
Coma:Mortuary is the introduction part of a trilogy about events in the world of the dead. The game`s genre is Adventure-Ambient with Horror-quest element.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels less like a horror game, more like a guided museum tour of sadness.
Very short, nice level design, great soundtrack. Not much gameplay, mostly a walking sim. 7/10
L’ambiance oppressante et les visuels soignés créent une immersion totale dans ce récit mystérieux et introspectif. Les thèmes abordés sont profonds, et l'exploration de ce monde inquiétant nous tient en haleine, nous poussant à avancer pour découvrir la vérité. C’est un jeu parfait pour les amateurs d’expériences narratives intenses, avec une touche d’horreur psychologique qui reste en tête bien après la fin. Un bijou pour ceux qui aiment les histoires captivantes et sombres !
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo sem pé nem cabeça, vc passa o jogo inteiro praticamente andando.
a boring walking simulator
Naja die Story ist recht kurz und auch das Spiel .. würde dem Spiel gerne den Daumen hoch geben aber für mich war es einfach zu Kurz auch wenn es Düster war.
Coma: Mortuary is a first-person horror adventure developed and published by Naga Entertainment that aims to deliver a psychological and supernatural experience rather than a traditional action-driven horror game. Set within a mysterious realm between life and death, the game follows a grieving man who attempts to reunite with his deceased girlfriend after a tragic accident. Instead of finding peace, he awakens in a strange and unsettling world inhabited by lost souls, forgotten spirits, and forces beyond human understanding. This premise immediately establishes a darker emotional foundation than many indie horror titles, focusing on loss, despair, and the consequences of obsession. The game's strongest feature is its atmosphere. From the opening moments, players are immersed in an environment that feels detached from reality. Ancient ruins, dimly lit corridors, eerie caverns, and ghostly landscapes combine to create a setting that constantly feels oppressive and uncertain. The visual design effectively communicates the idea of an afterlife caught between order and chaos. Every location appears intentionally crafted to make players feel isolated, reinforcing the protagonist's emotional state as he ventures deeper into the unknown. While the graphics reflect the limitations of its era and budget, the art direction succeeds in creating memorable scenery that remains one of the game's biggest strengths. Storytelling plays a major role throughout the experience. Rather than relying solely on jump scares, Coma: Mortuary attempts to build a larger mythology around the world of the dead. As players explore, they uncover information about the realm's history, its inhabitants, and the forces governing it. The narrative gradually expands beyond the protagonist's personal tragedy and introduces broader themes involving fate, redemption, and spiritual existence. This ambition gives the game a unique identity, especially compared to many indie horror releases that focus primarily on simple scares. The lore is intriguing and often imaginative, encouraging players to continue exploring in order to learn more about the strange universe they have entered. Gameplay revolves primarily around exploration, environmental interaction, and occasional puzzle-solving. There is no emphasis on combat, forcing players to rely on observation and movement rather than weapons or direct confrontation. This design choice enhances the feeling of vulnerability and keeps attention focused on the environment and story. Players spend much of their time navigating dangerous areas, activating mechanisms, discovering clues, and progressing through the narrative. While the mechanics are straightforward, they fit the game's overall atmosphere and support its focus on immersion. The sound design also contributes significantly to the horror experience. Ambient noises, distant echoes, and unsettling environmental effects create a constant sense of tension. Even when no immediate threat is present, the audio keeps players uneasy and uncertain about what might appear next. The soundtrack is used sparingly, allowing silence and environmental sounds to become powerful tools in building suspense. This approach complements the game's slower pacing and helps maintain a persistent feeling of dread throughout the adventure. Despite its strengths, Coma: Mortuary is not without flaws. The pacing occasionally becomes uneven, and some objectives can feel unclear. Certain story elements are presented in ways that may leave players confused rather than intrigued, making parts of the narrative difficult to fully appreciate. The gameplay systems are also relatively simple, which means players expecting deep mechanics or frequent variety may find the experience repetitive. Technical roughness and occasional awkward interactions further reveal the limitations of the project's independent development. Even with these shortcomings, the game deserves credit for pursuing ideas that extend beyond conventional horror formulas. Its emphasis on world-building, emotional storytelling, and exploration gives it a distinct personality. Rather than focusing entirely on shocking moments, it attempts to create a haunting journey through a spiritual landscape shaped by grief and mystery. The result is an experience that feels more atmospheric and reflective than many horror games of its size. For players who enjoy narrative-driven horror adventures, Coma: Mortuary offers an interesting and often memorable trip into a disturbing afterlife. Its ambitious lore, eerie environments, and melancholic tone help it stand out, even if its gameplay and technical execution occasionally fall short of its vision. While it may not appeal to those seeking fast-paced scares or complex mechanics, it succeeds in creating a uniquely unsettling atmosphere that lingers long after the journey ends. Rating: 6/10
Coma: Mortuary, jogo em primeira pessoa, de exploração e supostamente um terror ou suspense, porém falta bastante para ser considerado um desses gêneros, o jogo tem um desenrolar bem lento, e acaba sendo muito cansativo jogar, terminei a campanha dele em 1 hora aproximadamente, não recomendo pelo valor que está na Steam, mas em uma promo pode ser uma boa opção para quem não liga para gráficos, jogabilidade, tédio, e tempo. Dá uma olhada no meu canal, fiz uma analise bem breve do jogo. https://youtu.be/V6THgA0sF9A?si=3WUXf078HRgg-rP2
Nah. Absolute Rubbish.
☀️
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