
Royal Bounty HD is a fantasy RPG in the feel of the great old 1990 King's Bounty. You control a hero to gather gold and armies, level up and upgrade your stats, and complete quests across a huge map with 4 continents.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Russian
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game could be good. It would be good if players were given time to explore and move at their own pace instead of making it necessary to speedrun the game. This could be achieved by placing a certain amount of lootable resources on one part of the game, which are then used to get through battles - some players needing less and some needing more of them... or then by adding something else entirely. Progress is impossible if you explore or backtrack "too much".. or honestly, even if you just fight all the battles as the enemies start to overwhelm you in no time. Too bad you might notice this too late when you've already spent a good while on a playthrough. I'll be trying it again after some updates.
This game is broken. The developer even admits to this on the forums after some searching that there are several bugs that the game has that cause it to be broken and plans to fix them in the future. This is not a Kings Bounty game. Its a kings bounty-like. If that makes any sense and in that same sense its also completely the wrong build for what they are doing. The developer argues that the game is "Hardcore" but hardcore also means this game is frustrating to a point where you can actually cause yourself to be put into a fail state in the game within the first hour of playing and have to go back to a prior save. The game isnt fun and thats the biggest problem. It isn't fun. It works, everything operates everything works as it should (I guess. The developer says it does and I dont find it amusing) but this is the problem. The developer keeps saying "Oh its suppose to be hardcore! Its suppose to be challenging!" Its not. Its just frustrating to play. Example: Your character does gain any meaningful troops until unlocking a part of the map that has better troops. You must complete a quest to get money on a daily basis. When you do this you can afford the troops and then slay more enemies. In the game you can pick up treasure chests and gold, you can put the chests into either XP or gold. Not knowing you should actually pick the gold for a majority of the times in the early game you can render yourself too broke to buy new troops. If you wait to build the money all the troops on the map multiply and make it impossible to ever kill them because the stashes where monsters spawn from dont multiply so you have to wait and buy them weekly which isnt enough time thus putting you into a fail state and you've already lost the game. This game isnt fun and that is the bottom line. Its just frustrating to play. If you want to play HoMM or Kings Bounty they are available on steam and just put the money into those or go to GoG and get them there. The amount of replayability you can get from HoMM 3 and Kings Bounty is endless. This game I just feel cheated from enjoying anything. The Developer is amazingly full of themselves as well on the forums so if you want to roll your eyes until your retinas detach just read the board. Edit: Note to the developers I still dislike this game even after the fixes. It just isnt fun, its tedious. Edit 2: After being told I suck at this game and I'm ♥♥♥♥♥♥ by a white knight in the comment section of this very review I have discovered that this is an amazing game. 10/10 -IGN, BEST GAME EVER MADE -Kotaku, The Game to End all games! - Some guy on the internet who called me an idiot. I have discovered that through being called names on the internet that I should retract and play this old af game when other things released DURING THE STEAM SUMMER SALE! Oh man Royal Bounty really stands up to par! BOY HOWDY!!!!! The review stays, this game still sucks.
It's a bit rough around the edges, but I'm loving it so far. If you ever played the old King's Bounty game that shipped with the first Heroes of Might and Magic, and wished a second King's Bounty came out with HoMM 2's graphic style, then this is what you'd been waiting for. Pros: -Gorgeous retro graphics and animations -Turn based strategy battles that harken back to KB/HoMM games -Huge variety of fantasy creatures to recruit and fight -Levelling system isn't complicated whilst still giving you enough control over your knight's growth Cons: -In the English version atleast, a lot of the quests and tips are poorly written. It doesn't interfere with the gameplay but it does detract from any immersion. -Sometimes lacks intuitive controls and tooltips, like using the space bar to skip a turn or hovering over a button to see what it does.
