
Tesla vs Lovecraft is an intense top-down twin stick arena shooter from the creators of Crimsonland and Neon Chrome. Play as the enigmatic inventor Nikola Tesla harnessing the static energy to power up Tesla-Mech and give the lovecraftian nightmares a lesson in horror!
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Languages: English*, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, French, German, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[H1]Tesla vs Lovecraft is ... much better than it looks! [/H1] [b]Remember when I said that (WE) Lovecraft fans will eat up anything with Lovecraft name on it? here we are...! [/b] [B] To sum up : Game is a mix of Survivos with Twin stick shooters + Lovecraft stuff + LOCAL COOP! [/B] Game has 4 player Local Coop [list] [*] Steam Deck veridied [*] Local Coop or Remote play together (4 players) [*] It takes around 9 hours for all achievements (very easy to do!) [*] Game looks simple but it gets you hooked on the gameplay loop [*] Each level is around 2-3 minutes with 3 total chapters (each chapter has like 25 levels) [*] Random upgrades [*] Meta progression [*] Extremely fun mechanics once you learn how to combo your stuff [*] Cloud saving [*] [b] I played through it all on my deck! Zero problems![/b] [/list] [h2]TLDR: Lovecraft twin stick- survivor like (you have to aim) NINE (9) OUT OF TEN (10) if you're into these kind of games![/H2]
As someone who loves bullet hell games, this one hit me right in the dopamine receptors. It’s pure chaotic joy: screen-filling madness, tight controls, and that delicious “just one more run” energy. There are tons of varied weapons and perks that keep things fresh and wonderfully overpowered. One minute you’re politely zapping cultists, the next you’re a walking apocalypse with legs. Beautiful. The short, punchy levels are perfect for quick sessions, but don’t get too comfy — they ramp up nicely and become properly spicy on higher tiers. Fair, challenging, and very satisfying. Also, getting 100% achievements? Totally doable with a bit of practice and stubbornness. I did it. My ego is now legally classified as a megastructure. And listen — I’ve read quite a bit of Lovecraft. Anyone who writes multiple novels where sentences stretch over entire pages and consist mostly of commas has to be fundamentally evil. So honestly, blasting cosmic horrors with advanced electricity feels less like gaming and more like community service. Highly recommended.
Cool shoot-em-up. Very hard without the DLC. At least towards the ending. But it's worth the play. I finished the game 100% Simple and fun.
A fun twinstick shooter with a good variety of levels, enemies, weapons, and perks. The levels have more architecture to them than these sort of games typically do. They aren't just empty rooms. There are walls, alleys, and pits that you need to use to your advantage. Some of the weapons and perks are better than others, and since their appearance is random, it's possible to fail a level because you randomly get denied anything useful. Although this game does have an endless mode, the difficulty is tuned so that you really must beat the single-player mode on every difficulty and unlock everything. Otherwise, you won't last more than 60 seconds on endless. I'm not sure if the meta-progression elements of this game really make the game better, but they're here nonetheless.
Really enjoyable twin sticker shooter with great weapons and perks. However, I do wish it didn't have me play the whole game two more times to get to the end.
A relatively simple but very fun twin-stick shooter Recommended, especially to anyone who is looking to get into the twin-stick shooter genre
So, on Steam it asks "Do you recommend this game?" and in 2025 for that my answer is no. Because these days the formula has been done waaaaay better by other games. Looks like their own Tesla Force is a way better choice for something like this. I have finished the "main campaign" which is just a series of levels without much variety. Bosses are basically same as enemies just a little stronger. You can buy overall upgrades, but in general it is more a game of luck than skill - if a decent weapon spawns you are good to go. I like 10tons and their games and this one was ok as well. Just cannot really recommend it in 2025.
I didnt love or hate it. It is pretty mid. The weapons certainly lack a 'punch' to them, as it feels your lasers just pierce through anything.
Closest thing to Crimsonland 2. Premise is the same: you need to do all missions to unlock all perks and weapons for survival. But in "Tesla vs Lovecraft" you need to do same set of levels 3 times (4 and endless with DLC) which is kind of annoying. I'm 8 hours in and did 2.5 "times". Survival mode is the best thing in the game and to get all weapons for it you need to grind through "campaign". Survival is sort of casino where your success is defined by the luck in early game - no matter of strat you're trying to play, if you got crappy guns and/or perks, you're dead. This time it's not empty arena, but map with some structure. Weapons are literally from Crimsonland but reskinned. Perk system is same - but some perks are new. Feels like 10tons know what exactly ADHD is - even without getting damage your mech will be destroyed so you need to collect parts of it to ride it again. And crystalls can buy you new abilities. And you beat each level in a small chunk of ~5 minutes... maybe not with first try.
Very fun and colorful top down shooter where you play as Nikola Tesla VS H.P. Lovecraft and all the Eldritch monsters you can blast. base game on its own is fun and the DLC adds some new enemy and some new options for killing including some guns but it also adds some crazy powerups that absolutely break the game and give the enemy no chance to actually beat you. Needless to say the gameplay loop is fun and hunting it wasn't bad either. Not a whole lot of variance in it but it was certainly worth getting and 100%ing twice at this point.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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