
Rule a nation by issuing voice or text commands to an AI and conquer the world. Voice input supports Chinese and English; text input supports all languages.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a single-player strategy simulation focused on national governance and world conquest. Players act as the supreme ruler of a nation and issue commands to an AI using natural language instead of traditional menus. The AI interprets these commands and translates them into policies, resource allocation, diplomacy, and military actions. Each decision has long-term effects on national development and the global balance of power, leading toward the ultimate goal of unifying the world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Arabic, Korean*languages with full audio support
Reviews
7.13:目前纯纯的半成本都不到,建议想玩的去玩崇祯,至少是免费的,具体如下: 真是被你伤透了,一大堆问题: 1. 保存游戏,另存为游戏后,主菜单载入游戏,那个菜单就永久停留在上面了; 2. 密信实际就是个聊天的,不仅没用,有时候AI连自己是谁都不知道,我是刘备,AI有时候以为自己是刘备,然后说我说的话; 3. 士兵打过去打过来完全是黑箱,战损比黑盒,同时右上角的击杀数据全是0; 4. 外交签订和平协定后,汇报显示达成协议了,然后继续打。当然你可以说江东鼠辈,呵呵; 5. 政务方面,前期“已完成”的政务,后面会突然又变成“进行中”,什么情况?? 6. 外交方面,补充一个,我割让两个省份,写了名字,结果割错了一个,何意? 7. 你三国时期三个产业,设置的意义在哪里?还有限制,在秀你学的知识还是啥? 8. AI记忆混乱的问题,比崇祯也差不了多少,太糟糕了。 9. 就这游戏,卖61港元,也不能退款,然后我还给你测试6小时些问题。然后我还要自费deepseek买token。 建议作者先做好游戏,再在b站上面发视频,视频发的比做的多,太烂了。当然,我感觉大概率是跟风干一票走人的。
只能说制作组步子太大扯到蛋了,想法很好,但是ai和地图各个信息都配合不上,现在不建议入手,看看后期优化情况吧 全是bug,玩了这个才发现崇祯原来做的还行
从测试就开始玩早早afd支持了,很合我胃口的三国游戏,昨天玩了之前没玩过的自定义模式但我真的很想吐槽一下真就纯尬聊吗?老臣啊起码皇帝开局还有地图能操作怎么自定义变成聊天模拟器了,这跟我随便打开个ai软件聊天角色扮演感觉没有一点区别..尽快优化一下自定义模式吧,应该也是那种能在地图上操作的咱又不是没有这个系统,我还是很期待自定义模式的,加油吧老臣~
简单至极的UI界面,时不时出现的BUG,就是个有画面的AI策略对话游戏,全靠AI有啥玩的
不推荐,游戏不好玩,和酒馆游戏没区别,不如去玩酒馆。
钱真好赚阿,什么垃圾游戏也敢出来卖
I've been enjoying the game, the generation does a really good job of creating a story for you to follow, while attempting to fix a problem the generation will typically identify a new issue you need to address, for example I was successfully raiding convoys of Wei and had a successful ambush of Zhang He that did a good deal of damage, but this resulted in the border conflict escalating and reinforcements being requested. I also like that when communicating with the AI, you can reference past events not currently present in the game and it will use the prompts as if you played them. Examples when playing as Shu, I made granaries with the Oath of the peach gardens to encourage unity between citizen and refugee, I made a memorial to the fallen of the battle of Chi Bi to help get a formal alliance with Wu, and I had Ma Chao enter Wei territory to get an alliance with the tribes he originally fought with in his anti-Cao Cao coalition. (Qing tribe being the most prominent) One issue I've had is I have mixed success when not taking an officer suggestion and implementing the suggestion as a policy. On average entering a policy with no discussion with the AI typically causes the story to not generate and make me try again, I've tried both short and detailed prompts but I have had little success. (editing a little bit of a suggestion or adding to the suggestion works fine.) Some features I'd like to see as of writing this is: 1) The ability to talk to Concubines in the same way as generals (Both normally and though Secret Letters), Sun Shang Xiang has a lot of story potential for Shu and Wu with the uneasy alliance and I kept wanting to get Sun Shang Xiang's input and for Wu, if I plan to portray Shu I'd like to plan my sisters escape. 2) Earlier start dates, I think the yellow turban rebellion and the anti-Dong Zhao Coalition would make for some great alt history story telling. 3) clarity on generation modes, I'm currently using Freedom, but I can't say I've noticed a difference between Funny and Freedom and I wouldn't say I have experienced anything really outlandish. (Was hoping Freedom would allow for magic and other silly scenarios. 4) Some elements don't seem to transfer on the world map, I've caused several thousand casualties to Wei in my playthrough but when I look at the recorded stat it states 0. 5) I feel like your kingdoms development should be solely linked to your polices and commandments, it feels strange that I can just raise an army manually, specially since the generation does not align all the time. ( Ma Chao and the Qing cavalry has put in a lot of work and has not been represented on the world map but Huang Zhong's Archer force generated on its own.) Overall I think the asking price is worth it, I'm currently not even a tenth through my initial credit (1000) and currently in the UK, a slightly larger credit purchase is cheaper than some chocolate bars. Note. When first time launching the game you will need to click the credit in the top left hand corner to setup, it was not that clear for me. : )
Surprisingly deep grand strategy with RPG elements. Allows a lot of freedom to suggest reasonable solutions and find out how they play out. Includes both a mode to play as a ruler or other roles with life-like ncps advising and helping run the government who you cna discuss with effectively. My main issue currently is there is somewhat a disconnect between the narrative and mechanics, with sometimes events being narrated but the game state updates not matching what is said but suspect this will improve as the game develops further.
我感觉还是挺有意思的游戏,虽然还相当有待打磨
其实这游戏也不贵,相比于另一个游戏,AI也便宜,一局完几天,差不多才6块钱,比短剧评易多了,当然我不是夸他,便宜货嘛,其他问题都还能说,有一点极其致命,你玩的内容和地图不是一个游戏,比如,我和东吴早就通过各种手段保持联盟,过了几个回合,一直在继续联盟,连贸易协议都签了,没回合总结也正常,说一片向好,突然就打起来了,而且我还不能调度,不能暂停,一对对人就这丫的杀过去,然后我还看到魏国和魏国打起来了,最后我一个人也没有了,才停,直接打到东吴和我弹尽粮绝,我还不能管。要么游戏给我玩,要么他玩他的,我玩我的,滚一边打去,我和丞相聊天匡扶汉室。
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