So, Let’s cut to the chase. Heroes of Might and Magic II Clone. OR Kings Bounty Clone. Who Cares? Good Games should be replicated. Now that’s out of the way... A Review is in Order. I've actually managed to beat the game. ^ That doesn't sound like much, but holy hell is it hard. (But they added things for players to use to essentially cheat) PPS - Thanks for Adding those. Made re-runs easier. __________________________________ __________________________________ The Bad: *** The game is buggy as all crap, crashes all the time, numerous problems. That being said the Dev/s are actually working to fix it... (Most have been fixed) *** NPC Monsters around the world get too strong too quickly, so if you explore your going to have a bad time later. *** Replay-ability drowns itself. See, the problem is that the map never changes... ...this makes your next run faster and more efficient picking and choosing what you want. However this also means nothing really changes. Once you've worked out a killer strategy, you'll never deviate from it. But I must say to lighten this negative point; I did restart the game 5 times to keep playing through - Learning from each time I restarted. So it does have some replay-Ability, just not a lot of it. *** No Tutorials (Explore the UI yourself to work everything out) Took me two runs through this game before I realized that I could cast spells. (Perhaps its just me?) AKA Steep learning curve. *** Lack of Innovation, it’s all been done before. But it’s taken the good that It could and it’s trying to remake itself with all the good stuff. *** Hero movement can be a bit wonky, if you accidently click and try click elsewhere to go in a different direction it feels like a 80-20% swing that it will actually stop moving so you can change the pathing. *** Lack of Options... you literally can't put this game into windowed mode with any ease. Its a very basic options screen. *** Can't name saved games, hard to work out which save you want to load up some times. *** Backtracking / Exploring is punished, creatures across the ENTIRE MAP get stronger the longer the game progresses... So while it won’t affect you immediately it kicks the gears up later in the game. By quite a lot... (Yes I said this already - It’s the biggest problem with the game, so it gets two entries!) ((Also Ghosts Overpowered)). __________________________________ __________________________________ The Good: *** The game Auto-Saves CONSTANTLY which is brilliant. Before Combat - Start of Turn Etc. Auto-Save is brilliantly set up. *** Crapload of Main Story quests AND Side Quests. *** Combat is solid, very few bugs inside combat. *** Variety of monsters you can have is insane. It has easily 100+ different monsters in the world. All of which you can recruit in some way or form. Orcs, Humans, Elves, Undead, Misc, Etc. *** Very challenging, this game will be no cake walk even on the easy difficulty. *** Large freaken map... Like seriously its huge. *** Dev's are actually willing to help you if you try talk to them... (Go Figure?!). They're constantly spoiling walkthroughs / secret locations. *** The Art style is nostalgic, it’s not fancy smancy graphics its old school art (Retro) and it simply works. This game looks amazing in its own style. (Even though it’s supposed to be ((Royal Bounty HD)) -? <--- Lol What... What HD??!) Perhaps revamped would be a more appropriate word. *** Fun and Interesting Story. *** Multiple Endings. __________________________________ __________________________________ Extra Cliff Notes: It's a $5 Game, for this price tag it’s more than worth its value. Anyone who tells you to refund this game... is simply is a cheapskate. For $5 you are almost assured to get your time and fun out of this game. (Assuming you actually ENJOY Turn Based Games) Do NOT go into this game expecting ANOTHER GAME. This game IS NOT titled: - Might and Magic 2 HD Or - Kings Bounty HD The main argument people are lodging at this game is that its not these games... This is an absolutely stupid argument. (Nearly 80% of the Negative reviews are using this argument as the core argument they are putting forth) (^ Of the day I made this review) __________________________________ __________________________________ My PERSONAL Views. I actually quite enjoyed my time with this game. Its $5 and I managed over 10 hours in it, so its doing something right. I rarely get 10 hours from $20 games. I ran around and tried to full clear everything. But I’m well aware of a ton of things I've missed, just don't know how to get to them -.- Also Necromancers Ring <-- How do I get Necromancy? WTF?! However as many people have noted, The NPC armies around the world need to increase at a far lower rate. They get stupidly powerful - stupidly quickly. The player is supposed to be the unstoppable force, not the NPC's around the world. I went into this game not knowing what Royal Bounty was and I had no prior bias in any direction. It was $5 and I picked it up, cause why not? - $5. All this said, I still would rate this game at a 7 / 10. Fun with lots of potential. As more things get balanced and fixed I can see this game becoming truly amazing. - Wolvie Remember Kiddies Dare2Game.
