
Telefrag VR is a hellishly fast-paced shooter with visceral movement and combat mechanics. Dash, shoot, and teleport around unique arenas that feature impossible geometry where there is no right side up and death can come from any direction.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Most importantly, the smooth locomotion is only four directional. You can either move forward or backward, or you can strafe left or right, but not one of each together. You can't advance and strafe at the same time. It's another in a long line of failures in in the realm of VR movement, but at least it's a new one, I guess. Breaking new ground in failing to move properly in VR! Just give us plain old smooth locomotion and strafe on the left thumbstick and smooth turn on the right. There's no need to reinvent the walk! We've been doing it pretty much that way since Goldeneye in 1997. Anyway, this game would be so much better with teams or multiple players in free-for-all, but alas it's only one on one. I'm sure there are technical limitations at play, but it's mostly because of this that the game only gives a taste of Unreal Tournament or Quake. It falls well short of being a VR clone or spiritual successor. I did the tutorial, practiced in the range, read all of the descriptions of the weapons and their modes to prepare myself. Then I decided to try a bot match first to get my feet wet. After that I played several quick matches, but unfortunately they were all just against other bots as well. I haven't seen another player in the game yet. So far this is a game full of alases, unfortunatelies, and if-onlies. Update: Welp, they told me that they fixed the controls so I finally tried this game again. It's a little herky-jerky, but I can now move in more than just the four cardinal directions. BUT now every single time I turn the menu comes up. I'm done with this game. Save yourself from paying to beta test this developer's garbage, and don't buy it.
Игра очень достойная. Видно, что вдохновлялись олдскульными шутерами. Главный плюс это вертикальный геймплей. Гравитация тут условная, так что враг может прилететь откуда угодно. Понравилось, что перемещение реализовано грамотно: можно и плавно ходить, и рывками прыгать, подташнивания почти нет (хотя новичкам в VR надо быть аккуратнее). Из минусов — хотелось бы больше народу в онлайне, иногда приходится подождать матч, но боты в целом справляются. Стилистика Вечной Римской империи в космосе отдельный лайк за оригинальность
Telefrag VR is a twitch vr shooter that takes inspiration from the Unreal games and quake shooters alike. This game is a blast to play but unfortunately lacks polish, and is a bit barren for release. Apart from things a love about this game there are some things that need to change and be added for the sake of a smoother experience. Movement: Please let us choose between whether we base the locomotion off of our controller position or our head position. Locking it to only move in the direction the head is facing makes it uncomfortable for people like me to navigate. Please make smooth locomotion omni-directional, right now it's locked to forward back left and right and no in between. UI: Please give us a comprehensive lobby screen to see who is in the lobby. This request opens up to allowing us to vote on maps, vote kick others, promote others to a lobby leader if in a private match, and others ui functions. But on the flip side of things, some of the things this game does right is amazing. Every different gun feels like a different class because of how the guns work in this game. They each have a separate way of teleporting you around the map, while the plasma pistol turns you invisible and allows you to blink around for a certain amount of time before needing a recharge, the flak cannon throws a beacon around where you shoot it dealing minor damage, then when you teleport to it, it explodes. The platforms of the map set you up in a way that you can flip your verticality and end up on the ceiling. A bit of perparation is required before getting used to this, but once you master it, it feels just right. Different firing modes, weapon abilities, and teleport mechanics make different weapons a blast to use. And the map asethetics and design is top notch here, taking notes from the Unreal games and older twitch shooters which is perfect for a game like this. Nothing else needs to be said other then the fleshing out of this game. More maps, guns, character customizations, custom maps, possible workshop, different game modes, and many more things. It's quite bare bones at the moment but it's a solid foundation for what could become something amazing in the future. If there was an option that said "keep yourself posted on the progress of this game" I would tick that box, but for now it's definitely worth a shot.
Clunky movement: you cant walk or run on this game you can only move from dashing Matches are only 1v1s, the game would be way more fun if there were more people to kill on the match From watching the trailer you may think matches are high paced action but you will spend most of the time searching the other player around the map.
BEST PART: It's a VR game with a QUIT button, which is unique! GOOD PART: Looks polished and runs well on a GTX 1060. WORST PART: Multiplayer is VERY laggy, and players run so fast and have no jump, so you just spam left/right and randomly win or lose, with no sense of control or skill. Uninstalled after 30 minutes of free weekend play. :/ COMMENT on this DEVELOPER if you improve it, and we'll try it again. Sorry.
I have my "VR" legs. I've been on my Vive since March last year. I'm fine in any other game I've played regardless of the movement system. But this game managed to make me feel like I'm going to hurl before the tutorial was even over. Who in the right mind decided this constant accelerating-decelerating lurching drunk movement system was a good idea? Smooth walking is good. There's a direct correlation between what your hand is doing and where you're moving. Lunging this way and that like you have a 10% BAC is the worst feeling I've ever had in a VR game. Change it.
Okay, I love good old Unreal Tournament and I love VR and this game brings these two in one powerful experience. I totally recommend it!
Dead game. It's kinda shocking they still sell it for money. If they made it F2P than at least some people who spent their money on this game would have a chace to play with someone
I would love to recommend Telefrag, I really would. It's got a lot of elements that I desire, it's basically UT for VR. That said, the game is dead. 0 players. The game has bots, but they are very, very dumb. Locomotion is jerky and doesn't feel right. There's something there, but it's half baked. Don't spend any money on this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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