
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.8Kreviews | 88% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
사이버펑크 +3D 도트그래픽 감성에 평범한 배달기사가 갱단들과 엮이기도하고 불법적이고 위험한배달 하는 일을 사이버펑크 2077 나이트시티 배경이 합져 나온다면 이게임이 아닐까싶다 스토리도 좋았고 재밌게하고 도전과제까지 다 마치고 갑니다
Хорошая, душевная, в чём то даже медитативная игра... А дополнение по сути как отдельная история продолжение, по размеру не уступающее основной сюжетке. Тут не будет чего то прям кардинально нового, чего не было в многих других играх, но сюжет тем не менее цепляет и герои не чувствуются пустышками. им реально хочется сопереживать.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai pas du tout accroché J'étais ok pour le style pixel du jeu, mais les environnements sont hyper répétitifs. Et m'imposer un personnage que je ne peux pas du tout customiser, ça ne m'intéresse pas. C'est peut-être pas mon style, peut-être que le jeu est cool. J'en sais rien, mais ça ne me donne pas envie de perdre plus de temps dessus
Besides the pretty bad voice acting this game was pretty solid overall. I would recommend if you like these types of games.
вайбек питерского курьера
很不错的游戏,氛围和地图美术非常棒,不需要有多么精致的画面也能把赛博朋克风格的城市做的很宏伟美丽,游戏玩法本身确实有点无聊,就是去a点取快递再送到b点,路中间看点剧情听点对话,不过故事都挺有创意意思的。唯一的问题就是女主的性格对我而言非常不讨喜,半个圣母,平时一副经历过苦难和挫折的成熟赛博朋克人,一到关键事件圣母心立马就发病了,后果也不管了。目前印象比较深的就是帮赫克斯利找小女孩的剧情,一个和她无缘无故,面都没见过的人,女主也要冒着可能被炒,甚至上司调度也可能会被连累的风险硬要问地址找人,看的我犯恶心,玩的时候一直在对着屏幕骂女主,感觉就是苦头还没吃够,又想犯贱了。女主是一粒老鼠屎,但并不影响游戏总体还是非常不错的,期待续作尼瓦利斯之夜
12小时一遍流程,化身厄瓦里斯垃圾王!(不是)一人一狗一车的奇幻快递冒险!女主的反应超快hhhh,要是我朋友的话我简直要爱死她了!!而且完全没有降智操作,有的时候女主语出惊人但是不得不佩服说的确实对,语言的魅力这一块,而且有时比我预设的说法要好很多,幽默感也是张弛有度,女主唯一的降智点可能就是由我来操作的车技了()感觉像没开过车似的哐哐乱撞(光修车就花了我不下两千菱)不过还是要感叹女性主角居然完全没有爱情的剧情要素在里面,虽然有探讨但女主完全不在其中。还有这个云通快递的翻译属实是没绷住hhhhh。 故事方面通过一主线多支线的方式探讨了一些赛博朋克世界里经常出现的矛盾点,仿生人、改造人、机械意识、人工智能等等之间的关系以及社会问题,有的任务需要你自己来做出抉择,但抉择应该不会太影响剧情走向,更像是看你自己的道德观价值观的感觉,设定还是很有意思的不过感觉是后赛博朋克了,剧情透露似乎人工智能存在一个消亡期,而且似乎被当成过神之类的角色一段时间,还有湮灭湮重复清除历史(如果你是内陆国家不要同时开辟两条战线的忠告给我整笑了)剧情方面虽然有刀但是总体还是温馨he的,本叔走的时候真的没忍住哭了哇本叔真的特别好啊!不过我到现在也没搞懂一些太具体的剧情,小女孩事件发生的前因后果好像没有交代,只知道女主因为相似的经历同情小女孩而选择被卷入这个事件中,而人工智能“机代”的故事也没过多阐述,再加上“机代”本身的谜语人属性更是没透露什么。 这里的飞车最好的一点是不像开飞机一样前是抬升后是压低,而是悬浮车,前后左右和上下是单独控制的,让我这个经常开飞机上下搞混的人直呼新手友好,不过我们女主的车的配置实在是太好了,手感很滑,全新出场的车快是快但是很容易转弯失控,我还是更喜欢开维修价格在300块左右的状态,不过场景中的其他车辆似乎不会进行躲避,而且进出区域的云梯的时候会有一个过场动画硬控一下然后车比较多的时候就会被后面的车撞,不是哥们躲一下不行吗,我刚修好的车啊啊啊啊,还有我准备停车的时候一个大撞直接给我怼墙里了,还有就是跟现实里一样总有几个车乱变上下道而且龟速,直行的我不是被从下往上的车强制性追尾,就是被从上往下的车蹭一下头。 场景方面简直就是完美还原了我想象中的赛博朋克场景,虽然是3D像素,但是得益于分辨率较高以及黑夜下雨场景和我的近视眼,第三人称视角不仔细看完全看不出来,场景非常沉浸,氛围感很足,而且玩久了真的有种在暗无天日的地方呆久了丧失时间感的感觉,迷失在霓虹灯光中,车辆比较少的时候飞车开起来真的很自由,有种在天上自由自在飞翔的感觉;不过跑图要素较多,当然不是指送货的那种跑图,而是你要成就的话大概率要捡垃圾,跟陌生人对话等等,每个街区里都有这些东西,所以不光是你要送货的街区,整个地图你都要跑到才行,还有就是你的车必须要停在停车场里,然后你需要跑到任务地点交货,捡垃圾什么的在一个街区内也要自己跑,主角的跑步龟速(就是因为没跑到地方我的心脏运送任务失败了)这两点结合起来比较折磨,强烈建议跟接人任务一样搞个手动一键回车功能,而且那种一排的停车场为什么只有一个出入口啊喂。不过捡完小垃圾会有相应的小剧情,并非纯收集的要素还是很不错的,尤其是我的邻居,小剧情结束的时候直接一个大反转惊为天人。 话说我没玩的时候居然以为它是个赛博酒吧的游戏来着就很奇妙,不过赛博快递员也很不错啦(要是我的飞车技术好就更完美了)好评好评!!! ————————二编———————————— 全成就纪念!果然二周目我的开车技巧就好了很多,本来以为如果一开始就看攻略可以单周目全成就的,结果那个黑客的任务送和不送两个选择都有成就,强制多周目啊,希望能增加存档槽,虽然可以去找存档源文件,而且由于只有自动存档所以还给了很多备份存档文件,要是限时任务没做好还能手动返档,不过等我发现的时候,我已经献祭掉了我原来的全收集存档了(悲)只有一个存档位确实有点难受
Dieses Spiel hat mich wirklich sehr beeintruckt . Sehr Charmanter Artstyle , tolle Character und eine fantastische Story .
Schöne und emotionale Reise durch eine faszinierende Welt voller liebevoller Details. Spielzeit 8 Stunden (Standardgame) bis zu den End-Credits, wobei ich gefühlt noch 4 bis 5 Stunden an Nebenquests nun vor mir habe. Absolutes Plus sind für mich der Weltenbau, das Sounddesign, die glaubwürdigen und sympathischen / gelungenen Hauptcharaktere. Kleines Minus ist für mich die etwas hakelige Steuerung des Fahrzeuges, mit dem man zwangsläufig viel unterwegs ist. Etwas gewöhnungsbdürftig. Absolute Spielempfehlung
The city is incredible
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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