
Code51:Mecha Arena is a post-apocalyptic wasteland style mech arena game. As a pilot, you put on your VR headset, sit in the cockpit, drive your giant mech and fight your foes, which are also mechs driven by rival players.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
游戏在联机对战机甲里算做的最好的了,比archangel多人联机平衡性及操作顺畅度要好。但有一点不足就是联机对战只能随机对手,没法和朋友对战,所以先退款了,希望开发组增加建立房间可以和朋友对战的功能,到时候还再购入的。
The game is not as complex as mechwarrior but fills the niche for a mecha versus game in vr plenty of fun and all the different mechs are fun to mess around with even if some feel underpowered compared to others. Unfortunately in my playtime so far I've only encountered one other player at a time and have not had a match without bots filling empty slots. Pick this game up if you are looking for a mecha game. There is also no match customisation options and there is only a four player free for all game mode although I had a player join halfway through a match I was having with bots which resulted in 5 active mechs so I don't see why there isn't an option for more. I also can only get a regular controller to work even though there does seem to be some vive wand support I haven't been able to get my mech to do anything other than shoot and jump here's hoping the devs add a vive controller tutorial in future
Based off of the reviews I was excited to try this one, graphics are good, mechanics are decent. Unfortunately this game is based around arena PvP unless you want to "practice" with bots the whole time. Never once was I able to join a multi-player game, even after waiting 10 - 15 minutes at a time. I did post on the discussion board asking if this was normal and at the time of this writing ~3 business days later I have not received a response. I would suggest the developer offer a few weekends free play so that more people can experience the game and hopefully build a reasonable player base. Otherwise, I would not recommend this game, there is no storyline and fighting against bots is not hugely difficult after your first 15-30 minutes of getting the hang of the game.
Using an HTC Vive and an Xbone controller. GFX are pretty damn good, sound gets the job done. runs nice and smooth. Really liked the GUI. Game is definately intended to be an online arena fight thing, but if your nigel no mates it just throws bots in for you to blast. I had easily the price of it worth of entertainment in just the first couple of plays. I'd recommend this game no problem, I would pay for a Singleplayer campaign DLC using this engine. Good work Dev's
A piece of scrap! It's not a game. It's just a a bunch of free assets. No WMR Control. No campaign. No servers. Awful animation. A lot of bugs. Only gamepad control!!!! Developers, are you stupid!?
Me and my friends play Code 51 almost everyday. I feel the level of detail that went into it is incredible. Does any body else play online??? Really fun game.
Excellent game. My favorite VR game to date!
unplayable with out a game pad, Super messed up controles. The entire front end is broken.
This game has fine graphics and controls nicely. If you want a nice immersive mech game this is the best one so far. This game seems to work fine with an Xbox 360controller I don't know why some others are having trouble with the controls. Kind of tricky the game starts on the desktop and must be launched from there for it to launch on the headset. Tested on WMR Samsung Odyssey HMD and it looks and runs great.
Since I bought Oculus, many VR games caught my attention. Well I just got done playing this game for the first time and had such a great time playing. It’s easy to jump into, fun plays well and looks awesome. Kills are satisfying, guns are powerful and Distinctive. This is what I hope multiplayer games in VR can build off of. This game definitely caught my attention. Well done Devs!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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