
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dementia souls
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Bagus aja tapi gini dah gak enak main keyboard klo key bawaan itu perlu diperhatikan tapi kalo main pake stick beee kayak god of war jadinya.ini opini saya terserah percaya atau tidak lagian saya gak rugi siapapun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说是二次元魂游,其实也不是很魂,不过玩过魂的确实更容易上手。战斗系统乍一看有点复杂,理解一下其实挺简单,血码和技能的组合挺有意思,令我惊喜的是熟练度精通之后技能可以通用这个设定,丰富了技能组合。以上的这些都大大降低了游戏难度,buff一上不管是推图小怪还是boss基本上都是砍瓜切菜,比fs魂确实简单很多很多。 地图设计上,我觉得其实还行,有峰回路转令人眼前一亮的点,也有无意义堆砌的地方。传说中的白血教堂看着很绕,但是有地图的存在,其实慢慢点亮地图的过程还是挺享受的(笑。地图的恶意比fs魂小很多。 剧情看得不是很认真,过场动画非常多且长,通过血英进行的角色塑造,有几位还是令人印象深刻。比较丰满的剧情和相对简单的游戏难度,与其说是二次元类魂,不如说就是有点魂味的jrpg。 总的来说还是值得票价,做的很好,推荐。
jogo tem tudo pra ser bom, mas fizeram os inimigos com a bunda parece que eu to enfrentando os mesmo inimigo o jogo todo, as fases parecem que foram pensadas so pra ser um labirinto e voce ficar preso explorando o lugar os chefes são ridiculos de faceis(pelo menos com os parceiros que é uma das mecanicas principais do jogo) a maioria é so um um inimigo que te da insta kill com um combo ou eles são travados demais pra acertarem alguma coisa em você, a cura do jogo é ridicula de fraca alem de ser super lerda, a historia enrola muito , e os chefes finais são so uma esponja de dano que tanka tudo ( Virgem de nata ser considerado um boss final chega a ser uma ofensa)
二次元友好型类魂,NPC 常驻组队系统大幅降低受苦门槛。支持联机共闯关卡,单人压抑感被大幅弱化,是魂游入坑优选作品。 独创血码自由构筑体系,数十种血码对应坦克、近战、法术、吸血流派,习得的技能可跨体系自由装配,武器搭配吸血牙装玩法组合极多,多周目更换构筑游玩新鲜感充足,养成深度远超大部分二次元魂游。 主线番剧式叙事完整流畅,角色群像塑造饱满,末世吸血鬼的救赎剧情搭配优质日文配音,通过收集血英解锁人物过往回忆,剧情易懂不晦涩,不用深挖碎片化文本就能读懂故事,情感铺垫到位有多结局区分。 祖传致命短板:打击感绵软像弹棉花,击中反馈微弱,手柄震动缺失,劈砍、重击没有厚重冲击感,背刺判定诡异,习惯黑魂、艾尔登扎实手感的玩家初期极易极度不适。 地图设计饱受诟病,素材大量复用,迷宫层级错综复杂,白血教堂成为公认坐牢名场面,道路重复、多层高架无清晰指引,自带简易地图辨识度极低,开荒不靠攻略极易长时间迷路卡关。新人如果卡在白血教堂可以去各种论坛和app找各种老大哥带路。
O jogo em si me impressionou. Instalei e comecei a jogar, achando que a história seria fraca, mas muito pelo contrário. Ela te envolve e se mostra muito impressionante. A gameplay no começo é legal, no final do jogo fica mais maçante. Os chefes tem aparências legais, porem, sempre com os mesmos golpes, se não são iguais, são muito parecidos. Os inimigos se repetem do começo ao final do jogo, literalmente o primeiro perdido que você encontra no jogo, é o mesmo que aparecerá no mapa final, o que me incomodou um pouco, visto que no final do jogo eu já estava bem cansado do gameplay, pela falta de variação. Os mapas são legais, porem, são mais do mesmo sempre, alterando a atmosfera entre neve, deserto ou as ruinas da cidade em si. Os únicos diferentes são os castelos, que são confusos kkkkkk Recomendo demais o jogo, combate é legal, por mais contraditório que possa parecer, eu gostei no final das contas. A variedade de builds é bastante ampla. OBS: Não compre as DLC, são péssimas. Sem conteúdo e sem proposito. São mapas/Desafios que te darão recompensas que no final do jogo, não fazem tanta diferença caso você não queira rejogar o jogo.
Excellent
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Achievements }--- ☐ There aren't any. ☐ You complete them during the story. ☐ You'll have some left over after the story. ☐ You'll have to play quite a bit after the story. ☑ Insane grind after the game. ☐ The game is nothing but achievements. ☐ Multiplayer achievements. ---{ Total }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
就冲这个捏脸就值了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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