on the other cards in your deck (Raging Tide Militia and Mercenary), due to a weird interaction, you end up with far more units with the copied card than the original, which can be abused to the point where I had the entire map filled with units in a couple of runs. As an example of where the game is going wrong, the Dwarf faction is straight up not as fun to play as the Human one. It adds a secondary resource that requires time to build up to do some extra card interactions like getting a summon with 30 health that gains 2 attack for every steel you have or the Richard relic that gives your units extra 1 health for every 20 steel. The units are all slower as well, meaning most Dwarf runs end up being: hurry up and wait. The Dwarf version of Jeanne d'Arc is flat out worse than the human version. The Ancient Rosary relic applies 1 protection to every structure unit once per turn, the Dwarf deck has no structures because the devs added a unit type and swapped the ballista to the new type without changing the relic to match, the only structure you can get at start is the culverin which I find misses way too often to be worth playing over your actual deck, especially at the cost of 2 mana. The Holy knight summon for humans gains +2/+8 for every Base card used (Slay the Spire power card), the Dwarf version stays at the fragile 8 health and gets 3 attack for every 10 steel. At the same time, one of her relics incentivises steel usage by dealing 3 damage to 3 random enemies every time you spend steel, meaning there is no synergy between that and the knights while the human version gives you a random base card every turn.
垃圾韓國跑路遊戲,平衡性一坨就算了,正式版還跟Demo沒多大差別,大概花5小時左右就能通關,更新也沒啥有實質性的內容,垃圾半成品遊戲。你們這工作室的傳統就是撈了遊戲的錢就跑去做下一款繼續撈,當初就是瞎了眼才買這破遊戲。
Its a tough fight to the top. Every game is different and there are many ways to win or lose. Its a Slay the Spire 2 like game, which I own too. I would rate Commander Quest higher.
we need coop
the game might be abandoned, fine. I found it entertaining for some time nonetheless. I will not play this for hundreds of hours, but the time i did invest was interesting. so if you like the idea, go for it if it is on sale or something. There are not enough unit choices for hundreds of hours. and grinding every last commander is pointless. but the game works well, is bug-free IMO, offers enough choice for -- how long might I have played it? 20 hours or so? and seriously, if a game has no major bugs and is good, why is it so horrible if it was "abandoned"?
EA的时候基本正式版的80% 备受好评。但正式版突然停更了。。
游戏很不错很好玩,但是内容很少,而且好像不再更新了,如果打折入手还可以,原价就不要了
It's a fun roguelike strategy game. The early stages can be quite challenging, but considering the price and the amount of content you get, it's definitely great value for money. One of the game's strengths is how engaging it is to play. There are many different card combinations and builds to experiment with, which keeps things interesting. However, it's a bit disappointing that increasing the difficulty doesn't necessarily make the game more enjoyable. Instead, it tends to feel repetitive and monotonous after a while.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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