
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.8Kreviews | 88% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
je ne fais pas souvent d'évaluations mais là grand respect pour ce jeu .une immersion total pour ceux qui aime le cyberpunk et notamment blade runner . Pas de super heros et un scénario à la hauteur digne d'intêret encore bravo et merci pour ce jeu loin des sentiers battus ...
7/10 Pros Atmosphere, and environment are perfect. The story is pretty good Cons - it is quite repetitive and limited in options Voice acting is okay it grew on me but at first felt kind of annoying. I would have liked a bit more options of things to do, more ADs in the backround the ad's cycle pretty often. None the less excited for their new game Nivalis Nights.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
文本量很足写得很好,让我见到了这座赛博朋克都市里形形色色的人和事,有的剧情让人鼻子酸酸。。很有代入感,非常期待新作
Wanted to like the game but ultimately am not enjoying it. The gameplay loop is repetitive and simple, but I do think that's fine for this game in theory. The problem is the story and voice acting do not make up for the poor gameplay. The voice acting makes mediocre writing even worse. One of my biggest pet peeves is when characters say other characters' names too often, and this game is the worst offender. Every line Rania has with Camus, she says Camus's name. Multiple times in one exchange. It's grating, more so because it's voice acted. Camus is also super annoying. Rania feels like a video game character, not a person. A lot of the NPCs are meant to be charming/quirky, but they are also annoying. Rania and Camus's reactions to said characters are annoying. Case in point--Huxley is a super noir android or automata or whatever and talks in a very cliche noir style. 70% of the dialogue involving Huxley is Rania and Camus talking about how annoying he is. In real life, for the player, that is even more annoying than Huxley already is. Honestly, Huxley would be a nice quirky character if he didn't involve Rania and Camus complaining about him for three lines after every one of his. Rania's character is weirdly inconsistent or just unlikeable. I don't care enough about her to go into it more than just saying I don't like her. She's weirdly skeptical and cynical about things she has no business being skeptical and cynical about. Like, she runs into CORA in the terminal toward the beginning of the game and lowkey just does not give a ♥♥♥♥. Okay man. It feels silly that CORA is this big mystery. Maybe I'm just not far enough in the game, but if it's a religious figure, even if only in Nivalis, she should have heard of it even while living outside of Nivalis, especially if its something common enough for people to swear by. But like... maybe the game reveals too much of the mystery too early, or it's just not well written. It seems like it's just the AI that controls the city that's gone haywire? It was treated as a mystery, but it's not really mysterious at all, and also Rania just dgaf when she literally runs into CORA despite obsessively researching it prior and even getting sort of arrested over it. And I guess it's also this underground hacker group that will surely become important later, but I really don't know if I'll finish this game. I have a full time job. ♥♥♥♥ my life!!! Camus is so, so, so annoying. The entire exchange with Rania talking with Camus about life, friendship, etc. was so trite and felt like a middle schooler's idea of a deep, philosophical conversation. When Rania asks if Camus likes being a dog--the way this game has been so far, there was no way Camus would ever have not chosen to be a dog. A story with some bite would have Camus reject what he's always been. A game with some bite would not have this annoying ass dog in it in the first place. This dog is so annoying. Honestly I could genuinely probably overlook the other faults if not for this stupid ass annoying dog. ♥♥♥♥ this dog bruh. Control is the only compelling character. I assume he's gonna turn out to be like an AI or something and that's a plot twist. I was interested in Evelin, but after I gave her twenty punch cards, she was like, "give me twenty more." ♥♥♥♥♥♥♥♥♥♥♥♥ I have things to do!!! If you needed forty (or sixty, or eighty, or a hundred, however many it ends up being) then just ask for that many in the first place. I