
interLOGIC is a simple and atmospheric matching blocks puzzle game.
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2つ以上隣接させると消滅するブロックを 上手く動かして全消ししていく倉庫番。 前半は超簡単、後半はまぁまぁ難しくなる。 小ざっぱりとしつつもオシャレなグラフィック、 程々のボリュームと程々の難易度で、そこそこ楽しめた。 トレカ・実績・日本語対応(ガバ翻訳)。全実績解除まで30分。 定価に対してボリューム少な目なので 買うならセール時が良いかも。評価としてはおすすめ。
[b]Jan 2018 Update: The level editor and workshop support have been released![/b] Original 2017 review: interLOGIC is a nice straightforward puzzle game that will give you 1-2hrs of fun. The level editor and steam workshop were close to being released but then they went silent. As is, it's definitely worth at least $1. If you're new to puzzle games, this is a good starter.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Basic Info[/h1] [b]Genre: [/b] Puzzle Game [b]Difficulty:[/b] Easy-Medium [h1]Gameplay[/h1] [b]Rating:[/b] 7/10 You are a robot tasked with removing ALL the boxes in the room. To remove boxes you have to move them and match two, three or four boxes of the same color. While this may sound simple enough, some levels have obstacles, making boxes harder to move and one wrong move might make a box impossible to more if you pushed it against a wall. Luckily to have you have 5 "Undos", which each will take you and the boxes you have moved back one move. There are a total of 30 levels in total. The levels gets progressively harder and starts incorporating obstacles. You get scored on each level based on how many moves you have used to clear all the boxes. The Fewer moves, the better your score. You compete against other players on the leader boards with your global score, your best score on each level combined into one score. [h1]Narrative[/h1] [b]Rating:[/b] 0/10 The game has no narrative. I would have personally liked to know why we are moving those boxes. [h1]Visual Presentation[/h1] [b]Rating:[/b] 5/10 The game has a simple, minimalist retro art-style. The game is made in unity and should run smoothly on most machines. The only issue, I had at least, is that in windowed mode you can not change the resolution or resize the game window, which it will try to run at your native desktop resolution. [h1]Audio Presentation[/h1] [b]Rating:[/b] 8/10 The game has a varied, smooth and mellow soundtrack that will help you get into the zen-like state of puzzle solving. The sound effects are top quality and fits the theme very well. [h1]Final Score[/h1] [b]Rating:[/b] 5/10 InterLOGIC is a game where you can spend 5 to 10 minutes on solving a puzzle or use several hours coming up with the best strategy on completing a puzzle in the least amount of moves. This is a great game for casual and hardcore puzzle solvers alike. [code]Submitted for [url=http://steamcommunity.com/groups/elitegives]Elite Giveaways[/url] and [url=http://steamcommunity.com/groups/semeigaming]Semeicardia Gaming[/url].[/code]
[i]Interlogic[/i] is a basic puzzle game. Very basic, even, but it does provide an hour of puzzling (even though there are only a few challenging levels) so I hesitantly recommend it to puzzle game afficionados or if you can pick it up heavily discounted or in a bundle. [h1]Gameplay[/h1] You control a small robot that can push blocks around. If two or more blocks of the same colour are connected by pushing them next to each other, they disappear. The level is completed when all the blocks have vanished. You fail when there's only one block of its colour left or when you've made it impossible to push the remaining blocks next to each other. The game has 40 levels. The difficulty of the levels seems random; there's no real steady increase in difficulty like in most puzzle games. Sometimes you'll be served a level that requires some thinking and planning or even a few tries to get it right, and the level after that may well be a ridiculously easy one. Because of the game's perspective, the controls feel very clumsy and do take some getting used to. Take a look at the screenshots: the levels are rectangular in shape and you're looking straight at one of the corners. That means pressing 'up' makes the robot move towards the upper right corner of your screen, 'left' makes the robot move towards the upper left corner of your screen, 'down' makes the robot move towards the lower left corner of your screen and 'right' makes the robot move towards the lower right corner of your screen. I found it impossible to play the game using the mouse. Using the arrow keys of the keyboard worked better but I still had trouble moving the robot where I wanted him to go. That meant that sometimes I unintentionally pushed a block into a dead corner, causing me to have to restart the level. Actually, it was only when I tilted my head a bit to the right, making 'up' actually meaning 'go up' and so on, that I