
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NEW CONTACT: TU-22M DETECTED BY: E-2 HAWKEYE BASIC NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 NEW CONTACT: P-800 GRANIT/SS-N-19 "SHIPWRECK DETECTED BY: USS TICONDEROGA (BASELINE 1) AN/SPY-1 USS Nimitz is sinking!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an extremely niche game that appeals to armchair generals interested Air and Naval warfare operational simulation down to details like choosing AIM-120A versus AIM-120D missiles. After some youtube tutorials, it is fairly easy to play through most of the many included or user created scenarios using missions to avoid micromanaging every aspect of every vehicle. At the same time, you can override just about anything and micromanage to your heart's delight if that is your thing. With only 67 hours played I am still a very much a novice to the game. That said, I enjoy the game especially the naval aspects. I didn't like air to air combat combat until the update this week, but it feels great now so far.
while I do like this game, I wouldn't recommend it to anyone. UI and tutorial need serious rework, and the basic function of the game need to be working. it's already a complex game, the player shouldn't have to troubleshoot issue/bugs mid-mission. 10/08/2024 Flight editor plan keep breaking, flight do not proceed to their targets after reaching joining/holding waypoints. bug that was already reported, already "fixed" but still broken as of now.
I dont care about ROE I just shoot or bomb anything that looks like a meanie
Having spent the 1990's beta testing and enjoying HARPOON in all its glory I will say that COMMAND is a better platform in most ways if you are into massive micro management like I am. Bullet by bullet, missile by missile I rarely let the AI control any Blufor actions. Given this control obsession on my part I sympathize with the reviewers who feel the need for an actual command staff to coordinate control of forces. This software dives deeply and realistically into very lifelike models of the functions needed to wage modern warfare. My hat is off to the designers and the dedicated users of this conflict "SIMULATOR". COMMAND is excellent at testing given platforms against simulated opposing forces in set piece scenarios and learning from the results. The design of the software also allows for decidedly different outcomes of the same battle due to real world issues and SNAFU's. Hoping someone will work with this new AI tech we are seeing and develop a worthy AI adversary. Devs please keep up the good work and do not leave further advances to just DLC . So far I have found no serious issues with the base sim. Let me update my opinion... I am impressed with the new added weapons systems and platforms encompassing what seems to be the entire list of countries. Adding cargo, UNREP, small boat ops, air drops, SEALs and some land warfare and shore bombardment is also a great idea which does seem to work well. ROE seems to have been included more to hinder the Blufor and to help the Opfor by adding huge levels of complexity to a system which definitely needs the help as the AI is not very good. I had hopes that I could let the AI at least handle basic evasion tactics for my forces with some degree of intelligence... Nope. The formation editor is a joke compared to the Harpoon formation editor. It can be made to work, I think , but again the level of unnecessary complexity in the system is obviously there just to increase the chances that Blue will make a mistake or leave something out or just plain give up on the supposed automation and just wing it. Anyone familiar with Harpoon has to agree. It would literally take days to set the formation of of a CV battle group with all the AEW, CAP, helo ASW, sprint and drift surface ASW, air cover for AEW, standoff AAW both air and surface, submarine cover of convergence zones, surface AAW patrol zones etc. I can not imagine how much time and effort it would take to be able to manage a realistic amphibious assault with CV cover, replenishment fleet, and an assault group. Was under the impression that this platform is in use with actual DoD's around the world but I just don't see it. Probably a version that civilians can't see. Having played many of the existing scenarios available in the base sim I am so far very disappointed with CMO. My last hope for finding an improvement on Harpoon is going to be in the scenario editor. I have yet to delve into that portion of Command. When I purchased Command I was looking forward to enjoying thousands of hours of play as I had with Harpoon. I am not seeing this as of yet. I would really like to read the reviews of CMO Pro. Matrix has released a new 2023 version of Harpoon with updated scenarios and have also updated the platform, weapons, and sensor databases to near modern equipment rosters. I am not ready to give CMO a thumbs down but this software is not the upgrade to Harpoon that I had hoped for. Not that they ever claimed that it was going to be. I own it and will await further developments.
I bought Command: Modern Air / Naval Operations WOTY earlier - but then the DLC was no longer available - only in the new version (Command: Modern Operations). So I had bought an expensive game with only the tutorial available. I then bought Command: Modern Operations that was expensive even with a 60 % discount. And now the DLC I wanted for this game (The Silent Service) is no longer available. I can't really figure out why they cannot have the DLC available for the old game - that is not developed anymore. And because of development in the new one - they are not available. Of course I will run for the hills and get a refund and I won't look back unless things get in perfect order. Won't risk having an unplayable game again. Fool me once - shame on you. Fool me twice - shame on me. I won't be fooled again. I am very disappointed about the developers actions. It is very shameful.
请注意:你需要航空、电子和海军作战的博士学位才能开始玩(父母是军事指挥官也有帮助)。
干死俄狗
[b]Before buying:[/b] [olist] [*]Was it too expensive? [*]Isn’t it too complicated? [*]Even if it’s complex... is it even fun? [/olist] [b]After buying:[/b] [olist] [*]Other strategy games felt like toys. [*]Other war games seem absurdly unrealistic. [*]Bought CM: Shock Force 2 & Cold Waters. Sea Power is now on my wishlist. [/olist] --------------------------------------- [b]구매 전:[/b] [olist] [*]너무 비싼거아니야? [*]너무 복잡한거 아니야? [*]재미가 있긴 한거야? [/olist] [b]구매 후:[/b] [olist] [*]다른 전략 게임은 장난감처럼 보인다. [*]다른 워 게임은 터무니없이 비현실적으로 보인다. [*]컴뱃미션 쇼크포스2, 콜드워터스를 구매하였고 씨파워를 찜해놓게 되었다. [/olist]
the most advanced modern warfare simulator! is difficult to understand it at first but after u play a while is incredible .
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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