
Build and manage a peaceful 17th-century colony. Gather resources, create production chains, trade with the Old World, and survive without combat or warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build and manage a small colony in the New World during the 17th century. Colonize is a calm, no-combat settlement builder focused on resource management, production chains, trade, and keeping your people alive.
There are no armies, no enemies, and no warfare. Your challenge is the colony itself: food, shelter, economy, workers, weather, and the needs of your settlers.
Guide your settlement through three historical-inspired locations: Roanoke, Plymouth, and Bermuda. Each scenario offers different conditions, resources, and challenges.
Manage Resources
Gather raw materials, refine them into useful goods, and keep your colony supplied. Plan production chains carefully and make sure your people have what they need to survive and grow.
Trade with the Old World
Use trade ships to exchange goods with England. Expand your economy, bring in missing resources, and keep your settlement moving forward.
Play at Your Own Pace
Colonize is designed for players who enjoy slower, more thoughtful city-building without combat pressure. Adjust the difficulty to create a more relaxed or more demanding colony management experience.
A Note from the Developers: We are a small team dedicated to creating a focused, atmospheric building experience. We value your feedback and would love to hear your thoughts on how to further polish the game. Join our Discord server to chat with us directly and stay updated on bug fixes and improvements!
This game is supported using public funding by the Slovak Arts Council.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 192reviews | 40% | — | $82.7K |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game, it has great potential, it was a risk to buy after its earlier reputation though it does still need work, the game feels very simplistic just build places and watch your colony thrive. Like many of these sort of games, they do seem to be having trouble with resource gathering, I could have a full load of firewood ready but nobody collects it and then my people freeze to death or the houses have firewood and still freeze or I have plenty of food stocked in cellars and nobody eats it or takes it to the animal farms. I once went from a health colony of 75 people to 1 person in a year and then I got six migrants and rebounded to 50 so as said it needs work.
Colonize’ın sakin temposunu ve çatışmasız koloni kurma yapısını sevdim, ancak oyuna alışma süreci gereğinden zor. Özellikle nüfusun hangi şartlarda arttığı, üretim zincirlerinde kaynakların nereden geldiği ve işçi dağılımının nasıl yapılması gerektiği başlangıçta yeterince açıklanmıyor. Bu yüzden ilk birkaç saat büyük ölçüde deneme yanılmayla geçiyor. Adım adım ilerleyen bir başlangıç rehberi, daha açıklayıcı bildirimler ve oyun kurallarını, temposunu veya zorluk seçeneklerini daha ayrıntılı özelleştirebileceğimiz ayarlar deneyimi çok daha iyi hâle getirirdi. Oyunun temeli güzel, fakat yeni oyuncu yönlendirmesinin geliştirilmesi gerekiyor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Turkish, Slovak, Polish, Simplified Chinese, Italian, Bulgarian, Czech, Danish +17 more
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good looking game for nice price. It has solid mechanics and rewarding progression. Even as someone who doesn't normally play this genre, I had a good time building and managing my settlement.
Colonize is a surprisingly addictive colony‑builder that blends exploration, resource management, and slow‑burn strategy into a satisfying loop. It doesn’t reinvent the genre, but it does deliver a calm, methodical experience that rewards planning and patience.
Fun concept and enjoyable gameplay. Looking forward to future updates
The game is unplayable. You can make a colony of 200 inhabitants with hustle and then something in AI goes crazy and food doesn't get constributed neither firewood. Don't waste your money.
I’ve enjoyed my time with Colonize so far. Building up the settlement and figuring out the production chains can be pretty satisfying once everything starts working together. The game still feels rough in some areas though. The UI can be confusing, the pacing is sometimes too slow, and a few systems could use better explanations and balancing. It definitely needs more polish, but there’s a solid game underneath and I’m looking forward to seeing how it improves.
irs a good game but has low support, dont know even if they are still working on it but it deserves to be nice, its a game like pioneers of pagonie like but more realistic, and big on recourse managing, its worth supporting it
Alles is zeer matig. Het is gewoon geen game voor 2026. Als dit in 2006 was uitgekomen was het misschien de moeite geweest voor 15€. Er zijn nu veel betere vergelijkbare games voor dezelfde prijs.
I was hoping for a lot more and hope in time they add a little variety, adventure, creativity and fun to this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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