
Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and auto battle strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
Modeled estimate, not a reported figure. How we estimate →
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About

A fusion of deck-building roguelike and auto-battle simulator.
Legendary commanders from history return to the battlefield—this time in a fantasy world teeming with magic, curses, dwarves, and dragons.

Choose your battle rewards wisely, and craft your own deck by combining a wide array of cards and relics.
From cavalry units that break through enemy lines, to unyielding dwarves of steel, feral beasts, and ghostly legions—various synergies await your command.
Build the perfect synergy, cover your deck’s weaknesses, and strike at the enemy’s vulnerabilities as they grow stronger with every stage. Your journey leads to a final, decisive confrontation!<br>

Combat isn't the only thing waiting for you on this journey.
You might encounter quirky events, like a druidic group trying to protect a horde of rats, or a goblin salesman enthusiastically pitching long-term savings plans. You’ll also have the chance to take part in eerie experiments to customize your own cards—or simply enjoy the thrill of discovering powerful relics.
Every choice is yours to make. Will your decisions lead you to victory?<br>


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Russian, Japanese, Simplified Chinese, German
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
垃圾韓國跑路遊戲,平衡性一坨就算了,正式版還跟Demo沒多大差別,大概花5小時左右就能通關,更新也沒啥有實質性的內容,垃圾半成品遊戲。你們這工作室的傳統就是撈了遊戲的錢就跑去做下一款繼續撈,當初就是瞎了眼才買這破遊戲。
牌总量过少 可玩派系不足 局外资源强化太重要 没有那个开局选二体验差到极致 但这玩意要好几万点数 一把就那么点 以及可选的牌还有bug 那个投石机的发射拿了完全没效果 =诅咒 地图路线收益不平衡 尤其是拿了信封后 上路能过3实验下路能什么都没的 甚至有一把我做了商店成就,但那是因为必经的路上一个商店都没 以及还有不少何意味的事件 走个迷宫左边是箱子右边也是箱子 左边箱子会炸右边也会炸 和恶魔玩个游戏3个选项全会输 搞心态的 boss打过后的事件 选遗物会直接跳下一阶段的地图导致部分遗物未生效 最关键的隐藏boss相关 额外boss的开启所需的信封 居然能被栏3诅咒的遗物挡住 过于生草 boss体验也很差 过道太小+部署位过少导致没有自由部署或者灵体就铺不开(灵体一波不冲死也会全被策反)玩军营流的更是找罪受 铺出来后还会被最后那个窄到不行的弯给堵着 然后boss新增的小弟还有不屈这种属性 堵路上真的是把玩家当npc玩,尤其是巨人,枭兽这种大体型单位,实验室也没有改体型或者灵体的选项, 最重要的是游戏已经半年不更新了 现在入了就是在玩一个未完成也不会完成的游戏
alot more to unlock but the game seems almost impossible untill you get a tactic that just breaks it like ghosts but i lock ghosts lol
컨셉이 좋고 게임이 깔끔하게 잘나왔는데 인기가 없어서 그런지 업뎃을 안함 다 괜찮은데 창의력이 떨어진듯
If i could i'd give a mixed review instead, its more good than bad but this game has issues with making most commanders fun to play with.
Like the combat part with units a lot. Wish there was more variety.
刚开始玩的时候有多上头,后面就有多恶心,作者到底是怎么想出这么多恶心人的机制的?我一个超级底牌,一法力,三个单位的巨龙,每只都四五百血,每次攻击都是一个面,因为改造负面只能是最底牌,然后就他妈的给你疯狂塞种子?我是真的草了,n你这还只是一个精英怪,每回合都给你塞三个种子,你妈每天往逼里塞种子是吗?疯狂塞种子让我的巨龙出不来的同时,出的还都是大哥布林,你妈了个逼的,我两百血的司令硬生生被围殴致死,就刚好差那么一张牌在牌库里,就他妈是老子的巨龙!!!!!!!!!!!!!!!!!操你妈的但凡多坚持一秒老子就直接给你们秒了!!!!!!!!!
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fun
其实挺上头的。还是有着无限可能的,期待更多更新,如果可能的话。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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