managed to make the robot go where I wanted him to go without making any unintentional mistakes. There's an 'undo' button that allows you to undo your last move. You can use the button up to 5 times. Each step the robot takes counts as a move, though, so often the undo button couldn't really undo anything that mattered and restarting the level was the only option. In the screenshots on the Steam Store page, you see high numbers like 28 and 33 on top of the 'undo' button. I don't understand where that comes from as for me, the counter always stayed at 5. The game keeps a score while you play but I don't see the point, really. [h1]Graphics and music[/h1] [i]Interlogic[/i] is made in Unity. The graphics are basic but that's okay for a block-based puzzle game. The main menu is extremely basic graphic wise, too, looking like a menu from a 1980s game. The music is subtle, non-intrusive and actually sounds very good as background music to a game like this. [h1]On Steam's extra features[/h1] [i]Interlogic[/i] has 5 Steam Trading Cards. You'll get 3 while running the game. The 5 Steam Achievements are granted for: [list] [*] completing the tutorial levels [*] completing all the levels [*] retrying a level 5 times [*] completing 5 levels without undo or retry [*] completing 10 levels without undo or retry [/list]
[B]interLOGIC[/B] - незатейливый сокобан. Совершенно необязательная игра, но и не вызывающая отвращения. Передвигаем плашки. Если рядом две или более одного цвета - они исчезают. Цель - очистить поле. 30 базовых простеньких уровней (которые проходятся за полтора часа для получения достижений) плюс 10 усложнённых. Сделано аккуратно. Не очень удобный ракурс в изометрии. Поддерживается управление геймпадом, удобно. Присутствует отмена последнего хода (ограниченное количество на уровень). Есть никому не нужный редактор уровней и workshop. Поиграйте лучше во что-нибудь поинтересней. А я за вас поделаю ачивки. [spoiler]Потому, что я крутой.[/spoiler] [spoiler]Кусь.[/spoiler]
Broken on Linux. Launches to an all black screen and then nothing happens. Editing the launch options or preferences file resulted in the same. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 18.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]Ryzen 5 1500x[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 1050, nvidia-450.119.03[/td] [/tr] [tr] [td]Technical Notes[/td] [td]No windowed/forced resolution work-arounds worked for me[/td] [/tr] [/table] ---Original Review (positive) below--- A short logic game that never gets very complex. Recommended mostly to those puzzle game addicts out there. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 14.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]AMD FX-8350[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 750[/td] [/tr] [tr] [td]Last played[/td] [td]October, 2017[/td] [/tr] [tr] [td]Technical Notes[/td] [td]No problems[/td] [/tr] [/table]
[h1] Sokoban with isometric view. [/h1]
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Painfully Bad ★☆☆☆☆[/h1] [h1]First Impressions[/h1] I've had this game in my library for a few years, but haven't any idea where I got interLOGIC (IL) from. However, a simple puzzle game is something I like mucking around in, especially when I'm trying to kill a few minutes here and there. Sliding block puzzles, or sokoban as they're known, tend to get overly complicated for me, but IL winds up being far too simple, offering minimal challenge except for a handful of stages near the end. [h1]Gameplay[/h1] This sokoban game can have as many as five different colors of blocks on any given puzzle. Based on the number of each color, you'll either have to match them in sets of two or three in order to clear all of them. If there's five green blocks, and you pair two couples of them with each other, you have a spare green block leftover and fail. Many other games of this nature would include new mechanics or some form of limitation in order to increase the difficulty over time. For instance, arrows on the floor that force you to move blocks a certain direction, slippery floors that slide the block several spaces with one move, portals, etc. However, the only variables in IL are how many blocks of each color are included, and the floor layout. Often, the puzzle consists of figuring out the correct order to clear the blocks. Once you figure out which blocks need to be cleared first, you're not very far from solving the puzzle. Because there's no hindrance on how many moves you take or interactions you can have with the blocks, you don't even have to plan out the most efficient route possible. As long as it works, that's sufficient. This factor really confuses me as to why there's a point system in the game. IL just isn't