
Fight enemies and upgrade yourself in Combo Overload, a short incremental game, with a huge skill tree. After becoming strong enough you'll unlock the combo. Are you able to overload it?
Modeled estimate, not a reported figure. How we estimate →
About
Combo Overload is a short abstract incremental game, about defeating enemies to upgrade yourself to the max.
Spend your resources on a huge skill tree, with over a 100 upgrades to choose from.

Build up the combo by defating enemies, but be careful, you'll lose combo when getting damaged.
Over 100 upgrades
Dozens of levels to clear
Multiple enemy types
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Reviews
Have completed several 100 incrementals and this is one of the most incremental. Maybe add run while tabbed out.. but it has predilections and is full of subtle decisions to be incremental which is very endearing compared to others.
Nice short game, get's a bit grindy towards the later parts, but overall enjoyable progression curve. If you like a quick dopamine fix, this is for you.
全成就了。 这是一款起步非常慢热的增量游戏,和其他增量游戏不同,可能需要相当的耐心才能玩得下去。 成长和数值的设计其实挺有想法的,但也有一些设计得有点傻的地方(比如100%的暴击率……那就已经不是暴击了,只是攻击力而已了,被气笑了)。 我直到最后的最后才解锁recycle,所以玩到最后几关被数值卡得非常折磨,完全靠开局用脸刷盾才能混过关。唉,谁能想到recycle里竟然还藏有突破能力界限加点的功能呀,太反直觉了。 整体还算蛮有意思的,在增量游戏里算是挺有个性的一款。
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Hours played at review time, across 25 reviews with recorded playtime.
Early game is a bit slow but it really ramps up towards the end. The huge skill tree is fun and even though I'm not usually one for anything bullet hell-ish, I had a blast beating the levels and different challenges.
好玩
7월 21일 업데이트 이후에도 여전하게 구매를 비비비비 "비추천"합니다. 이 개발자는 게임을 어렵게 만드는 것과 재미없게 만드는 것을 구분하지 못하는거 같음. 자원을 얻는 방식이 심각하게 불쾌한데 이걸 참고 업그레이드 해야지만 편해지는 구조를 가짐. 게임 극초반엔 어느정도 기틀까지는 잡을 수 있게 해야하는데 그냥 팔다리 다 잘라놓고 천천히 붙히다보면 좋아져요~ 하니까 더 하기가 싫어짐. ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ 매 우 매 우 매 우 "비 추 천" 요즘 미니게임 형식의 구조에 로그라이트 요소로 자원 먹은걸로 업글하는 게임들이 다양하게 나오는 중인데 그 중에서 제일 최악의 밸런스를 가지고 나온 게임이라 생각됨. 보통 자원을 얻는 양이 초반엔 적고, 후반으로 갈수록 기하급수적으로 증가해서 업그레이드 비용도 덩달아 오르지만, 이 게임은 초반부터 자원 얻기가 힘든데 중반에 가서도 자원 얻는게 ㅈ같다 싶을 정도로 불쾌하게 설계해놔서 자원을 모아서 업그레이드를 한다의 문법 자체가 박살난 상태임. 그냥 이 돈 아껴서 음료수나 과자를 사먹는게 인생에 더 이로울 걸로 판단됨.
War gut, nicht zu kurz. Nicht zu lang. Bisschen Grind, bisschen zu repetitiv, aber kann man machen.
游戏玩起来其实还行,这类型的游戏我也玩过不少,这个游戏一开始玩起来感觉发展特别慢,因为一直没有什么比较质变的升级,直到我升级了那个看起来不知道有什么用的升级ALMOST THERE,虽然在升级树那里一开始就给了一个目标,但是我并不知道要点多少升级才能到,所以我的EN这个升级都用来升级其它看起来有用的升级了,一直忽略了ALMOST THERE这个升级。建议大家在玩的时候尽快点出这个升级,因为这会解锁更多内容,这时才能获得一种新的资源。
Un excellent jeu, et très bien équilibré.
Slow progression, cant enjoy the process. The fact you need to farm coins by not getting hit is kinda ridiculous. I've completed number of incremental games and this is not an incremental. UPDATE. Dev listened to the playerbase and their feedback, fixed everything. Thanks!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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