
PalmRide, the retrofuturistic fast-paced driving game inspired by classic games, and the modern outrun aesthetics. Drive through busy streets of the city, climb the tallest mountains, or just chill out on your way to the beach. Avoid obstacles and be the first in the leaderboard! Be the rad guy!
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]泰裤辣![/h1]Demo甚至比正式版还要更传神一点。当然,Demo只有一关,看上去还在早期游戏版本,正式版有五关,前往下一关条件是不死或者死三十次。上个世纪兴起的文化元素与上个世纪兴起的游戏表现形式相碰撞,配合嗨到不行的赛博电音配乐,太他妈酷了。
Amazing game. The ride is very nice. It continues far and far. Successful 100%... 💜💜💜💜💜💜💜
PalmRide is a mobile/console like ripoff of Out Run (copyright Sega 1986). The game was assembled as an asset flip, ripping off various engine and asset elements and assembling them lazily as if the "developer" behind this had actually made a game. They did not. Taking this shovelware seriously (which nobody should), it's just Out Run (1986). Steer left or right on a pixel environment to avoid things while it looks like you are driving a car. The "developer" worked hard to rip off the known criminal scammer/copyright infringer, RewindApp, and their asset flip of Extreme Racing On Highway (RetroWave). It's kind of amusing when scammers rip off other scammers. But also very bad for gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets with crap 2D retro pixel "art" textures on them, making this look like a barely functional 3D game from the early 1990s. This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, worse, it doesn't authentically recreate the 1990's vibe the developer is hoping people will accept instead of doing their job properly, and that's just another reason to avoid it. Arrogantly, the developers demand you should find a way to plug headphones into your gaming PC to experience the craptastic audio they shovelled into this terrible game. I run a 9.2 surround sound system for my gaming rig, I'm not interested in downgrading just because the developers demand I experience the game in a compromised manner. Developers must never dictate to gamers how a game should be consumed, it's their JOB to ensure a game is experienced well on any gaming rig. Failure to do this is a failure on their part, and not the gamers. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the video game construction kit/toolset, Microsoft XNA Game Studio. This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. PalmRide didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for playing the first "map", but only around 40 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 10 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. PalmRide has the comically over-optimistic price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This game features a number of suspicious, likely fake positive reviews. The reviews all appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and all have very similar wording and writing style. This is highly unusual given the very low quality of the game and poor player counts. The "Positive" review score on this game should be taken with a large grain of salt. This might be done to deceive and scam gamers into paying for a bad product. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
[h1] Another minimal retro racer time waster [/h1] It could be have been a good game, especially when you turn off the "retro filters" It just lacks purpose, it doesn't invite itself to be played, as there is nothing to finish or compete for or with. Here we have a driving game, without actual racing, no timers, no one to compete against, the achievements are "lol so random" having to drive drive 768000Km or whatever. The leaderboards are useless, because it resets too fast. I got first, and if i had played again i would also get second, third and so on. Having a reset timer will obviously deal with fake scores, but it also cleans everything else in the process. Instead of just preventing easily manipulation of scores. [b] GAMEPLAY [/b] [b] Controls [/b] can be overly snappy, easier to get a hang on using d-pad or arrow keys [b]Difficulty[/b] only increases traffic density, its gradual and every track is approachable early on. slowing down and breaking is encouraged. In fact everything, this includes pick ups, have downsides but also their usefulness. while you can react better at a lower speed, it requires more spatial awareness not to bump cars left or right. Going too slow will have you below speed limit which leads traffic to collide into you. [b]Pick ups[/b] are similar. These are useful but limited. Pyramids are life, but cap at 3 at a time. Flying will go over some corners, go through some high density areas, soon enough it will run down, and you have to find a clear lane to land without crashing. Bullets are incredibly useful but inaccurate as hell whenever there are elevations or corners Finally, and honestly have no idea why the boost pick up exists, but there is an achievement to reach 380km/h and boosting is the easy way of doing so, probably the only way. Finally [b]track[/b] layout and pick up spawn don't seem to be randomized, gets boring fast. [i] SCORE[/i] 4/10
best game and best wish for developer ! I bought it in 2021 and it's still amazing today
I wanted to like it. The music is cool and the visuals are lovely, but ultimately you're just trying to avoid traffic with a few powerups over and over again to see how long you can go for.