the kind of game that correlates with high scores and is a bit perplexing. https://steamcommunity.com/sharedfiles/filedetails/?id=2921611009 [h1]Controls[/h1] The controls work alright, but the robot's movement feels slow and stiff. Out of control slipperiness would have been far worse, yet I do think the tin man could have benefited from some oil. [h1]Story[/h1] There's no explanation for what's going on, you're just a robot shoving blocks around to destroy them. Some say it's just a hobby and not his actual programmed purpose. https://steamcommunity.com/sharedfiles/filedetails/?id=2921610441 [h1]Visuals[/h1] Placing dots on the floor sort of gives it a carpeted look, but with the isometric view, it also has the benefit of helping to line up the blocks on the floor. It's not very enjoyable if you can't readily tell where distinct rows and columns are. A similar issue comes up from the block colors, as for the most part they're stark enough to make them easily distinct. However, the purple-ish color can slightly blend in with the blue. I generally didn't mix them up, but at times when surveying the stage, I would confuse them for one another. If you suffer from color-blindness, there's no option to change these colors, so you'd just be out of luck. Regarding how the game looks, I don't think there's anything wrong with it per se, but it's also rather bland. The robot sort of looks like an over0engineered forklift. [h1]Sound Design[/h1] With the game's options at default, the background music is drowned out by the sound of the robot moving around and clearing blocks. Because you'll be concentrating on the puzzles anyways, you'll wind up unaware that you never noticed any songs at all. Having muted the sound effects and listened to the music for a while, I believe there might be a few songs that play in a cycle. They have a synthetic nature to them, which suits the neutral, robotic atmosphere decently. Some of it's a bit high-pitched or droning for my taste, but if the sound were better balanced, it could have played a stronger part in the game's design. https://steamcommunity.com/sharedfiles/filedetails/?id=2921610690 [h1]Pros[/h1] 🌟 The undo feature isn't a bad idea, but since you can only use it five times, the only real utility for it is if you bungle a move. If you make an error trying to solve the puzzle, by the time you realize it, you've probably made more than five moves already. 🌟 Some of the later stages start feeling like legitimate puzzles that make you think out your moves. [h1]Cons[/h1] ❌ Menu navigation is far less clear than it should be. I've noticed the cursor doesn't always appear when it's supposed to when trying to navigate the stage selection screen. Plus, even though you'll play IL with a keyboard or controller, you need to use your mouse in order to click on the exit button to quit out of the game. ❌ My playtime comes from idling this game for cards, but it's something you can finish in about an hour. ❌ There's no diverse mechanics to change the gameplay up. [h1]Tips[/h1] 🔍 The main part of every level you really need to figure out is which order the blocks have to be cleared in. Sometimes though, your options are painfully obvious, to the point it's almost a little insulting. 🔍 If you make a mistake, retrying the level might be your only choice, with how limited the undo feature is. [h1]Final Thoughts[/h1] Even if I thought IL was a decent game for how short it is, there's no panache or aspects that make it stand out amongst a very popular type of puzzle game. Sokobans are common, and except for being really easy and short, nothing about it stands out. I don't necessarily enjoy a puzzle game I'm not smart enough to solve, but in those situations, I can theoretically appreciate how devious and clever the designs are. In this game, I'm stumped by the inclusion of a needless point system, and am slightly miffed they didn't make level selection and menu navigation smoother. Unless you want easy achievements and some Steam cards, I'd avoid IL. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - IL is healthy [/td] [/tr] [/table]
Very interesting and smart game, Animations were nice and smooth. The level creator is what got me the most!
Rather too easy if you're practised with this sort of puzzle - it only took me 30 minutes to clear the game. The scoring system isn't explained, nor do there appear to be any target scores for levels, so I've no inclination to replay levels for score. (There is some kind of global ranking based off your total score, but I didn't seem to be showing on it.) Still, it was a pleasant (if brief) diversion, and quite cheap.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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