
CloudBound is a VR platformer where the player uses a Grappling Hook gun to swing, climb, and fling their way to the top of each level. Using our DFoV System ("Dynamic Field of View") we've managed to dramatically reduce simulation sickness to the point that users can move comfortably at high speeds!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't recommend in current state not much more then a tech demo of their dynamic field of vision. it was 7 bucks I finished the entire game in 11 min on my first try. The first and only level isn't even hard. there is no way to die outside of falling all the way to the bottom. this game has alot of potential but as with most early access titles they are more concerned about creating cool screen shots and videos than actually doing something with their concept. I'm going to keep it for nothing else than I hope it gets better and it is a cool once through for anyone I'm having try the vive. Ways they should improve the game. 1. make swappable controllers, it would be nice to be able to pull out two picks and free climb for a better shot sometimes and doing that with the pick and grapple hook is clunky and akward. 2. steam workshop and/or a level editing tool. I would think VR would be a natural fit for making your own levels since you can physically move the objects where you need them. 3. some kind of danger. enemies, traps, something else to do. The world is not jawdropping beautiful so just climbing gets a little old. P.S. Could not believe how short this game was. even for early access.
This was fun. Things i'd like to see. Longer handle on the pick. A grappling hook in each hand. or combine both in one and give me 2 of them. If you add animals(bad guys etc) the option to hook them and pull them off ledges. An easier way to turn around. When i got a little disorientated i sat down and played the game over my shoulder cos that was the direction everything was including the menu. Instead of teleport to move how about just allow walk/run. this could also be used to push off from the wall or swing faster(running start). If the maps get really tall a wing suit would be fun. Just hold controllers out to the side when you fall so you could fly around the stuff you just climbed.
This is a short game with an interesting locomotion method. First off, imagine how sick you're going to get swinging around like spiderman/tarzan/some ninja with a grappling hook? Think again... it's not nearly as bad as you think, though you STILL feel the "Whoa" movement at times, fast motion sorta obscures the edges of the screen to keep you from hurling. It works really well. It might be nice if they allowed you to tailor the effect to how much puke-factor you can take though... So what's the game about other than zipping from rock to rock as they float in midair over British Columbia? Well, I don't really know... it's sort of an obstacle course but the only obstacles are floating rocks and some gems you can pick up. There's also some secrets that I have yet to find so there's a little bit of a reason to go back and play through it again (not to mention it tracks your time so you can try to get up to the top even faster) but really, each game is going to last you somewhere between 10 and 30 minutes depending on how aggressively you try to get to the next waypoint. Things I liked about this game: [list] [*] You get to swing on a rope and pick up gems like the 2600 pitfall guy or something [*] The puke reducing factor is well done so you rarely feel so disoriented that you might fall over [*] you have another hook that you can use to hold your spot while you pick out a new rock to zip up towards [*] There's a certain feeling of satisfaction knowing you got to the top with almost no falls to your death [/list] Things I didn't like: [list] [*] It really doesn't make use of Room scale at all. You can stand in one spot and make enough hand motions that you never need to walk anywhere at all. [*] At times, trying to climb up a rock to get over a ledge so you can stand on top is a bit awkward feeling [*] The game is short... My first try I didn't bother trying to get to the top, my 2nd try I did it in 15 minutes. [*] I'm not sure how much those secrets are going to be worth trying to find. I mean, if it's just "Ta dah! Secret Area!" that's boring. If it's like "Whoa, whole new secret level!" that would be awesome. [/list] Overall, it's worth trying this game just to see how the locomotion system works and to experience the feeling of swinging through the air but unfortunately the awesomeness wears off fast and you may not want to replay this much. Still worth checking out though. Here's to hoping that more levels get added in the future, and maybe extra climbing tools to make it more intersting.
This game is fantastic - I got some unique feelings when falling 40 stories down. Great job on developing an entertaining and simple game. Please keep working on the swing physics and collisions with walls. This game is a blast to play.