I run a [url=http://blakessanctum.x10.mx/Games/HOMMSeries/]Heroes of Might & Magic fan game site[/url] that has a long ever growing list of games similar to HoMM. Palm Kingdoms and Royal Bounty HD had sat in my list for a long time but I just hadn't got around to playing them. However when I recently found out that iosoftware had released Palm Kingdoms 1 & 2 for free I couldn't resist trying them out. I was so blown away and had so much fun with them that I went and bought their Royal Bounty HD here (not knowing whether it was good or bad) out of gratitude for the joy their Palm Kingdoms games had given me. Thankfully I was not disappointed! Like the Palm Kingdoms games Royal Bounty HD has a very HoMM2 look and feel to it. The races are setup very similarly (eg 6 primary races = Knight, Warlock, Sorceress, Wizard, Necromancer, Barbarian and a 7th bonus Viking race unique to the PK/RBHD universe). While you could control these races in Palm Kingdoms the whole castle management system is dropped in Royal Bounty HD for a more classic King's Bounty style RPG adventure. So people looking for a more HoMM strategic castle conquering game should try [url=https://www.youtube.com/watch?v=xZKiVm2-zT8]Palm Kingdoms 2[/url] instead and also keep an eye out for the up and coming [url=https://www.facebook.com/PalmKingdoms/]Palm Kingdoms 3[/url]. Those who are looking for a short fun retro adventure set in a very HoMM/King's Bounty style game world then Royal Bounty HD is definitely worth a try. Despite being an OCD player who has to find & do EVERYTHING I was able to polish the game off in about 2 days (roughly 14hrs of gameplay). Royal Bounty HD also has significantly upgraded graphics from its Palm Kingdoms predecessors, everything appears about 4 times bigger and detailed, from the looks of things these new graphics will be used for the up and coming Palm Kingdoms 3 which I'm very excited about! RBHD also adds HoMM5 style alternate upgrades to nearly all units in the game (eg a [url=https://cdn.cloudflare.steamstatic.com/steam/apps/337210/ss_6520226dd0d74d55f69566dbc31b2f2394ea0c46.jpg]Paladin can become a Templar style Crusader or a golden Holy Warrior[/url] ) adding a very fun extra layer of depth and unit management (you need to complete chapter 1 to gain access to the upgrades). Once again it looks like these upgrades will be in PK3 as well so I'm very excited about playing a strategic castle conquest game with HoMM2 style units that have HoMM5 style alternate upgrades. By Chapter 3 things may start to feel a bit repetitive and grinding however iosoftware came up with some interesting ways to keep things interesting as Chapter 4 is filled with hire-able Ghosts and all the best units in the game trying to stop you (Phoenixes, Black dragons, Thors (Titans), Cyclops's etc) while in chapter 5 your hero is separated from his army has to explore a huge Arabian style city on his own trying to get help from the locals in the build up to the big final boss fight. So if you feel yourself getting annoyed and bored by chapter 3, fear not, I was able to wrap up 4 & 5 in a couple of hours as it's a pretty short game. If you get stuck or wanna speed things up just use [url=http://steamcommunity.com/sharedfiles/filedetails/?id=500575434]iosoftware's official walkthrough[/url] here on steam. I'm a bit disappointed when reading some of the negative feedback here as I think some people are forgetting that they only paid a few dollars (basically 1 measly drink in a bar) for a game that took years upon years to create that has the races, units, artefacts and adventure map buildings of an entire HoMM game. Paying a measly couple of bucks for an obvious indie/retro/short game and then trashing it for not being a big AAA game is kinda idiotic. A few people are also complaining that the game is too hard and the lack of manual & tutorial options makes is unfriendly to people who've never played KB/HoMM. I can understand that and at the very least there probably should have been a nice shortcuts/help screen (accessible via the main menu) implemented that tells players all the keys (eg Ctrl + & - to zoom) and some of the core basics (eg what all the days, hero stats, map objects & movement mechanics are etc). Palm Kingdoms had a tutorial but I'm guessing that was dropped from Royal Bounty HD to not spoil the game start story elements. Personally I simply recommend that you watch a youtube video as that can show you in about 5 minutes how to play the game. I've made a few below that show just how easy it is to complete the first chapter even without visiting lots of the cool stuff in the forests away from the roads. After watching it you'll probably find the game too easy and will need to up the difficulty level haha. :P My only real complaint is that steam achievements aren't working at the moment however fortunately I don't really care about that stuff much lol! Some people do so I thought I'd better mention it. I'll remove this complaint when fixed. :) [b]Royal Bounty HD - Part 1 Video: Introduction, Prison Break, & Chapter 1 Forestria Beginning.[/b] https://youtu.be/5tiAdG6J5so [b]Royal Bounty HD - Part 2 Video: Chapter 1 Forestria Continued.[/b] https://youtu.be/5asf7Fol7Ws [b]Royal Bounty HD - Part 3 Video: Chapter 1 Forestria Final Stages, Cool Unit Upgrades, Chapter 2 The Lost Scroll Teaser, & Peasant Upgrade MEGA Money Making Trick.[/b] https://youtu.be/5tI0M_bl_z0