just no
[h1]Vom Uniprojekt zum kommerziellen Casual-Synthwave-Racer[/h1] Bei dem Casual-Rennspiel PalmRide handelt es sich um einen weiteren Titel, der auf der Synthwave-Ästhetik-Welle mitschwimmen möchte. Es handelt sich um den Debuttitel des dreiköpfigen, rumänischen Indie-Entwicklers Pixelbois. PalmRide startete ursprünglich als Uni-Projekts, mauserte sich mit der Zeit jedoch zum vollwertigen Spiel und wird seit dem 16.09.2021 für 3,29 Euro auf Steam verkauft. Ob sich der Kauf lohnt, erfahrt ihr im folgendem Test. [h1]Spartanischer Umfang und fragwürdige Langzeitmotivation[/h1] PalmRide bietet zwar fünf „Spielmodi“, jedoch bleibt das Spielprinzip in allen Modi gleich. Ihr fahrt einfach solange, bis ihr gegen ein Hindernis oder einen anderen Verkehrsteilnehmer stößt, was ein Game Over beschert – fertig. Natürlich gibt es einige Pickups auf der zufallsgenerierten Endlosstrecke, welche dabei helfen sollen eure Überlebenszeit zu verlängern. Die Pyramiden sind Hitpoints welche das Game Over bei einer Kollision verhindern. Man darf jedoch nur drei Hitpoints auf einmal hamstern. Munition verpasst eurem anmontierten Maschinengewehr jeweils 10 Schuss. Diese können genutzt werden um Hindernisse und lästige Verkehrsteilnehmer wegzupusten. Das Blitzsymbol erhöht umgehend eure Fahrgeschwindigkeit und gibt Saft für den Nitroboost. Die Pfeile schlussendlich lassen euer Auto für eine bestimmte Zeit fliegen, was im Endeffekt als eine Art Unverwundbarkeits-Power-Up fungiert. PalmRide bietet leider keine Button- oder Keyboard-Konfiguration. Das ist inbesondere deswegen ärgerlich, da ich kein Freund davon bin, wenn Dinge wie Gas und Bremse auf die Schulterbuttons gelegt werden. Unabhängig davon gestaltet sich die Steuerung über euer Auto jedoch als extrem simpel. Gas, Bremse, nach links und rechts lenken, sowie Buttons fürs Maschinengewehr und den Nitroboost. Wer eine realistische Fahrphysik erwartet liegt hier falsch. Die Steuerung funzt so simpel, als ob man an einem steinalten Atari-Spiel sitzen würde. Der wahre Reiz liegt darin so lange wie möglich zu überleben, was mit der Zeit immer schwieriger wird, da der Verkehr und die Hindernisse immer dichter und penetranter werden. Allerdings kann man dem entgegenwirken, indem man ganz einfach langsam und vorsichtig fährt. Der Wagen fährt automatisch mit einer Geschwindigkeit von 31 KM/H. Wer langsamer oder schneller fahren will, muss Bremse und Gas betätigen. Es gibt keine negativen Konsequenzen wenn man den Sonntagsfahrer mimt und im Schneckentempo über die Straßen gurkt. Selbst wenn man komplett zum Stillstand kommt, geschieht nichts schlimmes. Die anderen Verkehrsteilnehmer kommen dann einfach ebenfalls zum Stillstand, niemand fährt euch hintendrauf. Das ultimative Ziel besteht darin alle Spielmodi freizuschalten und im letzten Modus „Rad Racer“ die erste Platzierung im Leaderboard zu erzielen. Dies sollte jedoch kein Problem darstellen, da das Ingame-Leaderboard jeden Tag resettet wird und man in den vorherigen vier Spielmodi lediglich 30 Ingame-Kilometer zusammenfahren muss, um den jeweils nächsten Modus freizuschalten. Es gibt auch ein richtiges Top 100 