如果大家对这个游戏有兴趣,不妨先看一下我的视频(video) http://v.youku.com/v_show/id_XMTcxODEwNDgxMg==.html 我的全收集通关攻略,玩起来心跳十足,做一个浮岛蜘蛛侠,haha CloudBound是一款由Silicon Storm开发的休闲类VR游戏,与The Climb较为写实的攀岩表现不同,CloudBound中的场景则相当“奇幻”。自动突进的钩绳和能抓住任何墙面的攀岩锄让游戏的整体流程非常爽快,玩家可以采取各种“自由”的手段到达每个关卡的最高点,在攀登的过程中尽量的收集“水晶”将会获得更高的分数 我喜欢玩VR也喜欢探索最新的VR游戏,也会用心做好每一个视频 steam是一个要花钱的平台,所以我希望用我的视频让大家能更好的了解每一个游戏 最后,祝大家游戏越快哦~
ゲーム概要: グラップリングフックガンとピッケル? を使用して、道中にあるクリスタルを回収しながら浮遊する岩の頂上を目指すゲームです。 タイムアタックの要素があり、より早く頂上を目指すという目標があります。 良い点: 酔わない。 No Limits 2のデモバージョンを遊んでみたら1分と持たずにダウンした人間ですが、このゲームは意外にも殆ど酔いませんでした。 高速で動く時は視界を狭く制限する機能があり、そのおかげなのかは不明ですが、思いのほか快適に空中を飛び回ることができます。 悪い点: ステージ? が1種類しかない。 この辺は早期アクセスなのでこれからのアップデートに期待しています。 クリアするだけならそんなに長くはかかりません。 スイングが遅い。 同種の別ゲーを試していないので、他と比べてどうなのかはわかりませんが、もう少しスピードが早ければ爽快感が増すように思います。 酔う可能性とトレードオフですが。 まとめ: 値段相応の価値はあると思います。 ステージの追加、グラフィックのアップデートなどが予定されているそうなので、それを考慮すればお買い得と言えるかもしれません。
Loved it. My favourite grappling game so far. Only about 30 mins play time but no complaints for the price. Some of the mechanics need a little work (some times facing a flat ledge with your hook attached the reeling in doesn't pull you up and over) but really that's a minor point and the only negative. Upgrades like multiple hooks would be cool, the ability to swing yourself too. Looking forward to more levels, ones which force you to look down and appreciate your height, make you feel more precarious etc.
蜘蛛侠的感觉!恐高的慎玩!也可以体验从高空堕落的感觉... 现在是抢先体验版,只能收集东西,内容暂时还不够丰富,如果以后能这样跟人对战,那真是惊险刺激!但现在也足够爽一下了!
Great swinging mechanics but I wish you could have two picks sometimes as the grapple gun is hard to climb on things with. Looking forward to more content.
Meh... This game is . . . alright. For the price of a cheeseburger, there isn't much to complain about, but there's not much to talk about either, and it gets boring very quickly. Might be more fun if there was more to do than just collect nonsense artifacts. I mean, blue diamons... really? Did a box of Lucky Charms help you think of that? No horseshoes or clovers or moons or pots of gold or rainbows, or even red balloons? Come on, put more thought into what you're attempting to create here. It could be really cool, or it can just rot and die like so many other VR games, as a quazi-interesting, very short-lived, incomplete minigame.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Secret Saga: Xamadeon Stone | $7.8K | 72 | 78% | $6.99 |
| Infectious | $7.8K | 82 | 66% | $3.99 |
| Stop Sign VR Tools | $7.8K | 63 | 86% | $5.99 |
| Speed Dates Summer Edition | $7.8K | 96 | 60% | $3.99 |
| EarthNight | $7.8K | 113 | 78% | $4.99 |
| Vectorium | $7.8K | 77 | 78% | $4.99 |