[h1]«Слава всегда найдёт того, кто идёт по верной дороге.»[/h1] [b](с). из игры Heroes of Might & Magic[/b] [b][u]Royal Bounty HD[/u][/b] – это приключенческая ролевая игра, дань уважения старенькой [b][u]King’s Bounty[/u][/b] 1990 года выпуска, которую я в силу возраста и возможностей не играл, но напоминающая лично мне серию игр [b][u]Heroes of Might and Magic[/u][/b], приятная на вид, но своеобразная на вкус. [h1][b]==========[/b][/h1] [quote][b]Введение:[/b][/quote] Скромно рамкой с текстом посреди экрана нам повествуют о том, неизвестный мужчина по имени Джим, вдохновившись историями о приключениях и сокровищах, купил себе небольшую лодку и отправился к континенту Форестрия, но сплоховал и сошёл на другом острове, попав в руки к работорговцам. Но, Джим не так-то прост и, улучив момент будучи в заключении, гражданин поднял бунт, вырубил охранника, а значит самое время делать ноги. Текстовое окошко пропадает, фигурка рыцаря на коне начинает свой путь. Вы – Джим. Ваша задача – бежать навстречу приключениям. https://steamcommunity.com/sharedfiles/filedetails/?id=3301647361 [h1][b]==========[/b][/h1] [h1]Плюсы:[/h1] [quote][b]Атмосфера:[/b][/quote] В целом вызывает лишь тёплые ощущения от происходящего на экране, взывая к памяти о классической серии игр [b][u]Heroes of Might and Magic[/u][/b], отдам должное. Каждый из участков локаций отзывается на восприятие по своему с помощью дополнительных инструментов повествования, которые укажу впереди. [quote][b]Визуальный ряд:[/b][/quote] Приятный на «ощупь», не блеклый, самодостаточный, вменяемый. [quote][b]Музыка/Звук:[/b][/quote] Музыкальные композиции немногочисленные, но создают необходимое фоновое восприятие тех или иных локаций, слегка помогая ощущению от игрового процесса. Звук. Здесь многого и не ждёшь, ибо свою функцию он выполняет вполне успешно. Изысков или инноваций здесь не наблюдается, но всё работает в необходимой степени. [quote][b]Монстриарий:[/b][/quote] Разнообразные «войны», разных условных фракций, местами заимствованные, местами эксклюзивные, но со знакомыми механиками (к примеру Баба-Яга, которая во время движения задорно смеётся, делает атаку без ответа и убегает обратно, что напомнило мне механику Фурии у фракции «Лига Теней» в [b][u]Heroes of Might and Magic V[/u][/b]). [quote][b]Призраки:[/b][/quote] Бл*ть, я бы только ими и играл, но они сюжетно обусловлены. Это сумасшедшие войны, ибо сколько вы за удар убиваете единиц врага, столько же мгновенно прибавляется к численности Призраков, которые с каждым ударом становятся многочисленнее и сильнее соответственно. Тем самым за схватку вы можете поднять увесистую армию, жадно собирая количество жертв. [quote][b]Геймплей:[/b][/quote] Как в [b][u]Heroes of Might and Magic III[/u][/b] и [b][u]King’s Bounty: The Legend[/u][/b]. Как во всём, что только можно знакомом. [quote][b]Локализация:[/b][/quote] Отечественный продукт. Русский язык исключительно в текстовом виде. Озвучивать здесь нечего. [h1]Книга Жалоб/Предложений:[/h1] [quote][b]Сюжет:[/b][/quote] Подача сюжета путём «рамочной» текстовой системы, немного утомляет, ибо проводя постоянно параллели с [b][u]Heroes of Might and Magic III[/u][/b] во время игрового процесса волей-неволей ждёшь какой-никакой катсцены или чегго-то подобного. Не самое обязательное, но было бы здорово, как мне кажется для оживления вовлечения. [quote][b]Интерфейс:[/b][/quote] Мелковат и выглядит скромно. Я конечно ещё не слеп, как старый дед, но в целом его было бы неплохо оформить более значимо и красиво. К слову во время битвы войны на поле боя тоже выглядят очень и очень мелко, как козявочки, забавные конечно, но тем не менее. https://steamcommunity.com/sharedfiles/filedetails/?id=3301647239 [h1]Минусы:[/h1] [quote][b]Достижения:[/b][/quote] Они до сих пор не работают. Игра вышла 10 августа 2015 года. Люди, которые охотятся за достижениями, щемитесь, бл*ть. [quote][b]Ощущение от игры:[/b][/quote] Как бы объяснить... Проходя игру, я всё время визуально подсознательно ожидал [b][u]Heroes of Might and Magic III[/u][/b] (с замками, постройками, столкновениями с другими героями под управлением ИИ), а получил [b][u]King’s Bounty: The Legend[/u][/b] (одно большое путешествие). Я люблю обе вышеперечисленные игры, и то, что вышло не есть плохо, но просто родилось некоторое ощущение, будто сам себя обманул, что-то около того. [quote][i]«Итог: душевно, аутентично, с постоянным ощущением «прыжка» к классическим сериям игр в данном жанре. Вы сделали очень даже неплохой продукт, [b]iosoftware[/b], спасибо.»