Leaderboard, jedoch wird dieses nur über die Entwickler-Website zugänglich gemacht und nicht über Steam, was ziemlich merkwürdig und lästig ist. Darüber hinaus besteht die einzige Form der Langzeitmotivation im Verdienen von Achievements. Einige von denen sind jedoch an derart absurde Grinding-Arbeit gekoppelt, dass man von vorneherein nicht wirklich Lust verspüren wird die 100 % in Angriff zu nehmen. Dementsprechend wird man dieses Spiel nach maximal 2-3 Stunden wieder beiseite gelegt haben. [h1]Grafik und Sound[/h1] PalmRides Pixelgrafik ist hübsch und fängt den angepeilten Synthwave-Stil hervorragend ein. Hinter den Spielmodi „Shinjitsu“, „Vecter“ und „Ocean Drive“ verbergen sich eigentlich nur klassische Synthwave-Themen wie Großstadt, Abstrakte Polygon-Landschaft und Miami-Vice-Setting. Wenn auch nichts Neues im Synthwave-Genre, so warten die drei Settings immerhin mit einigen individuellen Hindernissen auf und versprühen den altbekannten Synthwave-Charme. Leider ist die Pixelbildung extrem stark ausgeprägt, was der Weitsicht erheblichen Schaden zufügt, und es dem Spieler erheblich erschwert weit entfernte Objekte einzuordnen und entsprechend darauf zu reagieren. Dieses Problem dürfte einige Spieler abschrecken. Der Soundtrack bietet vier wirklich gelungene Synthwave-Tracks von COVALENT. Sie fügen sich wunderbar ins Spielgeschehen ein und stellen ein Highlight des Spiels dar. PalmRide bietet auch die Option eigene Soundtracks einzufügen, jedoch ist die Handhabung dieser Option sehr sperrig und unbequem. Die Soundeffekte sind solide. Sie sind nichts herausragendes, aber stören auch nicht. [h1]Pro und Kontra:[/h1] Pro: - gelungener Synthwave-Flair - gutes Preis- Leistungsverhältnis - ist sehr simpel und kann von wirklich jedem gespielt werden Kontra: - miserable Pixelmatsch-Weitsicht - geringe Langzeitmotivation - warum ist das Top 100 Leaderboard nur auf der Entwickler-Website zu finden? - einige miese Achievements [h1]Für den günstigen Preis ist es ein netter, aber substanzloser Casual-Synthwave-Racer[/h1] PalmRide ist durchaus ein netter kleiner Casual-Racer, der seine Existenz jedoch in erster Linie dank seines günstigen Preises und der gelungenen Synthwave-Ästhetik rechtfertigt. Darüber hinaus gibt es aber ehrlich gesagt nicht viel, was für den Titel spricht. Das Gameplay ist zu 99 % Casual-Gurkerei, und da ändern auch die abstrusen Achievements nichts daran. Darüber hinaus frage ich mich, wieso der Entwickler das Top 100 Leaderboard nur auf der eigenen Website anbietet. Unabhängig davon gibt es auch andere Macken, wie das Versäumnis einer Button-Belegung oder eine bemerkenswert starke Pixelbildung weit entfernter Sprites. Harte Synthwave-Fans, welche sich von der Präsentation angesprochen fühlen, dürfen einen Blick riskieren. Alle anderen haben bessere Auswahl in Form von Spielen wie 80's Overdrive, Night Jackal usw.
Es estéticamente bonito y también epiléptico. Cómpralo si te gusta jugar juegos estéticamente bonitos y quieres añadir la epilepsia a tu larga lista de defectos.
It's alright
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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