
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说点好的吧,打折31豪华版,可以尝试。血码的设定比较新颖。音乐好听。 但是! 这个动作设计太拉了,明明就在背后,就是打不出被刺!
เกมตระกูลโซล อนิเมะ สนุกดี
在打完前4章地图,享受了一点点非线性流程的乐趣后,有趣的时间就结束了,接下来迎面走来的是魂游地图之巅——白血教堂。虽然对此早有耳闻,但当我在地图上发现支线标记明明离我只有一墙之隔但我却怎么也看不见的它的时候,我的心态还是产生了一些微妙的变化。在经历了无数的甜甜圈回环和dna乱转之后,我终于离开了白血教堂,此时的关卡终于开始彻底的放飞自我,每一张地图都不逊色于原神,不知意义何在的捷径,只隔半米高围墙,鹿个观都能🐍到对面小怪身上的墙,如果说白血教堂是用力过猛,后面的地图就是窜西后的虚脱。关卡与关卡之间已经失去了任何逻辑,为什么底下200米处会有火城?为什么紫色的槲寄生可以传送到外面?以及一只手数的过来的小怪种类,砍什么都是2刀,打人像伐木一样的大剑,极其诡异的动态难度,一共5招、无论如何都能一次过的boss战。这一切都让后半段的流程成为一种折磨
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"he was whipping up okayness in a kettle"
游戏很好玩 优秀的类魂研究生,但是给所有准备入坑的玩家一个建议 就是不要考虑全成就,当开放世界玩走到哪算哪拿到啥用啥就行了,如果是对收集成就有兴趣的玩家,最好从一开始就查攻略,不要介意破坏一周目体验 至少查到结局的条件吧,不然不看攻略又好好舔图的话留给人的就只有后悔和差一步美满的挫败感。 不是说舔图难,哪个魂游玩家会介意舔图,问题是中期开始 每一张图在进boss房后,"稀有拾取物"没彻底舔干净的话 都会直接导致整个周目无缘真结局,从没见过这么苛刻的条件,几个人能保证自己不看攻略能全程一个道具不漏呢,收集度99%=1%。跨周目还不继承收集进度,全重新舔一遍 真太恶心了
я в жизни не встречал более тупого гейм дизайна.
gg
muito bom, pode compra sem medo, na promo vale muito a pena
Não sou jogador de soul like então vou analisar como um jogo em geral, queria dar analise neutra mas sem duvida estaria mais pra negativo, o jogo peca muito com roteiro expositivo, drama em excesso, pouca interação pra formar vinculo sendo que a base do jogo seria duplas, mas não consegui ver 1 desenvolvimento mínimo, a obra tenta comprar empatia com exagero de altruísmo e sofrimento, e um protagonista mudo para obras densa não ajuda. Gameplay é ok, achei que seria muito difícil, mas foi bem tranquilo mesmo eu sendo um péssimo jogador, considerando a fama de soul like diria que deve ser um ponto negativo essa facilidade, ainda assim achei ate divertido apesar de pecar na pouca variedade onde acho que focar em tantas classes diluiu muito e parece que vira mais um lado de status passivo, também senti um pouco a falta de mais variedade nos inimigos. Designer e universo em geral é ok, beira ao genérico mas nada que consideraria negativo, senti desperdício usar o tema vampiros sendo que vivem com mascara, pena que o jogos japoneses tende a ter muita barreira pra gore e explorar lado mais visceral, a escolha de ir para frutas com sangue me pareceu mais uma saída pra censura, não faz muito sentido essa busca sendo que eles ainda tem humanos e a economia deveria girar em torno do sangue, mas o universo parece pouco se importar em ser logico, parece mais querer inventar termos e ideias mirabolantes pra parecer mais profundo do que realmente é.
本体不错,dlc堆怪太严重了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $18.8M | 19.4K | 78% | $39.89 |
Related
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|---|---|---|---|---|
| $68.9M | 178.5K | 97% | $29.99 | |
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| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 |