
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前玩了兩小時感覺是個適合晚上躺在床上用deck玩的慢節奏遊戲 主要就是開車送貨看看尼法利斯各種人的故事 如果喜歡cyberpunk風格的內容可以買(推薦等折扣 而且他的背景很好看 玩兩小就能買了 缺點偶爾會覺得遊戲流程枯燥 不過晚上睡不着可以助眠
What a lousy game! Why is there only one save slot and no option to start a new one or load a previous save? ! What on earth are the minds of those who develop games thinking? They even add a bunch of random dialogues, especially when driving. You have to keep an eye on the road and read the text at the same time. Developers, I am so sick of you.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A relaxing game with an amazing story,
It felt... Like a chore. Like I was working. I am not talking about immersion, I am refering to actual, boring, soul-crushing working. For a moment I even forgot I was willingly sitting here. The pace of this game is slow at every corner and in every possible way. You are sluggish. Be it by air or by foot, the core gameplay on wich the entire game is made will be nothing but a source of frustration. It take forever to reach any destination, walking along streets so badly designed you become acutely aware of every flaw of object that slow your progression. You cannot jump, you cannot sprint. Half the obstacles are standing lower than your waist, but you will have to go around each nonetheless. Not only that, you are also expected to make countless detours to pick items placed in far away dead-ends unrelated to your quest, all so that you can immerse yourself in the beauty of this town that managed to lost all appeal after only 20 minutes of playing. And the dialogues are just as bad. They keep on going forever with the blandest narration I had in ages. Despite going trough the extra work of voicing all characters, almost none is able to convey any emotion. And when they do, it is on a surface level that disapoint even more. The writting felt as sterile and insincere than a ad. I almost never skip dialogues, but Cloudpunk had me spam the skip button to spare my nerves. This critique is mean, harsh, seem excessive, and bring only negativy, but this is genuily what I felt.
Visão geral rápida O jogo brilha principalmente pela ambientação, trilha sonora e pelo design visual das ruas e dos arranha‑céus — cria uma atmosfera envolvente que justifica a exploração por si só. Avaliações por item (conforme seus parâmetros) Cenários: 10/10 — A cidade vertical, os neons, a chuva constante e os detalhes dos bairros oferecem um dos melhores trabalhos de worldbuilding visual em jogos indie cyberpunk. Cada distrito tem personalidade própria e existem muitos cantos memoráveis para descobrir. Música: 10/10 — A trilha sonora combina perfeitamente com a estética, reforçando melancolia e tensão, e funciona tanto em momentos de trânsito quanto em exploração a pé. Ambientação: 10/10 — A soma de som, arte, iluminação e design urbano gera imersão quase total: você realmente sente que está navegando por uma megacidade viva e decadente. História: 8/10 — As linhas narrativas e NPCs têm ideias interessantes e momentos comoventes; há boas personagens e subtramas que prendem. No entanto, a narrativa poderia ser mais coesa em alguns pontos e explorar mais as consequências das escolhas. Pontos positivos (resumido) Visual e level design excepcionais: cenários que convidam a explorar. Trilha sonora atmosférica e muito bem aplicada. Personagens e situações com potencial emotivo e moral. Excelente sensação de estar numa grande cidade cyberpunk — ótimo para quem gosta de roleplay e contemplação. Desvantagens e críticas detalhadas (com base nas suas observações) Diálogos não podem ser pulados: isso é realmente incômodo. O jogo força assistir/ler muitos diálogos mesmo em entregas simples ou em diálogos repetidos, o que atrapalha o ritmo e torna a experiência cansativa. Diálogos longos e desnecessários: além de não poderem ser pulados, muitos diálogos não acrescentam informação relevante, sendo enfadonhos e frequentemente repetitivos — isso dilui o impacto das boas cenas narrativas. Consumíveis inúteis: itens de consumo e buffs (ex.: água, feromônios, consumíveis de negociação) parecem não ter efeito prático visível em várias situações. Como você notou, não comprar água na segunda jogatina não fez diferença, e o suposto efeito de influenciar NPCs não se manifestou. Isso quebra expectativas de RPG/looting e faz com que o sistema pareça superficial. Missões que quebram a imersão: situações como ordens misteriosas do empregador (“não pergunte, só entregue”) seguidas por NPCs que abrem o pacote e explicam tudo destroem o senso de mistério e coerência narrativa. Pequenos saltos lógicos e inconsistências do roteiro reduzem a credibilidade das missões. Repetição/ritmo: combinando entregas, diálogos forçados e objetivos parecidos, a experiência pode se tornar repetitiva ao longo do tempo para jogadores que procuram ação ou progressão mecânica mais robusta. Conclusão e recomendação No geral, Cloudpunk é altamente recomendável para quem prioriza ambientação, estética e narrativa ambiental em um universo cyberpunk contemplativo — a cidade e a trilha sonora justificam a experiência por si só. Se você valoriza sistemas de jogo profundos, consumíveis com impacto real, ou diálogos livres de interrupções e repetição, algumas decisões de design do jogo vão frustrar você. Nota final sugerida (sua avaliação): 7,5 / 10
[h3]Чего я ожидал:[/h3][list] [*]Геймплейная адаптация "The Fifth Element" только не про таксиста, а про курьера.[/list] [h3]Что я получил:[/h3][list] [*]Геймплейная адаптация "The Fifth Element" только не про таксиста, а про курьера, [spoiler]с экстремально кринжовыми диалогами и сюжетом.[/spoiler][/list]
Отличная игра про киберпанк.
Оукейная игруля. В дополнении, которое когда-нибудь прикуплю и пройду, надеюсь, будет поменьше нудных прогулок, и побольше - интересных историй.
在赛博都市里作为司机漫长的一夜 看到续作的消息才想起来买过这个游戏,赛博朋克的叙事和氛围感很强 20h带dlc通关 这dlc简直堪比续作啊,剧情更有意思,还加入了一些实验性的内容,甚至有改车和飞车比赛,推荐 唯一问题可能是有些开车和对话没有编排好,导致很多时候还要停下来听对话或者还远没到目的地就结束了对话
非常的优秀的赛博朋克风格,完全贯彻了高科技与低生活为核心特征的科幻视觉与文化风格,融合大量的未来科技、反乌托邦社会和朋克反叛精神,保留了原汁原味赛博朋克风格的绝大部分内核,也有好结局,城市的风格有一点像银翼杀手,但是缺少银翼杀手的肃杀感,相当的值得一试,不过几年前有一个模拟经营的DLC消息,现在一直没有消息了,可能没了 [spoiler] 也许和银翼杀手沾边的都不太行,叫好不叫座 [/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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