
"Code, Solve, Revolt!" is a puzzle game where you solve factory tasks through intuitive drag-and-drop programming. Write code for your robot to clear each level, delve deeper into the factory, encounter new puzzle concepts and data-structure creatures, and uncover the truth.
Modeled estimate, not a reported figure. How we estimate →
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About
Dive into the world of programming with “Code, Solve, Revolt!”
Become a programmer by solving puzzles using nothing but your mouse.
Code, Solve, Revolt! is a puzzle game where you solve factory tasks through intuitive, drag-and-drop programming. Each level presents a new assignment that demands logical thinking and problem-solving skills. Write code for your robot to carry out these tasks and venture deeper into the factory. As you progress, you’ll encounter more complex challenges, fresh puzzle concepts, and strange creatures born from data structures.
You play as Conge, newly appointed as the key manager tasked with bringing a shut-down factory back to life. You don’t have to shoulder the mountain of work alone. Use programming blocks to write commands for your robot, and work with mysterious data-structure creatures like Queue and Stack to handle items. Together, you’ll solve complex problems, uncover the truth behind the incidents in the factory, and discover the game-changing technology hidden in its depths.
Intuitive drag-and-drop programming that’s easy for beginners to learn
Friendly tutorials for workers on the rise
Over 50 factory tasks waiting to be cleared
A skip feature to hand today’s work over to tomorrow’s you
Helpful creatures that faithfully follow your commands
Extra-challenging missions prepared for experts
Special rewards for efficient employees
…and one extremely sarcastic robot assistant.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
One of the best introduction coding game. You use block codes making it beginner friendly but the dev keeps adding the right amount of new concepts. While what I mentioned seems obvious, there are numerous coding games on Steam that miss the mark. Often learning becomes too repetitive or too steep but Conge's Crunch Time get it just right--masterfully done. The dev is hard at work making this game better so come play now. I absolutely recommend this game as your first or second coding game for someone who never coded before. ------ update: the game is harder than I thought. While it's not difficult as Zacklikes, it's not a beginner friendly game, rather intermediate level. Conge's Crunch Time is about difficult as the Fewjix coding games -- Code Has Price, Move Code Lines and Escape From Hard Drive
트로피 조건에 집착하니 판단력이 흐려진다.... 시간 가는 줄 모르고 플레이 해버렸습니다.
눈감고 생각하는시간 70% 제한된 명령들로 최대한 코드를 깎는 재미가 있어요 긴 생각끝에 작동하는 코드를 보면 짜릿해요!
콩쥐가 사람잡네
코딩의 코자도 모르는 기계치임에도 나름 순조롭게 진도를 나가면서 즐겁게 플레이하고 있어요!! 고민한 후 설계대로 시도해보며 얻는 성공의 과정이 너무 재밌네요. 조금 쉬었다가 다시 깨러 가보겠습니다
큐와 스택과 같은 자료구조를 적극적으로 활용한다는 점이 특징인 코딩 퍼즐겜 퍼즐이 맛도리입니다
If youre into scratch, MS makecode , etc. you'll LOVE this game , and as a bonus it could even help you learn some visual scripting
코딩에 관심 있으면 해볼만 한 게임인것 같습니다. 큐랑 스텍을 이용해서 한다는 점이 신선해서 좋았습니다.
맨처음 물건이 들어오는 곳이 클릭이 안되는데 왜이런 걸가요?> 아웃풋은 잘 클릭 되는데 물건이 들어오는곳이 절대 클릭이 안되네요 ㅠㅠ 하아... 1탄은 어찌 클릭이 되었는데 2탄에서 클릭이 절대 안되요... 바닥이 아니고.. 숫자 써있는 박스를 클릭하면 실행이 되네요 :)
명령 블록을 조합해 주어진 과제를 수행하는 문제 해결 게임. 스크래치를 떠올리면 된다. 비슷한 장르의 다른 게임들이 그렇듯 어느 정도의 논리력을 요구하긴 하지만 고난도 스테이지들은 클리어하지 않아도 게임이 진행되도록 되어 있기 때문에 답안을 조금씩 수정하다 보면 다 깨진다. 복잡하고 생소한 시스템을 가진 다른 게임들과 달리 기존 코딩 교육에 쓰이던 블록 조합식의 시스템을 가져왔기 때문에 학교 다닐 적 코딩 교육 받은 경험이 있다면 시스템 이해하는 데는 큰 어려움이 없다. 물론 이래도 문제 해결 게임이니 플레이 타임 80%는 팔짱 끼고 생각하는 시간.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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