have a full time job in REAL LIFE and Rania needs to lock in at her NEW JOB so she doesn't get fired and get sold into collections or whatever. Nah but seriously, that's another real problem with the game. Seems like all the side quests are just collecting random ♥♥♥♥♥♥♥♥, like punch cards or old video games or whatever else, and/or talking to random NPCs. As someone who likes story/text heavy games, the writing in this game is just not good enough to justify it! Seriously, some of the best games I've played recently are basically elaborate visual novels. I recommend Minds Beneath Us for one of the best cyberpunk story games I've played in a long time. This game's writing is terrible. I was trying to be nice, but it is just so boring. Worse than boring, it's juvenile. The setting is interesting, the world is beautiful, the premise holds water, then you get these stupid ass characters with this stupid ass dog and I guess the question of the game is "who is god? what is a human?" or some ♥♥♥♥♥♥♥♥ like that, except Camus doesn't even bother wanting to be something other than a dog, so what's the point? None of the characters are people, they are cardboard cutouts of boring dogs. The setting is interesting, still. This rogue AI deteriorating and the city collapsing--that's interesting! If only the writing didn't suck ass! I will definitely check out Nivalis Nights or whatever the upcoming game is called, but I will probably watch gameplay before putting money into it. I was really trying to stick it out with this game, but I'm 4 hours in and it's only getting worse. I would probably refund it if I could, but I'm not too upset that I can't. Nivalis Nights seems really interesting to me, but so did this game. Unless the writing is vastly improved, I fear it might go the same way. TL;DR: ♥♥♥♥ Rania, ♥♥♥♥ that stupid dog
地圖很大,劇情很細緻,人物個性刻劃細膩,可以悠閒慢慢地邊感受劇情,一邊遊覽賽博龐克世界
尼瓦利斯一直在下雨 本体一周目通关,请不要因为对玩法和操作手感的差评就错过这一款好的故事...我后悔没有早点玩
The gameplay loop makes up for the clunky dialog and down right terrible voice acting. The protagonist in particular feels like she is reading from a script verbatim, and when there is some sort of emotion its forced at best.
Perfect game for unwinding after a long day. It's a versatile game as you can choose to explore the city or run deliveries. There are also mini missions that you can complete by chatting with people and clankers on the streets so it's a low pressure game. Visuals are great and well thought out.
Great chill indie game set in the Cyberpunk atmospheric. Reminiscent of Crazy taxi <3 and Fifth Element, if you're old enough to know haha with ofc Blade Runner threads running through the design. Enjoyed the story and voice actors, quirky and has unexpected moments, although sometimes felt a bit long winded. Fan of the Music being a musician myself. Recommended (Y)
Minecraft-Klötzchengrafik trifft Blade-Runner-Noir in diesem schönen 80er-Jahre-Adventure. Wobei hier noch eine Prise Bioshock Infinte in der Suppe ist, denn wir sind hier über den Wolken (und auf vielen regennassen Laufgängen; für Leute mit Höhenangst wäre das IRL ein Horror). Das Fahrzeug, der HOVA (so ein Flugauto wie in Blade Runner), ist ein träger Blecheimer, der sich in den ersten Stunden viele Sprünge, Kratzer und Dellen einfängt (das Lämpchen oben links am Tacho zeigt übrigens an, wie arg das Wägelchen schon zerschunden ist, was einem niemand erklärt), aber ansonsten sind hier nicht viele Herausforderungen zu finden. Man wird eher an der Hand durch den Plot geführt als dass man ihn aktiv gestaltet, bspw. stellte sich bei der einen zeitkritischen Lieferung, die ich nicht geschafft habe, heraus, dass der Hova-Antrieb nicht rund lief (ob das schon während der Mission schon so war oder ob das Spiel ihm das nachträglich andichtete, kann ich nicht sagen). Dann und wann darf man was entscheiden, aber ohne spürbare Konsequenzen. Dafür entschädigen aber die schrägen Charaktere (wie der Privatdetektiv, der so redet als würde er aus dem Off kommentieren, so wie in einem Detektivfilm), das gute Voice Acting, die gekonnten deutschen Untertitel und die anfangs schon erwähnte Atmosphäre. Wer sich nicht daran stört, eine Rolle in einem Theaterstück zu spielen, kann bedenkenlos zuschlagen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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