Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 87% | — | $5.6M |
| $9.99−75% | 188ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Submarine film-style sneaky naval action.
If you grew up playing Red Storm Rising, you know this game and how addictive it is. By far one of my favs
Game really takes me back to the old days of playing Sub Command. I like the updated mechanics in the game, though it does lose some of the more in-depth features that Sub Command had. The ones I miss the most are the radio comms that you have with fleet command to update you on your missions, and the air/fuel balance of the subs that required you to come up after some time, adding to the realism. This game is a bit more action-focused as it likes to drop you right into combat. I've loaded into a map more than once where I was fired upon within a minute and had to fight for my life (most often losing). Would highly recommend getting the DotMod mod. If you like modern sub combat (especially if you've played SubCommand and/or Dangerous Waters), you'll like this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You WILL clench your pucker when it doesn't go as planned and you've got multiple homing torpedoes coming your way! Gold rating on ProtonDB.
=ЗА ПИЦУНДУ И НА КУКАН=
Good game for what its worth and when it was made, good stealth and its real fun to use the weapons and watch someone get blow out of the water.
Fun exciting and easy to understand game
Anche se vecchiotto è sempre un gioco avvincente e pieno di sfide.
Cold Waters puts you in the role of a submarine commander in a hypothetical Third World War scenario at sea. The game, described by the developer itself as a spiritual successor to the "Red Storm Rising" title from the Tom Clancy universe, takes you back to either 1968, 1984 or 2000 and lets you play the various types of submarine ships of the USSR, USA and China from the respective period. The tutorials could be improved and will demand a lot of patience from some players. At the beginning, the game often thrives on trial and error, or sometimes pure luck. The textures and graphics look good, and whilst it is not an issue in deeper waters of the Pacific or North Atlantic, the seabed and topography in shallower waters in general needs to be much more detailed and will hopefully be added in a future update. The selection of submarines is also still very limited. It would be fun to be able to command SSBNs or surface ships instead of "only" fighting them. However, anyone who has overcome their thalassophobia, has a knack for the complex management of their submarine and has mastered the various systems on board will love this game, which is all about strategy and tactics. If the developer could now come up with a multiplayer mode, that would be the cherry on top. Propably the best naval-based game on Steam, and an all-around well achieved balance between tactics and action. UPDATE: Even though it's not an official mod, I can highly recommend the EPIC MOD for this game (download at your own risk!). What the official developers didn't manage to do, the mod delivers: Significantly more submarines, dozens of new missions and even the option to command ships on the surface. Even the sailors on deck get the chance to take on annoying helicopters and aeroplanes in the air with portable anti-aircraft missiles! The level of detail and ingenuity is simply brilliant and worth checking out!
Macht riesigen Spaß in Verbindung mit dem dot-mod.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 6.8K | 91% | $49.99 | |
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| $4.8M | 3.3K | 75% | $39.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| $1.9M | 5.6K | 87% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 19.4K | 97% | $19.99 | |
| $5.6M | 25.2K | 94% | $9.99 | |
| $5.6M | 25.9K | 97% | $9.99 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 45.1K | 98% | $9.89 | |
| $5.7M | 9.7K | 85% | $19.99 |