
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什么垃圾判定背后防反判定几乎没有防反更是一坨屎 精英怪更是神中神
太晕了,已经绕得不行了
Game is ahh, controls are ahh, combat is ahh, the only good thing in the game is the jiggle physics
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mt divertido apesar de as vezes a inteligência artificial, ou melhor burrice artificial, n ajudar rsrsrs
[h2]虽然不是一个好类魂游戏,但一定是个好拍照游戏[/h2] [strike]27块钱买一个oc拍照器我说很值啊([/strike] 战斗手感很僵硬,怪的抬手几乎没有,出手了就没法打断。boss的超绝范围更强化了这一点。 场景地图基本就是素材复制粘贴搞的,也没几个好看的,全是废墟破坑洞以及在阴暗角落蹲伏的精英怪。 剧情属于jrpg经典亚撒西风格。 [b]不过![/b]拍照模式动作很全,捏人系统可能做不出那种特别特色的发型,但捏少年/成年系的效果很不错(叔系的不太行),配饰自定义的范围很大。而且在攻击/重击/战技的时候角色还会有对应表情。甲也有不少好看的。 如果家里有吸血鬼/废土风的oc推荐试试,用前期找到的门板大剑配合猴戏可以逃课所有boss。
gostei demais !
不好玩
Muy bueno, te permite experimentar muchas maneras de combatir diferentes. A darle palo que esta bomba.
esse jogo é uma completa merda. como pode tudo nesse jogo ser mal executado? o level design é um lixo, as boss fights são horríveis e o sistema de builds nem se fala, é pura bosta. os inimigos são repetitivos, o jogo não tem personalidade, a gameplay é toda dura e o sistema de coop também é outra porcaria. a criação de personagem até que é legalzinha, mas o jogo no geral é extremamente frustrante. o começo do jogo parece legal, mas ele te engana. não compre. poupe seu dinheiro e seu tempo.
massa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 20.9K | 49% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $18.8M | 19.4K | 78% | $39.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.1M | 72.3K | 86% | $39.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.2M | 24.8K | 87% | $69.99 | |
| $68.1M | 172.2K | 98% | $19.99 | |
| $68.1M | 75.8K | 91% | $39.99 |