Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 87% | — | $5.6M |
| $9.99−75% | 188ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best modern submarine naval game around bar none. If you are looking for a hardcore simulation this is not it, but what it is, is a great arcade-sim that with mods such as dotmod, can provide many hundreds of hours of gameplay over several different campaigns ranging from the 60s up to the noughties playing as NATO or the Soviets.
PROS: - good variety of subs and enemies, all modeled to historically accurate specs - three dynamic campaigns in interesting time periods (early cold war, late cold war, Taiwan invasion) that promptly show the outcome of your success or failure - interesting strategic approach, rewarding long term thinking and good positioning instead of all-out charges - a bunch of good but really hard scenarios - controls are relatively simple, well integrated, and easy to learn CONS: - graphics are dated and 3D models could use some more details, or just more polygons. Explosions are especially bad nd you will see plenty of them. - AI can be either Marko Ramius or Spongebob. They may act like asleep at the wheel allowing you to follow in the silence cone and plant two torpedoes up their buttocks point blank, or hear you from the other side of the ocean and pursue relentlessly shooting torpedo rockets and calling in air support in waves. No inbetween. - Campaign missions could use a lot more variety - Speed in the grand strategy map is way too fast, with no possibility of slowing down and plan in real time - the full price is *WAY* too high. 37€ is the price for a AAA game, in my book this would be worth half that. So, wait for a discount. Overall, it's enjoyable and challenging, but not as interesting nor varied as the fully modded U-Boat game. On the plus side of the comparison, is also not as full of bug nor slow to load.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An unexpected gem. Slow, methodical and very tactical gameplay. Every action matters. Ended up learning how a submarine operates and does war. Many submarines to command, with different armament and capabilities, and many different ways to play depending on the environmental threats. You know those famous submarine movies? Now I understand those tense scenes and why all those decisions in the bridge were made. Highly educational. If you like military sims, give submarines a try. They are surprisingly not boring. If you ever wondered what military vehicle Solid Snake would be, wonder no more! He would be a submarine: Seawolf class. Highly stealthy and capable, based on the most advanced blueprints, with many units planned for construction, but only 3 built. Coincidence? Les Enfants Terribles.
你的GIUK缺口呢比较松弛,但是你的SOSUS又弥补了这一部分。如果只在GIUK反潜的话,可能会显得你的军舰比较少,可能会出现一些漏掉的苏联海军舰艇直接进入大西洋的情况。现在最好的办法就是使用SOSUS的同时,再给你一艘洛杉矶级,让你一艘船负责整个北大西洋的防务。
If you have liked any ww2 sub game. Get this on sale. Forget about vanilla. Use Epic mod or DotMot, I prefer the latter. Makes the controls better and adds allot of content, while also tweaking the core game a bit. The mods basically works like a "final patch", if you ask me, Epic has more content, while DotMod is more realistic with more focus on enemy tweaks and realism stuff. Do all the training missions, read the ingame manual, understand that avoiding getting detected is key, while dodging torps is a 5050 thing. Once you understand the physics of staying hidden, sonars, radars and weapons the frustration of dying gets allot lower because you understand that it was actually fair. Unlike ww2 games you have more wire guided torps in the missile age and that is where the fun is compared to ww2 sub games. You get allot more tactics you can use because torps can be guided after launch, enemies can detect launch, you can do L shape tactics with the torps to confuse the enemy on where you are and so on and because of this you can fight enemy subs just as well as surface ships. IF you do stealth well. When you do not, you can suddenly have a ship launch a cruise missile with a torpedo on and drop it close to your position and zero stress goes instantly too 100% stress. The challenge is fun. This game is sub focused and therefor has more sub features than their new game Sea Power, which has more limited sub control, while more focused on fleet command.
难得的现代潜艇模拟游戏题材,也没别的更好选择了,记得打epic mod,才是完整版
Cold Waters is a detailed submarine combat game that still remains quite accessible to the Naval Combat novice. Pros: ++ Operating your submarine is quite simple and understanding the mechanics of the game is made quite easy with an ever present Shift-F1 command bringing up the game manual. Often times your mistakes can be identified with some quick in game research, boosting your learning of the game quite quickly. I thought it would have taken me 20 hours to get a handle on the game, but instead it took me about 1 hour to get the grasp and hit the ground running, while learning as I went further. ++ Excellent immersion and sound design. Putting some headphones on this game really makes you feel like you're part of the crew. +++ Engaging and rewarding game play, this cannot be under-stated. Sinking enemy ships/subs is extremely satisfying. For example you run ultra silent at 5 knots using your passive sonar to identify a destroyer's position and heading. Using this information you accurately steer a torpedo to homing range, letting it sink the destroyer while still keeping your sub undetected to other ships. ++ Challenging AI that acts and reacts quite believably to you. If you make a mistake they will capitalize on it. If you gain the upper hand and have a torpedo bearing down on them, they'll panic and react defensively. ++++ You can accidentally torpedo a humpback whale in half because you mis-classified it's sound signature as a Russian Akula class submarine. While this would make you the enemy of numerous animal rights groups and internet activists, you don't get any discipline from your chain of command. Cons: - No way to avoid engagements once they come close to you on the campaign map. While this may make some sense, it can cause a real jam in your campaign. I was in a cove just after striking land targets and only had a few torpedoes left. There were multiple destroyer groups piling into the only entrance of the cove on the tactical map. Long story short, I could not escape the cove because of the forced engagements on the campaign map. If moving slow enough the option to avoid the engagement should be there. - Mission difficulty can be wildly unpredictable. Out of nowhere the AI can just absolutely be all over you right from the start of the mission, and you can't hide to literally save your life. Other times you're the hunter-killer you thought you were. - The mission objectives are recycled and don't vary a whole lot. It's not a big negative, but just be prepared to see the same mission objectives pop up with only minor differences like location being different. -- The campaign plays straight forward whether you need repairs or re-armament or not. If you took 2 torpedo hits in the last mission, you'll still get new orders to sink a cruise missile fleet even though you need to sail 100 miles away to your only home port and re-arm and repair. This can cause you to fail the objective due to the campaign clock always ticking forward and you running out of time to complete the current orders. Having additional ports to sail to would have helped. I highly recommend this game as an immersive submarine combat sim. Even though I never played Red Storm Rising I have to say this game has me hooked. Edit: I HIGHLY recommend that AFTER you have a firm grasp of the vanilla game and maybe a campaign or 2 under your belt, you install the Epic Mod for this game. Several QoL improvements but also an increase in complexity. Trying to learn the base game and Epic Mod at the same time could get confusing.
Yeah, the AI in this game makes it unplayable. If real submarines could be spotted as easily as you are in the very first mission, they'd not bother making any more. Refunded.
First things first: This isn't a hard-core subsim like Dangerous Waters. You don't have to choose different bandwith types of sonar, perform target motion analysis or even manually operate towed arrays. It's a game - but a fun one. I've very much enjoyed the exciting cat-and-mouse games with enemy fleets or subs. Important note: Many players become frustrated with this game because they don't understand the stealth/detection mechanics. Admittedly, those aren't explained at all in the game tutorial. It's all about the numbers on the "signature" screen, they'll tell you all you need to know about who's able to hear whom. Explanations and tutorials are available online.
DOTMOD >>>>>>>>
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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