
In this pulse-pounding arcade style shoot 'em up, players control giant armored robots, loaded with hi-tech weaponry. Chose from two types of mechs: the PLG-90, armed with a high-tech laser rifle or the NúllPunktur with the Vibroblade!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
This game was originally released in 2003 as a single level demo. Ever since about that time I have wondered what happened to it until I found the steam page for it. Good to know it was released with another 4 levels. It's nice to have it published in English and on your steam account so you can download it whenever. Publisher is great too because they fixed the thing I complained about in like 1 day!
[h1] Ok shooter where you fly above the clouds using your trusty mech. Controls are good. Different boss fights. You need to boost through the levels to get higher score which is necessary for better recovery between levels (yes bigger score gives more healing and extra missiles). Difficulty is hard, when you die you repeat whole game. Game is showing incoming danger so you know from which side enemies are about to approach. Music is good. Visually looks ok but a bit basic. When changing resolution game throws back to desktop (some critical bug I guess). Slight recommendation for shoot'em up enthusiasts. [/h1]
pretty cool mech arcade shmup... seems to be a 2010 japanese game that rockin android got their hands on and released on steam 6 years later. not a bad thing, just an observation. simple fun straight forward shooter, yes there is a bit of strategy and skill required, but nothing too hard. feel quite a bit like japanese freeware from 10 years ago with updated graphics and controls. the game does have nice flow and control. its not ground breaking but it hasnt gotten any annoying in your face flaws either. says partial controller support, but given the fact it uses either an analog stick or Dpad and 2 buttons, i would go out on a limb to say it should work with pretty much any controller. i say this because there is nothing more annoying as an arcade fan and bringing out the fightstick and it not working properly, newer steam games should not require the use of x-padder or controller companion i'm sorry.. solid 7/10
cloudphobia is a game I've played since the 2003 demo and I was looking forward for the day I could play this game fully. And I'm glad it finally reached Steam. Now allow me to say two things about this game. It's VERY SHORT and it's VERY HARD. Why this game is hard? While this shmup isn't a Danmaku, cloudphobia's difficulty lies in the 3 conditions to get a game over. By dying, by allowing the mothership to be destroyed or by running out of time. To beat a level you need to finish it under 3 minutes if not you'll be obliterated. Your mech have a booster that allows you to navigate throught the stage and quickly reach the boss but the main issue with this is if you let enemies escape, your mothership will be damaged and you need to reduce your speed to take care of them properly. Something to take on account is the fact the game have a hitstun if you're damaged. Something that's crucial for a game where time is a base factor of the gameplay mechanic. As if it wasn't enough, upon finishing a level the ammount of points you made in the stage will be responsible for your mech and mothership's shield recharge and the missle stock as well. The more points you make, the more shield and missles will be recharged. And you acheive a big score by not letting yourself or your mothership to be damaged at all, how many enemies are destroyed with a salvo of missles and the bread-and-butter of the game: Kill as many normal enemies before going for the commander (the red enemies) as they'll multiply the ammount of enemies destroyed so far with a larger bonus point basically. And why it's short? The game have 5 stages and you can beat this game under 10 minutes if you do it well. If wasn't the fact this game don't offers a continue (so the only way to beat this game is by 1CC'ing) cloudphobia's replay value would be greatly minimized. A part of me wished for cloudphobia to be lenghty but considering the game mechanic, I think it's great in the way it is. If you want a shmup game that offers something other the the classic old-school or your typical Danmaku shooter, cloudphobia is a nice game to consider.
A Difficult but enjoyable indie shmup. Hope more people play it in the future.
[h1] Finally on Steam [/h1] After years on Greenlight, Cloudphobia arrived on Steam, finally. Played it years ago outside of Steam, having it in my library is like a dream comes true. A nice, furious shooter made from a small japanese development team, I reccomend it for the shmups lover, without any doubt.
你商店里标着steam卡牌,结果根本没有? 我不求你给我掉卡,但是我宝珠换不了你的卡包是什么情况?市场上也搜不到你的卡是什么情况? 来给我解释一下啊?
For a "beautiful horizontally-scrolling shoot 'em-up" this looks kinda... underwhelming. Even at high resolutions, the game looks bland, mushy, and somehow unappealing. The "anime [cutscenes] and creative robot designs" feel hardly orignal. Apart from the anime-characters you can't really give a mecha ♥♥♥♥ about, giving a mech a blade isn't really breaking new ground. The gameplay, on the other hand, forces you to boost with a tight time-limit, but also slows you down with stage-hazards and the need to shoot down every single ship you encounter to avoid damage to your mothership.The sprites are so huge in the small space you're given, you'll sooner suffer from claustrophobia than cloudphobia. Graphics are meh, gameplay is meh, the content (for the full price one is expected to pay) is also meh. Meh.
i played this game more than 15 years ago, much more, times before steam, when it was a demo, very different than today, this game arrived with that jp demo games pack CDs, times when games like Die Slave, X Synergy Gate, Gun Viper and others was our standard games. cloudphobia was one between many, was one of the coolest of that times, but today it is just a small game to spend time and train reflex, yet a good game. i never expected that cloudphobia would resurrect from nothing after all these years, yes the game was one of coolest, but if i questioned myself from the past "what of these games will be back in future?" i would say x synergy gate or die slave... anyway, cloudphobia was a surprise to see full, but all this time made the game forgotten, there is only 14 votes? if was 17 years ago, this game probably would be with more than 5000 votes. yet, even being easier than the demo, we can still call this game as "just another regular game harder than cuphead" hehehhehehe well, is not rare, even because cuphead is the easiest game on this style. well, i think the developer droped this work and prompted to give life to the project from night to day... but skip the intro, is ugly, weird... because the mecha design is very nice and the game itself has good visual.
I spend long hours in game years before it arrived on steam. While almost all shmpus are time based games (up to 15 minutes per stages, no more), cloudphobia move this to next level. Story is simple: your mother-ship will be destroyed in 3 minutes. You have to speed up to defeat boss in that time. It may sounds hard, but it's not. Stages are around 4 minutes long, some sequences may be skipped at full speed but we have to watch out. Each enemy that leave screen - no matter in which direction, damages our mother-ship. If mother-ship is destroyed - game over. We have to mechas to choose from, five stages, so-called story and so on. Music is rather average. Key to beat game is memorize each stage, which is not that hard as it sounds. After few runs you'll be able to clear stage 2 in 20 seconds. I highly recommend this game specially to all shmups fans.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Noble Quran | $3K | 63 | 78% | $2.99 |
| Boy VS Genius 贫穷少年与校园名人的生死对决 | $3K | 110 | 87% | $0.99 |
| Ain Dodo | $3K | 165 | 88% | $0.99 |
| Fluffy Creatures VS The World | $3K | 306 | 44% | $0.49 |
| Merger 3D | $3K | 215 | 45% | $0.62 |
| Space Escape! | $3K | 101 | 76% | $0.99 |