
Coma:Mortuary is the introduction part of a trilogy about events in the world of the dead. The game`s genre is Adventure-Ambient with Horror-quest element.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Почему в игру длительностью час у меня наигранно 8 с половиной? я не знаю. Ладно
Not sure what to make of this game because I don't think it knows what it is. The cut-scenes are extremely shaky and steal the control away from the player. They could be part of the game-play so I'm not forced to watch everything happen. The game-play itself is a walking simulator that tries too hard to be like Dear Ester. I have no idea what the story is trying to be because it talks about a supernatural world with no context, reference or familiarity. It seems the advertised 'trilogy' never happened anyway so there is probably no point completing the story. If my assumption is correct and it is inspired by Dear Ester, it's poorly executed in comparison. Ultimately I got bored of listening to the monotone narrator talk about something that has previously happened that I have no emotional investment in and talking about a world they seem to understand better than me even though I'm the narrator?
Ich bin etwas besoffen, als ich es gerade gespielt hab. Vielleicht war es aber auch die Figur, die man steuert... Kurz: Es ist scheiße! Die Zwischensequenzen sind das beste am Spiel, die Stimme ist okay und laut Credits sind alle Sounds free... also ein 0815 Projekt mit... ach egal, ich schau lieber Fußball, die Engländer hauen grad den Serben eins vorn Latz... oder umgekehrt.
Nah. Absolute Rubbish.
Very short, nice level design, great soundtrack. Not much gameplay, mostly a walking sim. 7/10
Unpolished and amateurish. It's just a walking sim where you very slowly walk through endless corridors and occasionally solve a "puzzle" by randomly pulling levers. The game is boring, uninspired and technically incompetent. There is no vsync options to eliminate the terrible screen tearing, and the mouse (and controller) sensitivity resets every time a new level or a checkpoint is loaded. The only good thing about this game is the voice actor and the doom metal song during the end credits.
Jogo curto, com história confusa e mal desenvolvida. Gameplay nada fluida, que consiste em "W Simulator" - walking simulator seria muito para Coma: Mortuary. Inclusive, se tratando de apenas andar para frente, o jogo poderia ao menos permitir que você corresse, contudo, se limita a andar, permitindo correr apenas nos momentos que o jogo deseja. A trilha sonora se mostra muitas vezes monótona e repetitiva - quando digo repetitiva, é repetitiva mesmo, você percebe claramente o looping da música principalmente nos momentos que deveriam criar tensão. Por fim, me deparei com bugs em dois momentos do jogo nos 90 minutos que joguei. Também, as legendas estão presentes em Coma mas não nas cutscenes, o que considero um aspecto negativo. Mesmo em promoção (ou até mesmo gratuitamente), não recomendo.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Скучная, не интересная "хоррор" игра. Корридорная. прошел за 1,5 часа, остальное время игра была запущена, чтобы карточки получить. Не советую. Фуфло полное.
Ciekawa dobra oraz trzymająca w napięciu
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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