
FBI agent Erica Reed has an uncanny talent: she can see the past and piece together how a crime unfolded. But not even this sixth sense could save her younger brother, Scott, from a brutal serial killer. Three years later, the investigation into Scott’s murder has gone cold -- but Erica’s work has only just begun.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not really vibing with the ending.
Honestly, I am quite conflicted about this one. There is a lot of good (and bad) about it, and before playing the last episode, I would've recommended it easily for the story itself. Unfortunately, I do feel like the story let me down. Overall, the game does a fantastic job of setting the atmosphere. It's fully voice-acted, and the actors did a really great job expressing the characters' feelings. It was tense, there was an actual sense of stakes, and it got my blood pumping several times. It builds the story well, especially with new mechanics added with each chapter as Erica's powers grow and evolve. However, I do feel like the conclusion was lackluster and left me wondering "why." [spoiler]Specifically, I don't understand Cordelia and her whole story. Why on earth did she have to lock her brother in the basement for three years, essentially teaming up with him, resulting in her murdering several people, all to get Erica to kill her brother? You had him. There were thousands of different options available to you, including handing him to the FBI, that would've prevented the deaths in this series and your corruption. And in the end, if your trust levels are high, Cordelia ends up killing him after all. So... why didn't you just do this three years ago? Before you murdered and tortured people yourself! I also really didn't like the ending when your trust levels are high. Because essentially... Erica leaves the force to do what Rose does for psions like them. And I'm sorry, but Erica can do so much good with her powers in the force that it feels ridiculous.[/spoiler] Sorry, I had to rant. Anyway, my feelings on the last chapter's storyline aside, I do think it's a well-built story and did a good job overall. Moreover, I can't say it was the best game experience I ever had. First, the graphics are atrocious. Time really hasn't been kind to this game, and the models are very glitchy and, at times, utterly wacky. Personally, I felt like it added an unintentional humorous element to the game and didn't bother me much (I did take so many screenshots, though), but if you're a graphics purist, it's worth noting. The worst offense, though, is the controls, which were not smooth at all—and that's an understatement. There were many times when it would glitch out, and they were extremely sensitive in terms of if you clicked a millimeter to the right, it wouldn't register it. Moreover, the puzzles themselves were very easy. You didn't really need to put too much thought into solving them; all you had to do was click the sphere. That said, there were many times when I could not figure out what the game intended for me to do next, and when I accidentally figured it out, all I could think of was, "How was I supposed to know that's what you wanted me to do?" Again, I think overall it's a good game and you should give it a shot, but I would LOVE to play an updated remastered version with better graphics and controls.
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Languages: English*, Italian, German*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A beautiful game from one of my favorite studios. The artwork is out of this world, and the voice acting, stellar, thanks to an amazing performance by Raleigh Holmes (Erica Reed). 9 out of 10
Great game, interesting throughout. Not too hard but also not super easy, they really nailed the balance in this one. Also each Chapter is just about the right length too. Overall really liked this one.
Dark and gritty, with a soundtrack to match. I really liked that even though everything was very adult and dark, there was heart and soul in the characters and their actions. The ending is one that will likely stick with me for a long time.
In 2025, Cognition still holds up as a very well made point and click adventure game. It has got a great ambience, the plot line is intriguing and the V.A for Erica did a pretty good job IMO. Only two minor complaints I have: 1) Characters suffered from the occasional facial deformation 2) Walking animation is kinda slow I've not experienced any crashes like other reviewers mentioned though I did play the entire game in windowed mode used this in my launch settings [code] -force-gfx-direct [/code]
If you are into these games, well, I like it. the music, the mood, a little linear, or maybe easy, I am not sure. I liked Gabriel Knight and this is somewhat like those.
Take the role of Erica Reed, an FBI agent with psychic powers that will aid her in her search for a brutal serial killer. A dark and twisted adventure game with great puzzles and a riveting story. Another gem from Jane Jensen, one of the most talented writers and game designers to work in the industry. I can't get enough of her collaborations with Phoenix Online Studios, but sadly there's a limited supply of them due to the low commercial viability of point-and-click adventure games. If only I was rich so I could buy her company and make her design games forever. Oh well, maybe some day....
I enjoyed the serious tone of this game. Story was interesting but the voice acting and writing was a bit hit and miss. I enjoyed he visual style though and the animations are high quality. Was a bit on the lengthy side, but still recommended to dedicated fans of point and click games.
Despite the interesting game mechanics sometimes, this game has probably the most idiotic plot I have ever seen. =)
Players by region
Where this game's players are, estimated from review languages.
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