[/i][/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=3314716951 [b]=================================================[/b] [b][u]Пациент:[/u][/b] [h1]ClickamaN[/h1] [b][u]Психологическое состояние:[/u][/b] Сегодня в игровой комнате пациент обнаружил старую настольную ролевую игру. Спустя пару часов, разбросал всё, что было в коробке от игры по комнате, схватил ближайший стул и швырнул его в окно с криком: [i]«ПРИКЛЮЧЕНИЯ ЖДУТ!»[/i]. Разбежался и прыгнул в образовавшуюся дыру, застрял в оконной раме, получил множественные глубокие порезы брюшной полости чем вызвал сильное кровотечении. Находится в отделении реанимации. [b][u]Лечение:[/u][/b] После операции запретить перемещения по больнице до заживления швов; Организовать просмотр обучающего фильма об истории создания стекла и его опасности; Из медикаментов: Морфий 15 мл 2 раза/день Из еды: куриный бульон, чай с сахаром, зефир
I always wondered why there are so little heroes 3 like games, especially on steam, and here we finally have one like this: +Looks pretty nice outside of the battle and battle looks like simplified heroes 3 one, but it's not bad looks okay. (also - the field seems to be wider, so archer units pretty powerful) +Soundwork: Amazing soundwork, I guess it's the biggest plus of the game, great OST choice <3, absolutely love it. +Gameplay: Everything is very close to heroes 3 so I list notable changes -auto day skip - why not, it's a single player after all -3 difficulties - 1st offers easy gameplay + infinity hirelings stacking while they wait for you to hire them, the medium is normal, and hard is pretty hard but you have to complete normal 1st. -buggy hud -splitting and grouping units, moving across the map involves some bugs, developer aware of and he said he is fixing them so... yeh. -More adventurish game style - you wander across the map way more time and build stuff way less. -Prove me wrong but it looks like units from different fractures do not affect each other moral. So in short - this game is pretty enjoyable variation of HOMM +Low price +steam cards +steam achievements Overall it's sure value for money game, actually, it doesn't even deserve price this low. If you like heroes series - give it a try.
Playing the tutorial caused a fake cryptolocker site to pop up. Stay away at all costs.
Rating: ★☆☆☆☆ (Poor King's Bounty-like game that copies so much it can be called stealing) ============ Review: This game is essentially a reverse engineered Heroes 2 with something taken from Heroes 3 too (namely spell elements), in a King's Bounty style adventure. It is a blatant rip-off. Everything from artifacts and treasure chests to hero skills and spells are copy-pasted or as I said, reverse engineered from Heroes 2 and 3. It starts off nice though, and it has a heroes-like atmosphere that I liked. Later the game goes to total troll mode; You basically cannot fight without ghosts, as the monsters on the adventure map will be around 10000 tier 7 units, like Titans or Dragons and such. I did finish the game, as it is not very long. I absolutely loved the adventure map graphics, they are well drawn. Too bad rest of the game is basically stolen. I want a new heroes game as much as the next guy, but seriously.. I don't know why or how they can sell this on steam, I think there should be lawsuits and such due to the fact it is so carbon copied from the early heroes games. ============ Summary: The Good 👍 + Very good adventure map graphics The Bad 👎 - Rest of the game is basically stolen
This is going to be the third or fourth time I've quit this game. If it isn't played in the proper manner, there is no hope of efficiently advancing. This kind of setup isn't what facilitates the "having fun" part of a game. The main factor in this is the perpetual growth of units in the static mobs in the world, which continue to climb in numbers while you struggle to grab every unit you can from the population-capped habitats. Just running around gathering units advances time too much, resulting in even /larger/ stacks you have to fight. This could have been largely mitigated by eliminating the pop-cap on all habitats, so we can buy more than 22 peasants or 8 regular units per obnoxious length of travel time to get there. It's set up as if we have castles that generate resources for us to buy units with from in-house creature dens. In conclusion, unless you play the pre-destined railroad determined by the developers (read; official walkthrough), then you're really not going to have much fun after a number of weeks have passed. Good luck getting those trapped paladins from the Mages if you don't run there almost immeidately during a speed run. ;)
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