
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genuinely such a beautiful game. The story so far is great, the architecture and overall art and vibe is stunning and its really immersive. I am a big fan. I really hope this finds the right audience especially in current times where game like this only ever make it to lauch because of dedicated developers with a lot of passion. Wish there were more games like this! I highly recommend it and cant wait for their next title,
Chill game to play, recommended to have a nice time driving
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is such a great game. The perfect mix of story, open world, engaging writing, neat graphics, and charters.
Divertido, aunque no esperéis acción trepidante y tiros. No está mal. 7/10 La música lo mejor sin duda
I downloded this game expeting a chill driving sim and was so happily suprised to see a amazing story game this was one of the better story games that i have played in a long time and i was super happy really this is in my top 5 story games my only issues with the game where the fact that it could have bin longer i feel the story could be expaned on and i thaght that i some ways they could of improve the grafics of the players but all together i was super happy with this game it was amazing and one i will be recomending to others.
Cyberpunk has always been one of my favorite genres of fiction, and for the most part, Cloudpunk hits the notes that matter. While the driving mechanics can be a bit clunky at times, being able to switch to 1st person allows the city to really shine with it's aesthetics. Only real complaint is that some of the decisions the player has to make aren't really as clever or thought provoking as the developers might have wanted them to be, I think. But the overall story is fun, 99% of the voice acting is amazing (looking at you, Pashta), and the fact that it kept me playing and wanting to visit all the side quests is more than i can say of most games i've played recently. INCREDIBLY excited for Ion's new game next month
В целом, игра мне не шибко понравилась. Но приятный голос ГГ, вполне кайфово летать и понимать, что фоном понимаешь англ речь Местами есть свои приколы в диалогах, но в целом меня они не шибко впечатлили Но игру порекомендую, дух чувствуется. Уверен, много кому игра понравится: я просто оказался из другого круга
Amazing game, love the aesthetic and the over all premise. the story is interesting as well as getting little lore bits dropped here and there. the characters are very well writen and thoughtout... (just wish i could be one of Mollies clients :'C). its like what if that one secen from the fith element and cyberpunk 2077 had a bady... this game is what it would be. the only thing i think its missing is a better "waypoint" system. i understand the idea is to explore and find your own route to deliveries but... i would be really nice if i could set like a way point and have a holographic line or arrows tell me which turns to take. like maybe its just a standard route to and from, that way if you wanted to be somewhere faster you'd still have to go "off the beatn path" when in the HOVA... but thats not a deal breaker at all. really love this game, its HIGHLY underrated 11/10
Nivalis Nightsリリース前に6年越し、2回の挫折を経て駆け込みでクリア。 結構人を選ぶゲームだと思う。ある程度の理解や忍耐、許容は必要。 サイバーパンクの雰囲気、ボクセルの作り込まれた街はほぼ文句なし。 ゲーム性を期待するとかなり肩透かしを食うと思う。運び屋シミュレーターというよりはウォーキングシムやビジュアルノベルと割り切れば楽しめるのではないかなあ。 操作性やメニュー周りのQoLはインディークオリティで、フワフワした挙動や効いてるんだかわからない入力、ボタン割り当ての衝突など、気が利いてない作りを許容できないと辛いかも(それで2回挫折して積んだ)。 街も作り込み、見た目はすごいけど機能としてはほとんど意味がなくて(特に店)、がらんどうに感じがちなのももったいない。この辺は次回作に期待したいところ。 あと特定のサブクエスト([spoiler] パンチカード集め80枚[/spoiler] )はかなり苦行ながら、まあ、個人的にはやった甲斐はそれなり(過剰な期待は禁物だけど)にあると思いました。
Flying and walking around is enjoyable - look at graffiti, company logos, all of the lights! The atmosphere is fantastic. Lovely music. I wouldn't want to live in this city, but it's so captivating...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $208K | 430 | 49% | $24.99 |
Related
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|---|---|---|---|---|
| $6.1M | 12.2K | 74% | $14.99 | |
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| $6.1M | 14.5K | 90% | $19.99 | |
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| $6.1M | 15.2K | 88% | $24.99 |